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Remove any ref to md2
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@ -183,9 +183,9 @@
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*
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* device->setWindowCaption(L"Hello World!");
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*
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* // load and show quake2 .md2 model
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* // load and show b3d model
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* scene::ISceneNode* node = scenemgr->addAnimatedMeshSceneNode(
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* scenemgr->getMesh("quake2model.md2"));
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* scenemgr->getMesh("quake2model.b3d"));
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*
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* // if everything worked, add a texture and disable lighting
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* if (node)
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