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https://github.com/minetest/irrlicht.git
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Remove trivial copy constructors and operators
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parent
cadbd62271
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4931b34625
@ -156,12 +156,6 @@ namespace scene
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position.X = 0.f;
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}
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// construct copy constructor
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SMD3QuaternionTag( const SMD3QuaternionTag & copyMe )
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{
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*this = copyMe;
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}
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// construct for searching
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SMD3QuaternionTag( const core::stringc& name )
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: Name ( name ) {}
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@ -181,14 +175,6 @@ namespace scene
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return Name == other.Name;
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}
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SMD3QuaternionTag & operator=( const SMD3QuaternionTag & copyMe )
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{
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Name = copyMe.Name;
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position = copyMe.position;
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rotation = copyMe.rotation;
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return *this;
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}
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core::stringc Name;
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core::vector3df position;
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core::quaternion rotation;
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@ -202,12 +188,6 @@ namespace scene
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Container.setAllocStrategy(core::ALLOC_STRATEGY_SAFE);
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}
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// construct copy constructor
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SMD3QuaternionTagList(const SMD3QuaternionTagList& copyMe)
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{
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*this = copyMe;
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}
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virtual ~SMD3QuaternionTagList() {}
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SMD3QuaternionTag* get(const core::stringc& name)
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@ -250,12 +230,6 @@ namespace scene
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Container.push_back(other);
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}
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SMD3QuaternionTagList& operator = (const SMD3QuaternionTagList & copyMe)
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{
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Container = copyMe.Container;
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return *this;
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}
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private:
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core::array < SMD3QuaternionTag > Container;
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};
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@ -639,13 +639,6 @@ namespace quake3
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: ID ( 0 ), VarGroup ( 0 ) {}
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virtual ~IShader () {}
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void operator = (const IShader &other )
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{
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ID = other.ID;
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VarGroup = other.VarGroup;
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name = other.name;
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}
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bool operator == (const IShader &other ) const
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{
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return 0 == strcmp ( name.c_str(), other.name.c_str () );
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@ -328,53 +328,6 @@ namespace video
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*this = other;
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}
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//! Assignment operator
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/** \param other Material to copy from. */
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SMaterial& operator=(const SMaterial& other)
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{
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// Check for self-assignment!
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if (this == &other)
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return *this;
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MaterialType = other.MaterialType;
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AmbientColor = other.AmbientColor;
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DiffuseColor = other.DiffuseColor;
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EmissiveColor = other.EmissiveColor;
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SpecularColor = other.SpecularColor;
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Shininess = other.Shininess;
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MaterialTypeParam = other.MaterialTypeParam;
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MaterialTypeParam2 = other.MaterialTypeParam2;
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Thickness = other.Thickness;
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for (u32 i=0; i<MATERIAL_MAX_TEXTURES_USED; ++i)
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{
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TextureLayer[i] = other.TextureLayer[i];
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}
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Wireframe = other.Wireframe;
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PointCloud = other.PointCloud;
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GouraudShading = other.GouraudShading;
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Lighting = other.Lighting;
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ZWriteEnable = other.ZWriteEnable;
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BackfaceCulling = other.BackfaceCulling;
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FrontfaceCulling = other.FrontfaceCulling;
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FogEnable = other.FogEnable;
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NormalizeNormals = other.NormalizeNormals;
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ZBuffer = other.ZBuffer;
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AntiAliasing = other.AntiAliasing;
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ColorMask = other.ColorMask;
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ColorMaterial = other.ColorMaterial;
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BlendOperation = other.BlendOperation;
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BlendFactor = other.BlendFactor;
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PolygonOffsetFactor = other.PolygonOffsetFactor;
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PolygonOffsetDirection = other.PolygonOffsetDirection;
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PolygonOffsetDepthBias = other.PolygonOffsetDepthBias;
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PolygonOffsetSlopeScale = other.PolygonOffsetSlopeScale;
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UseMipMaps = other.UseMipMaps;
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return *this;
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}
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//! Texture layer array.
