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Remove any ref to md2
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@ -82,9 +82,7 @@ namespace scene
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virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
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//! Returns the type of the meshes.
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/** This is useful for making a safe downcast. For example,
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if getMeshType() returns EAMT_MD2 it's safe to cast the
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IMesh to IAnimatedMeshMD2.
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/** This is useful for making a safe downcast.
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Note: It's no longer just about animated meshes, that name has just historical reasons.
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\returns Type of the mesh */
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virtual E_ANIMATED_MESH_TYPE getMeshType() const
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