Remove any ref to md2

This commit is contained in:
jordan4ibanez
2023-11-29 01:56:21 -05:00
parent 8af4128464
commit 4b30b4e7ef
4 changed files with 4 additions and 21 deletions

View File

@ -57,9 +57,7 @@ namespace scene
//! Returns the type of the animated mesh.
/** In most cases it is not necessary to use this method.
This is useful for making a safe downcast. For example,
if getMeshType() returns EAMT_MD2 it's safe to cast the
IAnimatedMesh to IAnimatedMeshMD2.
This is useful for making a safe downcast.
\returns Type of the mesh. */
E_ANIMATED_MESH_TYPE getMeshType() const override
{