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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction. if disabled defaults to the current v1.9 normalize b) add initial Rotation to MayaCamera Constructor default 0,0 c) switchToMayaCamera in Examples. Clones FPSCamera default disabled git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -862,4 +862,11 @@ precision will be lower but speed higher. currently X86 only
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#endif
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#endif
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//! Solve Camera errors - Debug Feature
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/* - Allow Camera 90 degree up, Target==Position,buildCameraLookAtMatrixLH
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- pre v1.9 CCameraSceneNode moved the up non-particular in the positive x-Direction. not compatible
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- Enabled is not compatible with Irrlicht Collision and Response.
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*/
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//#define _IRR_COMPILE_WITH_90_DEGREE_CAMERA
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#endif // IRR_COMPILE_CONFIG_H_INCLUDED
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