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Drop IrrCompileConfig (#163)
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@ -6,9 +6,6 @@
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// File format designed by Mark Sibly for the Blitz3D engine and has been
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// declared public domain
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#include "IrrCompileConfig.h"
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#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
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#include "CB3DMeshFileLoader.h"
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#include "IVideoDriver.h"
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@ -1055,7 +1052,3 @@ void CB3DMeshFileLoader::readFloats(f32* vec, u32 count)
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} // end namespace scene
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} // end namespace irr
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#endif // _IRR_COMPILE_WITH_B3D_LOADER_
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