Remove any ref to md2

This commit is contained in:
jordan4ibanez
2023-11-29 01:56:21 -05:00
parent 8af4128464
commit 4b30b4e7ef
4 changed files with 4 additions and 21 deletions

View File

@ -82,9 +82,7 @@ namespace scene
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) = 0;
//! Returns the type of the meshes.
/** This is useful for making a safe downcast. For example,
if getMeshType() returns EAMT_MD2 it's safe to cast the
IMesh to IAnimatedMeshMD2.
/** This is useful for making a safe downcast.
Note: It's no longer just about animated meshes, that name has just historical reasons.
\returns Type of the mesh */
virtual E_ANIMATED_MESH_TYPE getMeshType() const