Drop IrrCompileConfig (#163)

This commit is contained in:
Vitaliy
2023-03-11 17:04:09 +03:00
committed by GitHub
parent 1d43ea17ca
commit 5a5a7d04b7
125 changed files with 288 additions and 1179 deletions

View File

@ -2,7 +2,6 @@
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "IrrCompileConfig.h"
#include "CSceneManager.h"
#include "IVideoDriver.h"
#include "IFileSystem.h"
@ -15,27 +14,11 @@
#include "os.h"
// We need this include for the case of skinned mesh support without
// any such loader
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
#include "CSkinnedMesh.h"
#endif
#ifdef _IRR_COMPILE_WITH_X_LOADER_
#include "CXMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
#include "COBJMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
#include "CB3DMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#include "CBillboardSceneNode.h"
#endif // _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
#include "CAnimatedMeshSceneNode.h"
#include "CCameraSceneNode.h"
#include "CMeshSceneNode.h"
@ -96,15 +79,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
// TODO: now that we have multiple scene managers, these should be
// shallow copies from the previous manager if there is one.
#ifdef _IRR_COMPILE_WITH_X_LOADER_
MeshLoaderList.push_back(new CXMeshFileLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_OBJ_LOADER_
MeshLoaderList.push_back(new COBJMeshFileLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_B3D_LOADER_
MeshLoaderList.push_back(new CB3DMeshFileLoader(this));
#endif
}
@ -316,7 +293,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
video::SColor colorTop, video::SColor colorBottom
)
{
#ifdef _IRR_COMPILE_WITH_BILLBOARD_SCENENODE_
if (!parent)
parent = this;
@ -325,9 +301,6 @@ IBillboardSceneNode* CSceneManager::addBillboardSceneNode(ISceneNode* parent,
node->drop();
return node;
#else
return 0;
#endif
}
@ -575,17 +548,6 @@ u32 CSceneManager::registerNodeForRendering(ISceneNode* node, E_SCENE_NODE_RENDE
break;
}
#ifdef _IRR_SCENEMANAGER_DEBUG
s32 index = Parameters->findAttribute("calls");
Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
if (!taken)
{
index = Parameters->findAttribute("culled");
Parameters->setAttribute(index, Parameters->getAttributeAsInt(index)+1);
}
#endif
return taken;
}
@ -606,15 +568,6 @@ void CSceneManager::drawAll()
if (!Driver)
return;
#ifdef _IRR_SCENEMANAGER_DEBUG
// reset attributes
Parameters->setAttribute("culled", 0);
Parameters->setAttribute("calls", 0);
Parameters->setAttribute("drawn_solid", 0);
Parameters->setAttribute("drawn_transparent", 0);
Parameters->setAttribute("drawn_transparent_effect", 0);
#endif
u32 i; // new ISO for scoping problem in some compilers
// reset all transforms
@ -676,9 +629,6 @@ void CSceneManager::drawAll()
for (i=0; i<SolidNodeList.size(); ++i)
SolidNodeList[i].Node->render();
#ifdef _IRR_SCENEMANAGER_DEBUG
Parameters->setAttribute("drawn_solid", (s32) SolidNodeList.size() );
#endif
SolidNodeList.set_used(0);
}
@ -691,9 +641,6 @@ void CSceneManager::drawAll()
for (i=0; i<TransparentNodeList.size(); ++i)
TransparentNodeList[i].Node->render();
#ifdef _IRR_SCENEMANAGER_DEBUG
Parameters->setAttribute ( "drawn_transparent", (s32) TransparentNodeList.size() );
#endif
TransparentNodeList.set_used(0);
}
@ -706,9 +653,7 @@ void CSceneManager::drawAll()
for (i=0; i<TransparentEffectNodeList.size(); ++i)
TransparentEffectNodeList[i].Node->render();
#ifdef _IRR_SCENEMANAGER_DEBUG
Parameters->setAttribute("drawn_transparent_effect", (s32) TransparentEffectNodeList.size());
#endif
TransparentEffectNodeList.set_used(0);
}
@ -719,9 +664,7 @@ void CSceneManager::drawAll()
for (i=0; i<GuiNodeList.size(); ++i)
GuiNodeList[i]->render();
#ifdef _IRR_SCENEMANAGER_DEBUG
Parameters->setAttribute("drawn_gui_nodes", (s32) GuiNodeList.size());
#endif
GuiNodeList.set_used(0);
}
clearDeletionList();
@ -971,49 +914,12 @@ const video::SColorf& CSceneManager::getAmbientLight() const
//! Get a skinned mesh, which is not available as header-only code
ISkinnedMesh* CSceneManager::createSkinnedMesh()
{
#ifdef _IRR_COMPILE_WITH_SKINNED_MESH_SUPPORT_
return new CSkinnedMesh();
#else
return 0;
#endif
}
//! Returns a mesh writer implementation if available
IMeshWriter* CSceneManager::createMeshWriter(EMESH_WRITER_TYPE type)
{
switch(type)
{
case EMWT_IRR_MESH:
case EMWT_COLLADA:
return 0;
case EMWT_STL:
#ifdef _IRR_COMPILE_WITH_STL_WRITER_
return new CSTLMeshWriter(this);
#else
return 0;
#endif
case EMWT_OBJ:
#ifdef _IRR_COMPILE_WITH_OBJ_WRITER_
return new COBJMeshWriter(this, FileSystem);
#else
return 0;
#endif
case EMWT_PLY:
#ifdef _IRR_COMPILE_WITH_PLY_WRITER_
return new CPLYMeshWriter();
#else
return 0;
#endif
case EMWT_B3D:
#ifdef _IRR_COMPILE_WITH_B3D_WRITER_
return new CB3DMeshWriter();
#else
return 0;
#endif
}
return 0;
}