镜像自地址
https://github.com/minetest/irrlicht.git
已同步 2025-07-02 08:10:26 +02:00
Fix updating of vertex normals for animated meshes (#77)
Updates cached positions and normals of animated vertices from the mesh. Useful when using meshManipulator to update the normals.
这个提交包含在:
@ -113,6 +113,9 @@ namespace scene
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//! (This feature is not implemented in irrlicht yet)
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virtual bool setHardwareSkinning(bool on) _IRR_OVERRIDE_;
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//! Refreshes vertex data cached in joints such as positions and normals
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virtual void refreshJointCache() _IRR_OVERRIDE_;
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//Interface for the mesh loaders (finalize should lock these functions, and they should have some prefix like loader_
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//these functions will use the needed arrays, set values, etc to help the loaders
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