a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.

- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-01 01:11:45 +00:00
parent e08e37fc0f
commit 3285a0147a
15 changed files with 156 additions and 23 deletions

View File

@ -862,4 +862,11 @@ precision will be lower but speed higher. currently X86 only
#endif
#endif
//! Solve Camera errors - Debug Feature
/* - Allow Camera 90 degree up, Target==Position,buildCameraLookAtMatrixLH
- pre v1.9 CCameraSceneNode moved the up non-particular in the positive x-Direction. not compatible
- Enabled is not compatible with Irrlicht Collision and Response.
*/
//#define _IRR_COMPILE_WITH_90_DEGREE_CAMERA
#endif // IRR_COMPILE_CONFIG_H_INCLUDED