mirror of
https://github.com/minetest/irrlicht.git
synced 2024-11-09 20:01:37 +01:00
Fix pixel-perfect draw2DLine on OpenGL
This commit is contained in:
parent
4931b34625
commit
0335a52479
|
@ -923,8 +923,8 @@ namespace video
|
|||
|
||||
//! Draws a 2d line.
|
||||
/** In theory both start and end will be included in coloring.
|
||||
BUG: Currently hardware drivers (d3d/opengl) ignore the last pixel
|
||||
(they use the so called "diamond exit rule" for drawing lines).
|
||||
BUG: Currently d3d ignores the last pixel
|
||||
(it uses the so called "diamond exit rule" for drawing lines).
|
||||
\param start Screen coordinates of the start of the line
|
||||
in pixels.
|
||||
\param end Screen coordinates of the start of the line in
|
||||
|
|
|
@ -1887,8 +1887,6 @@ void COpenGLDriver::draw2DRectangle(const core::rect<s32>& position,
|
|||
void COpenGLDriver::draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end, SColor color)
|
||||
{
|
||||
// TODO: It's not pixel-exact. Reason is the way OpenGL handles line-drawing (search the web for "diamond exit rule").
|
||||
|
||||
if (start==end)
|
||||
drawPixel(start.X, start.Y, color);
|
||||
else
|
||||
|
@ -1923,6 +1921,9 @@ void COpenGLDriver::draw2DLine(const core::position2d<s32>& start,
|
|||
}
|
||||
|
||||
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, Quad2DIndices);
|
||||
|
||||
// Draw non-drawn last pixel (search for "diamond exit rule")
|
||||
glDrawArrays(GL_POINTS, 1, 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user