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Fix updating of vertex normals for animated meshes (#77)
Updates cached positions and normals of animated vertices from the mesh. Useful when using meshManipulator to update the normals.
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@ -79,6 +79,9 @@ namespace scene
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/* This feature is not implemented in Irrlicht yet */
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virtual bool setHardwareSkinning(bool on) = 0;
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//! Refreshes vertex data cached in joints such as positions and normals
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virtual void refreshJointCache() = 0;
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//! A vertex weight
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struct SWeight
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{
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