Rip out some BSP

This commit is contained in:
jordan4ibanez 2023-11-29 02:03:31 -05:00
parent dad3dbae3a
commit 43e61fb8bf
2 changed files with 2 additions and 12 deletions

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@ -271,16 +271,6 @@ namespace scene
* will solve the problem.</TD>
* </TR>
* <TR>
* <TD>Quake 3 levels (.bsp)</TD>
* <TD>Quake 3 is a popular game by IDSoftware, and .pk3
* files contain .bsp files and textures/lightmaps
* describing huge prelighted levels. Irrlicht can read
* .pk3 and .bsp files directly and thus render Quake 3
* levels directly. Written by Nikolaus Gebhardt
* enhanced by Dean P. Macri with the curved surfaces
* feature. </TD>
* </TR>
* <TR>
* <TD>Stanford Triangle (.ply)</TD>
* <TD>Invented by Stanford University and known as the native
* format of the infamous "Stanford Bunny" model, this is a

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@ -220,9 +220,9 @@
* // add .pk3 archive to the file system
* device->getFileSystem()->addZipFileArchive("quake3map.pk3");
*
* // load .bsp file and show it using an octree
* // load .b3d file and show it using an octree
* scenemgr->addOctreeSceneNode(
* scenemgr->getMesh("quake3map.bsp"));
* scenemgr->getMesh("quake3map.b3d"));
* \endcode
*
* As you can see, the engine uses namespaces. Everything in the engine is