a) debug Camera Matrices. enable with _IRR_COMPILE_WITH_90_DEGREE_CAMERA.

- allow ICameraSceneNode to accept any values and correct in buildCameraLookAtMatrixLH with normalize_camera_direction.
 if disabled defaults to the current v1.9 normalize
b) add initial Rotation to MayaCamera Constructor default 0,0
c) switchToMayaCamera in Examples. Clones FPSCamera default disabled


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6366 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
engineer_apple
2022-05-01 01:11:45 +00:00
parent e08e37fc0f
commit 3285a0147a
15 changed files with 156 additions and 23 deletions

View File

@@ -29,7 +29,9 @@ namespace scene
public:
//! Constructor
CSceneNodeAnimatorCameraMaya(gui::ICursorControl* cursor, f32 rotateSpeed = -1500.f,
f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f);
f32 zoomSpeed = 200.f, f32 translationSpeed = 1500.f, f32 distance=70.f
, f32 rotX = 0.f, f32 rotY = 0.f
);
//! Destructor
virtual ~CSceneNodeAnimatorCameraMaya();