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Remove any ref to md2
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@ -57,9 +57,7 @@ namespace scene
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//! Returns the type of the animated mesh.
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/** In most cases it is not necessary to use this method.
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This is useful for making a safe downcast. For example,
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if getMeshType() returns EAMT_MD2 it's safe to cast the
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IAnimatedMesh to IAnimatedMeshMD2.
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This is useful for making a safe downcast.
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\returns Type of the mesh. */
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E_ANIMATED_MESH_TYPE getMeshType() const override
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{
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