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Rip out some BSP
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@ -271,16 +271,6 @@ namespace scene
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* will solve the problem.</TD>
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* </TR>
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* <TR>
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* <TD>Quake 3 levels (.bsp)</TD>
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* <TD>Quake 3 is a popular game by IDSoftware, and .pk3
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* files contain .bsp files and textures/lightmaps
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* describing huge prelighted levels. Irrlicht can read
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* .pk3 and .bsp files directly and thus render Quake 3
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* levels directly. Written by Nikolaus Gebhardt
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* enhanced by Dean P. Macri with the curved surfaces
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* feature. </TD>
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* </TR>
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* <TR>
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* <TD>Stanford Triangle (.ply)</TD>
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* <TD>Invented by Stanford University and known as the native
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* format of the infamous "Stanford Bunny" model, this is a
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