IBillboardSceneNode got functions to access meshbuffers.

So uv-coordinates can now be modified directly (previously only possible via texture matrix).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-02-08 21:00:12 +00:00
committed by sfan5
parent 7fb36849c7
commit 4fb1c55ec5
3 changed files with 27 additions and 0 deletions

View File

@ -72,6 +72,20 @@ public:
//! Get the real boundingbox used by the billboard (which depends on the active camera)
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_;
//! Get the amount of mesh buffers.
virtual u32 getMeshBufferCount() const
{
return Buffer ? 1 : 0;
}
//! Get pointer to the mesh buffer.
virtual IMeshBuffer* getMeshBuffer(u32 nr) const
{
if ( nr == 0 )
return Buffer;
return 0;
}
//! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; }