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Change _IRR_OVERRIDE to IRR_OVERRIDE also on OSX headers.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6256 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -47,60 +47,60 @@ namespace irr
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virtual ~CIrrDeviceMacOSX();
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//! runs the device. Returns false if device wants to be deleted
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virtual bool run() _IRR_OVERRIDE_;
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virtual bool run() IRR_OVERRIDE;
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//! Cause the device to temporarily pause execution and let other processes to run
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// This should bring down processor usage without major performance loss for Irrlicht
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virtual void yield() _IRR_OVERRIDE_;
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virtual void yield() IRR_OVERRIDE;
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//! Pause execution and let other processes to run for a specified amount of time.
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virtual void sleep(u32 timeMs, bool pauseTimer) _IRR_OVERRIDE_;
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virtual void sleep(u32 timeMs, bool pauseTimer) IRR_OVERRIDE;
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//! sets the caption of the window
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virtual void setWindowCaption(const wchar_t* text) _IRR_OVERRIDE_;
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virtual void setWindowCaption(const wchar_t* text) IRR_OVERRIDE;
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//! returns if window is active. if not, nothing need to be drawn
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virtual bool isWindowActive() const _IRR_OVERRIDE_;
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virtual bool isWindowActive() const IRR_OVERRIDE;
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//! Checks if the Irrlicht window has focus
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virtual bool isWindowFocused() const _IRR_OVERRIDE_;
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virtual bool isWindowFocused() const IRR_OVERRIDE;
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//! Checks if the Irrlicht window is minimized
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virtual bool isWindowMinimized() const _IRR_OVERRIDE_;
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virtual bool isWindowMinimized() const IRR_OVERRIDE;
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//! presents a surface in the client area
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ) _IRR_OVERRIDE_;
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virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0 ) IRR_OVERRIDE;
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//! notifies the device that it should close itself
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virtual void closeDevice() _IRR_OVERRIDE_;
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virtual void closeDevice() IRR_OVERRIDE;
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//! Sets if the window should be resizable in windowed mode.
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virtual void setResizable(bool resize) _IRR_OVERRIDE_;
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virtual void setResizable(bool resize) IRR_OVERRIDE;
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//! Returns true if the window is resizable, false if not
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virtual bool isResizable() const;
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//! Minimizes the window if possible
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virtual void minimizeWindow() _IRR_OVERRIDE_;
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virtual void minimizeWindow() IRR_OVERRIDE;
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//! Maximizes the window if possible.
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virtual void maximizeWindow() _IRR_OVERRIDE_;
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virtual void maximizeWindow() IRR_OVERRIDE;
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//! Restore the window to normal size if possible.
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virtual void restoreWindow() _IRR_OVERRIDE_;
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virtual void restoreWindow() IRR_OVERRIDE;
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//! Get the position of this window on screen
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virtual core::position2di getWindowPosition() _IRR_OVERRIDE_;
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virtual core::position2di getWindowPosition() IRR_OVERRIDE;
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//! Activate any joysticks, and generate events for them.
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) _IRR_OVERRIDE_;
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virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo) IRR_OVERRIDE;
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//! \return Returns a pointer to a list with all video modes
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//! supported by the gfx adapter.
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virtual video::IVideoModeList* getVideoModeList() _IRR_OVERRIDE_;
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virtual video::IVideoModeList* getVideoModeList() IRR_OVERRIDE;
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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virtual E_DEVICE_TYPE getType() const IRR_OVERRIDE
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{
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return EIDT_OSX;
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}
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@ -131,39 +131,39 @@ namespace irr
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}
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//! Changes the visible state of the mouse cursor.
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virtual void setVisible(bool visible) _IRR_OVERRIDE_
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virtual void setVisible(bool visible) IRR_OVERRIDE
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{
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IsVisible = visible;
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Device->setCursorVisible(visible);
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}
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//! Returns if the cursor is currently visible.
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virtual bool isVisible() const _IRR_OVERRIDE_
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virtual bool isVisible() const IRR_OVERRIDE
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{
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return IsVisible;
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<f32> &pos) _IRR_OVERRIDE_
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virtual void setPosition(const core::position2d<f32> &pos) IRR_OVERRIDE
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{
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(f32 x, f32 y) _IRR_OVERRIDE_
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virtual void setPosition(f32 x, f32 y) IRR_OVERRIDE
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{
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setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(const core::position2d<s32> &pos) _IRR_OVERRIDE_
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virtual void setPosition(const core::position2d<s32> &pos) IRR_OVERRIDE
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{
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if (CursorPos.X != pos.X || CursorPos.Y != pos.Y)
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setPosition(pos.X, pos.Y);
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}
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//! Sets the new position of the cursor.
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virtual void setPosition(s32 x, s32 y) _IRR_OVERRIDE_
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virtual void setPosition(s32 x, s32 y) IRR_OVERRIDE
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{
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if (UseReferenceRect)
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{
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@ -176,13 +176,13 @@ namespace irr
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}
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//! Returns the current position of the mouse cursor.
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virtual const core::position2d<s32>& getPosition(bool updateCursor) _IRR_OVERRIDE_
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virtual const core::position2d<s32>& getPosition(bool updateCursor) IRR_OVERRIDE
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{
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return CursorPos;
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}
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//! Returns the current position of the mouse cursor.
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) _IRR_OVERRIDE_
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virtual core::position2d<f32> getRelativePosition(bool updateCursor) IRR_OVERRIDE
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{
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if (!UseReferenceRect)
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{
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@ -195,7 +195,7 @@ namespace irr
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}
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//! Sets an absolute reference rect for calculating the cursor position.
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virtual void setReferenceRect(core::rect<s32>* rect=0) _IRR_OVERRIDE_
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virtual void setReferenceRect(core::rect<s32>* rect=0) IRR_OVERRIDE
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{
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if (rect)
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{
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@ -31,31 +31,31 @@ namespace video
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~CNSOGLManager();
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// Initialize
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
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bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) IRR_OVERRIDE;
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// Terminate
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void terminate() _IRR_OVERRIDE_;
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void terminate() IRR_OVERRIDE;
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// Create surface.
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bool generateSurface() _IRR_OVERRIDE_;
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bool generateSurface() IRR_OVERRIDE;
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// Destroy surface.
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void destroySurface() _IRR_OVERRIDE_;
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void destroySurface() IRR_OVERRIDE;
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// Create context.
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bool generateContext() _IRR_OVERRIDE_;
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bool generateContext() IRR_OVERRIDE;
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// Destroy EGL context.
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void destroyContext() _IRR_OVERRIDE_;
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void destroyContext() IRR_OVERRIDE;
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//! Get current context
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const SExposedVideoData& getContext() const;
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//! Change render context, disable old and activate new defined by videoData
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
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bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) IRR_OVERRIDE;
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// Swap buffers.
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bool swapBuffers() _IRR_OVERRIDE_;
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bool swapBuffers() IRR_OVERRIDE;
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private:
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SIrrlichtCreationParameters Params;
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