a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.

- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-01 01:11:45 +00:00
parent e08e37fc0f
commit 3285a0147a
15 changed files with 156 additions and 23 deletions

View File

@ -1908,10 +1908,10 @@ namespace core
const vector3df& upVector)
{
vector3df zaxis = target - position;
zaxis.normalize();
zaxis.normalize_z();
vector3df xaxis = upVector.crossProduct(zaxis);
xaxis.normalize();
vector3df xaxis = normalize_y(upVector).crossProduct(zaxis);
xaxis.normalize_x();
vector3df yaxis = zaxis.crossProduct(xaxis);