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SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES];
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@ -140,9 +140,6 @@ class map
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reset();
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}
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// Copy constructor
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Iterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {}
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void reset(bool atLowest=true)
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{
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if (atLowest)
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@ -161,13 +158,6 @@ class map
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return Cur;
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}
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Iterator& operator=(const Iterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -287,8 +277,7 @@ class map
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reset();
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}
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// Copy constructor
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ConstIterator(const ConstIterator& src) : Root(src.Root), Cur(src.Cur) {}
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// Constructor(Iterator)
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ConstIterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {}
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void reset(bool atLowest=true)
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@ -309,13 +298,6 @@ class map
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return Cur;
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}
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ConstIterator& operator=(const ConstIterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -453,13 +435,6 @@ class map
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return Cur;
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}
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ParentFirstIterator& operator=(const ParentFirstIterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -552,13 +527,6 @@ class map
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return Cur;
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}
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ParentLastIterator& operator=(const ParentLastIterator& src)
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{
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Root = src.Root;
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Cur = src.Cur;
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return (*this);
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}
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void operator++(int)
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{
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inc();
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@ -24,8 +24,6 @@ class line2d
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line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {}
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//! Constructor for line between the two points given as vectors.
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line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {}
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//! Copy constructor.
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line2d(const line2d<T>& other) : start(other.start), end(other.end) {}
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// operators
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@ -102,9 +102,6 @@ namespace core
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//! Simple operator for linearly accessing every element of the matrix.
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const T& operator[](u32 index) const { return M[index]; }
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//! Sets this matrix equal to the other matrix.
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inline CMatrix4<T>& operator=(const CMatrix4<T> &other);
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//! Sets all elements of this matrix to the value.
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inline CMatrix4<T>& operator=(const T& scalar);
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@ -1504,19 +1501,6 @@ namespace core
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}
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template <class T>
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inline CMatrix4<T>& CMatrix4<T>::operator=(const CMatrix4<T> &other)
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{
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if (this==&other)
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return *this;
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memcpy(M, other.M, 16*sizeof(T));
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#if defined ( USE_MATRIX_TEST )
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definitelyIdentityMatrix=other.definitelyIdentityMatrix;
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#endif
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return *this;
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}
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template <class T>
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inline CMatrix4<T>& CMatrix4<T>::operator=(const T& scalar)
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{
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@ -55,9 +55,6 @@ class quaternion
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//! inequality operator
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bool operator!=(const quaternion& other) const;
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//! Assignment operator
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inline quaternion& operator=(const quaternion& other);
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#ifndef IRR_TEST_BROKEN_QUATERNION_USE
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//! Matrix assignment operator
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inline quaternion& operator=(const matrix4& other);
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@ -240,16 +237,6 @@ inline bool quaternion::operator!=(const quaternion& other) const
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return !(*this == other);
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}
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// assignment operator
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inline quaternion& quaternion::operator=(const quaternion& other)
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{
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X = other.X;
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Y = other.Y;
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Z = other.Z;
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W = other.W;
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return *this;
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}
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#ifndef IRR_TEST_BROKEN_QUATERNION_USE
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// matrix assignment operator
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inline quaternion& quaternion::operator=(const matrix4& m)
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@ -27,8 +27,6 @@ public:
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vector2d(T nx, T ny) : X(nx), Y(ny) {}
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//! Constructor with the same value for both members
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explicit vector2d(T n) : X(n), Y(n) {}
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//! Copy constructor
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vector2d(const vector2d<T>& other) : X(other.X), Y(other.Y) {}
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vector2d(const dimension2d<T>& other) : X(other.Width), Y(other.Height) {}
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@ -36,8 +34,6 @@ public:
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vector2d<T> operator-() const { return vector2d<T>(-X, -Y); }
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vector2d<T>& operator=(const vector2d<T>& other) { X = other.X; Y = other.Y; return *this; }
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vector2d<T>& operator=(const dimension2d<T>& other) { X = other.Width; Y = other.Height; return *this; }
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vector2d<T> operator+(const vector2d<T>& other) const { return vector2d<T>(X + other.X, Y + other.Y); }
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@ -28,15 +28,11 @@ namespace core
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vector3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {}
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//! Constructor with the same value for all elements
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explicit vector3d(T n) : X(n), Y(n), Z(n) {}
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//! Copy constructor
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vector3d(const vector3d<T>& other) : X(other.X), Y(other.Y), Z(other.Z) {}
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// operators
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vector3d<T> operator-() const { return vector3d<T>(-X, -Y, -Z); }
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vector3d<T>& operator=(const vector3d<T>& other) { X = other.X; Y = other.Y; Z = other.Z; return *this; }
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vector3d<T> operator+(const vector3d<T>& other) const { return vector3d<T>(X + other.X, Y + other.Y, Z + other.Z); }
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vector3d<T>& operator+=(const vector3d<T>& other) { X+=other.X; Y+=other.Y; Z+=other.Z; return *this; }
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vector3d<T> operator+(const T val) const { return vector3d<T>(X + val, Y + val, Z + val); }
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