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a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.
- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction. if disabled defaults to the current v1.9 normalize b) add initial Rotation to MayaCamera Constructor default 0,0 c) switchToMayaCamera in Examples. Clones FPSCamera default disabled git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
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@@ -29,7 +29,9 @@ namespace scene
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public:
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//! Constructor
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CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
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f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f);
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f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f
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, f32 rotX = 0.f, f32 rotY = 0.f
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);
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//! Destructor
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virtual ~CSceneNodeAnimatorCameraMaya();
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