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https://github.com/minetest/irrlicht.git
synced 2025-07-01 15:50:27 +02:00
Drop IrrCompileConfig (#163)
This commit is contained in:
@ -2,7 +2,6 @@
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "IrrCompileConfig.h"
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#include "CSceneManager.h"
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#include "IVideoDriver.h"
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#include "IFileSystem.h"
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@ -15,27 +14,11 @@
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#include "os.h"
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// We need this include for the case of skinned mesh support without
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// any such loader
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#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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#include "CSkinnedMesh.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_X_LOADER_
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#include "CXMeshFileLoader.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
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#include "COBJMeshFileLoader.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
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#include "CB3DMeshFileLoader.h"
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#endif
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#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#include "CBillboardSceneNode.h"
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#endif // _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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#include "CAnimatedMeshSceneNode.h"
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#include "CCameraSceneNode.h"
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#include "CMeshSceneNode.h"
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@ -96,15 +79,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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// TODO: now that we have multiple scene managers, these should be
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// shallow copies from the previous manager if there is one.
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#ifdef _IRR_COMPILE_WITH_X_LOADER_
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MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
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#endif
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#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
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MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
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#endif
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#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
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MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
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#endif
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}
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@ -316,7 +293,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
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video::SColor colorTop, video::SColor colorBottom
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)
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{
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#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
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if (!parent)
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parent = this;
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@ -325,9 +301,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
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node->drop();
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return node;
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#else
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return 0;
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#endif
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}
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@ -575,17 +548,6 @@ u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDE
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break;
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}
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#ifdef _IRR_SCENEMANAGER_DEBUG
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s32 index = Parameters->findAttribute("calls");
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Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
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if (!taken)
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{
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index = Parameters->findAttribute("culled");
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Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
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}
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#endif
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return taken;
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}
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@ -606,15 +568,6 @@ void CSceneManager::drawAll()
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if (!Driver)
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return;
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#ifdef _IRR_SCENEMANAGER_DEBUG
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// reset attributes
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Parameters->setAttribute("culled", 0);
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Parameters->setAttribute("calls", 0);
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Parameters->setAttribute("drawn_solid", 0);
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Parameters->setAttribute("drawn_transparent", 0);
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Parameters->setAttribute("drawn_transparent_effect", 0);
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#endif
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u32 i; // new ISO for scoping problem in some compilers
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// reset all transforms
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@ -676,9 +629,6 @@ void CSceneManager::drawAll()
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for (i=0; i<SolidNodeList.size(); ++i)
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SolidNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_solid", (s32) SolidNodeList.size() );
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#endif
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SolidNodeList.set_used(0);
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}
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@ -691,9 +641,6 @@ void CSceneManager::drawAll()
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for (i=0; i<TransparentNodeList.size(); ++i)
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TransparentNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute ( "drawn_transparent", (s32) TransparentNodeList.size() );
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#endif
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TransparentNodeList.set_used(0);
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}
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@ -706,9 +653,7 @@ void CSceneManager::drawAll()
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for (i=0; i<TransparentEffectNodeList.size(); ++i)
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TransparentEffectNodeList[i].Node->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_transparent_effect", (s32) TransparentEffectNodeList.size());
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#endif
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TransparentEffectNodeList.set_used(0);
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}
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@ -719,9 +664,7 @@ void CSceneManager::drawAll()
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for (i=0; i<GuiNodeList.size(); ++i)
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GuiNodeList[i]->render();
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#ifdef _IRR_SCENEMANAGER_DEBUG
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Parameters->setAttribute("drawn_gui_nodes", (s32) GuiNodeList.size());
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#endif
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GuiNodeList.set_used(0);
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}
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clearDeletionList();
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@ -971,49 +914,12 @@ const video::SColorf& CSceneManager::getAmbientLight() const
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//! Get a skinned mesh, which is not available as header-only code
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ISkinnedMesh* CSceneManager::createSkinnedMesh()
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{
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#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
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return new CSkinnedMesh();
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#else
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return 0;
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#endif
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}
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//! Returns a mesh writer implementation if available
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IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
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{
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switch(type)
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{
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case EMWT_IRR_MESH:
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case EMWT_COLLADA:
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return 0;
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case EMWT_STL:
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#ifdef _IRR_COMPILE_WITH_STL_WRITER_
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return new CSTLMeshWriter(this);
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#else
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return 0;
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#endif
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case EMWT_OBJ:
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#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
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return new COBJMeshWriter(this, FileSystem);
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#else
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return 0;
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#endif
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case EMWT_PLY:
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#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
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return new CPLYMeshWriter();
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#else
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return 0;
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#endif
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case EMWT_B3D:
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#ifdef _IRR_COMPILE_WITH_B3D_WRITER_
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return new CB3DMeshWriter();
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#else
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return 0;
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#endif
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}
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return 0;
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}
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