mirror of
https://github.com/minetest/irrlicht.git
synced 2025-02-22 05:40:26 +01:00
Rip out some BSP
This commit is contained in:
parent
dad3dbae3a
commit
43e61fb8bf
@ -271,16 +271,6 @@ namespace scene
|
||||
* will solve the problem.</TD>
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>Quake 3 levels (.bsp)</TD>
|
||||
* <TD>Quake 3 is a popular game by IDSoftware, and .pk3
|
||||
* files contain .bsp files and textures/lightmaps
|
||||
* describing huge prelighted levels. Irrlicht can read
|
||||
* .pk3 and .bsp files directly and thus render Quake 3
|
||||
* levels directly. Written by Nikolaus Gebhardt
|
||||
* enhanced by Dean P. Macri with the curved surfaces
|
||||
* feature. </TD>
|
||||
* </TR>
|
||||
* <TR>
|
||||
* <TD>Stanford Triangle (.ply)</TD>
|
||||
* <TD>Invented by Stanford University and known as the native
|
||||
* format of the infamous "Stanford Bunny" model, this is a
|
||||
|
@ -220,9 +220,9 @@
|
||||
* // add .pk3 archive to the file system
|
||||
* device->getFileSystem()->addZipFileArchive("quake3map.pk3");
|
||||
*
|
||||
* // load .bsp file and show it using an octree
|
||||
* // load .b3d file and show it using an octree
|
||||
* scenemgr->addOctreeSceneNode(
|
||||
* scenemgr->getMesh("quake3map.bsp"));
|
||||
* scenemgr->getMesh("quake3map.b3d"));
|
||||
* \endcode
|
||||
*
|
||||
* As you can see, the engine uses namespaces. Everything in the engine is
|
||||
|
Loading…
x
Reference in New Issue
Block a user