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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction. if disabled defaults to the current v1.9 normalize b) add initial Rotation to MayaCamera Constructor default 0,0 c) switchToMayaCamera in Examples. Clones FPSCamera default disabled git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -212,6 +212,8 @@ int main()
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// disable mouse cursor
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device->getCursorControl()->setVisible(false);
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switchToMayaCamera(device);
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/*
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Because we want the whole scene to look a little bit scarier, we add
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some fog to it. This is done by a call to IVideoDriver::setFog(). There
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