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https://github.com/minetest/irrlicht.git
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parent
0335a52479
commit
57ff34b1ed
@ -296,6 +296,10 @@ bool CGLXManager::generateSurface()
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CurrentContext.OpenGLLinux.GLXWindow=GlxWin;
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}
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else
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{
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CurrentContext.OpenGLLinux.GLXWindow=CurrentContext.OpenGLLinux.X11Window;
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}
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return true;
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}
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@ -353,13 +357,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
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{
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if (videoData.OpenGLLinux.X11Display && videoData.OpenGLLinux.X11Context)
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{
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if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)videoData.OpenGLLinux.X11Context))
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if (!glXMakeCurrent((Display*)videoData.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)videoData.OpenGLLinux.X11Context))
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{
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os::Printer::log("Context activation failed.");
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return false;
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}
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else
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{
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CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
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CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
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CurrentContext.OpenGLLinux.X11Display = videoData.OpenGLLinux.X11Display;
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}
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@ -367,13 +372,14 @@ bool CGLXManager::activateContext(const SExposedVideoData& videoData, bool resto
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else
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{
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// in case we only got a window ID, try with the existing values for display and context
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if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.X11Window, (GLXContext)PrimaryContext.OpenGLLinux.X11Context))
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if (!glXMakeCurrent((Display*)PrimaryContext.OpenGLLinux.X11Display, videoData.OpenGLLinux.GLXWindow, (GLXContext)PrimaryContext.OpenGLLinux.X11Context))
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{
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os::Printer::log("Context activation failed.");
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return false;
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}
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else
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{
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CurrentContext.OpenGLLinux.GLXWindow = videoData.OpenGLLinux.GLXWindow;
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CurrentContext.OpenGLLinux.X11Window = videoData.OpenGLLinux.X11Window;
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CurrentContext.OpenGLLinux.X11Display = PrimaryContext.OpenGLLinux.X11Display;
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}
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@ -425,7 +431,7 @@ void CGLXManager::destroyContext()
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bool CGLXManager::swapBuffers()
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{
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glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.X11Window);
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glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.GLXWindow);
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return true;
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}
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