burning v0.53 g++ warning remove

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6365 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple 2022-05-01 00:59:58 +00:00
parent 4fe6a16165
commit e08e37fc0f
4 changed files with 14 additions and 2 deletions

View File

@ -2153,11 +2153,13 @@ void CBurningVideoDriver::VertexCache_fill(const u32 sourceIndex, const u32 dest
v.x = dot(lightdir, t);
v.y = dot(lightdir, b);
v.z = dot(lightdir, n);
v.w = 0;
lightVec = normalize(v);
v.x = dot(vertexPosition, t);
v.y = dot(vertexPosition, b);
v.z = dot(vertexPosition, n);
v.w = 0;
eyeVec = normalize(v);
vertexPosition = normalize(vertexPosition);
@ -3366,7 +3368,7 @@ void CBurningVideoDriver::assignHardwareLight(SBurningShaderLight& l, const SLig
//! adds a dynamic light
s32 CBurningVideoDriver::addDynamicLight(const SLight& dl)
{
s32 i0 = CNullDriver::addDynamicLight(dl);
/*s32 i0 = */CNullDriver::addDynamicLight(dl);
SBurningShaderLight l;
EyeSpace.Light.push_back(l);

View File

@ -225,7 +225,7 @@ void CTRTextureGouraudAlpha2::fragmentShader()
#endif
#ifdef IPOL_C1
tFixPoint aFog = FIX_POINT_ONE;
//tFixPoint aFog = FIX_POINT_ONE;
#endif
#endif

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@ -47,6 +47,10 @@ struct SBurningShaderLight
sVec3Color AmbientColor;
sVec3Color DiffuseColor;
sVec3Color SpecularColor;
SBurningShaderLight()
{
LightIsOn = false;
}
};
enum eTransformLightFlags

View File

@ -4,7 +4,10 @@
*/
void burning_shader_class::burning_shader_fragment()
{
#ifdef burning_shader_colormask
#else
tVideoSample *dst;
#endif
#ifdef USE_ZBUFFER
fp24 *z;
@ -84,7 +87,10 @@ void burning_shader_class::burning_shader_fragment()
#endif
SOFTWARE_DRIVER_2_CLIPCHECK;
#ifdef burning_shader_colormask
#else
dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
#endif
#ifdef USE_ZBUFFER
z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;