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Rip out some BSP
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@ -220,9 +220,9 @@
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* // add .pk3 archive to the file system
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* device->getFileSystem()->addZipFileArchive("quake3map.pk3");
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*
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* // load .bsp file and show it using an octree
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* // load .b3d file and show it using an octree
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* scenemgr->addOctreeSceneNode(
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* scenemgr->getMesh("quake3map.bsp"));
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* scenemgr->getMesh("quake3map.b3d"));
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* \endcode
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*
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* As you can see, the engine uses namespaces. Everything in the engine is
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