Merging r6522 through r6546 from branch releases/1.8 to trunk

- Fixing buffer overflows in bmp and obj loaders
- Fixed loading of rle4 encoded bmp images


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6547 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-10-02 21:42:40 +00:00
parent cd70803500
commit 5a6e8c9d65
3 changed files with 177 additions and 77 deletions

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@ -402,6 +402,18 @@ Changes in 1.9 (not yet released)
--------------------------
Changes in 1.8.6
- COBJMeshFilerLoder: prevent buffer overruns from loading files passing negative indices. Thanks @sfan5 fore report and patch.
Patch (commit 827710f to Minetest): https://github.com/minetest/irrlicht/commit/827710f74a615f53b2a1b0c539c58c2b6124f883
- COBJMeshFilerLoder: fix buffer overruns when loading empty face lines. Thanks @sfan5 fore report and patch.
Patch (commit 80e1609 to Minetest): https://github.com/minetest/irrlicht/commit/80e160935d3c2677344b0968c2690f63083a98dd (partially applied)
- CObjMeshFileLoader: Backport fixes from trunk to avoid unnecessary memory allocations (speedup)
- CObjMeshFileLoader: Backport fixes from trunk to avoid some buffer overruns
- CImageLoaderBMP: Fix handling 4 bit RLE encoding. Thanks @sfan5 finding first bug and reporting (had some more)
- CImageLoaderBMP: add bound checks to RLE decompression. Thanks @sfan5 for report and patch
Patch (commit 4506d23 to Minetest): https://github.com/minetest/irrlicht/commit/4506d23dc3fa48332b5ca6c05633aebdbac673be
- CImageLoaderBMP: check bitmap data against required size. Thanks @sfan5 for report and patch
Report: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307195
Patch (commit 028cb8d to Minetest): https://github.com/minetest/irrlicht/commit/028cb8dbed8266264a5804108191f56e238db1bc
- Fix OSX 10.9X build problem related to NSApplication setDelegate calls getting casted to wrong class (Bug #462 and also fixing older Bug #297)
Thanks @Ryan Schmidt for bug report and patch.
- Backport: Fix compiling for Apple silicon (Bugs #452 and #461). Thanks @Ryan Schmidt for bug report and updated patch.

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@ -47,19 +47,35 @@ bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile* file) const
}
// UB-safe overflow check
static inline bool doesOverflow(const void *base, size_t numElements, const void *end)
{
// TODO: uintptr_t (as in original patch from sfan5) would be nicer than size_t, use once we allow c++11
size_t baseI = reinterpret_cast<size_t>(base);
size_t endI = reinterpret_cast<size_t>(end);
return baseI > endI || numElements >= (endI - baseI);
}
// check whether &p[0] to &p[_off - 1] can be accessed
#define EXIT_P_OVERFLOW(_off) if (doesOverflow(p, _off, pEnd)) goto exit
// same for d
#define EXIT_D_OVERFLOW(_off) if (doesOverflow(d, _off, destEnd)) goto exit
void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
{
u8* p = bmpData;
const u8* pEnd = bmpData + size;
u8* newBmp = new u8[(width+pitch)*height];
u8* d = newBmp;
u8* destEnd = newBmp + (width+pitch)*height;
const u8* destEnd = newBmp + (width+pitch)*height;
s32 line = 0;
while (bmpData - p < size && d < destEnd)
while (p < pEnd && d < destEnd)
{
if (*p == 0)
{
++p;
EXIT_P_OVERFLOW(1);
switch(*p)
{
@ -69,37 +85,43 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
d = newBmp + (line*(width+pitch));
break;
case 1: // end of bmp
delete [] bmpData;
bmpData = newBmp;
return;
goto exit;
case 2:
++p; d +=(u8)*p; // delta
++p; d += ((u8)*p)*(width+pitch);
++p;
EXIT_P_OVERFLOW(2);
d += (u8)*p; // delta
++p;
d += ((u8)*p)*(width+pitch);
++p;
break;
default:
{
// absolute mode
s32 count = (u8)*p; ++p;
s32 readAdditional = ((2-(count%2))%2);
s32 i;
const s32 count = (u8)*p;
++p;
for (i=0; i<count; ++i)
EXIT_P_OVERFLOW(count);
EXIT_D_OVERFLOW(count);
for (s32 i=0; i<count; ++i)
{
*d = *p;
++p;
++d;
}
for (i=0; i<readAdditional; ++i)
const s32 readAdditional = ((2-(count%2))%2);
EXIT_P_OVERFLOW(readAdditional);
for (s32 i=0; i<readAdditional; ++i)
++p;
}
}
}
else
{
s32 count = (u8)*p; ++p;
const s32 count = (u8)*p; ++p;
EXIT_P_OVERFLOW(1);
u8 color = *p; ++p;
EXIT_D_OVERFLOW(count);
for (s32 i=0; i<count; ++i)
{
*d = color;
@ -108,63 +130,97 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
}
}
exit:
delete [] bmpData;
bmpData = newBmp;
}
// how many new bytes will be touched given the current state of decompress4BitRLE
static inline u32 shiftedCount(s32 count, s32 shift)
{
IRR_DEBUG_BREAK_IF(count <= 0)
u32 ret = 0;
if ( shift == 0 ) // using up half of an old byte
{
--count;
}
ret += (count / 2) + (count % 2);
return ret;
}
// Ensure current row/line are inside width/height
// Didn't find any documentation how BMP's are supposed to handle this
// I think in general "good" bmp's are supposed to not go over line-ends
#define KEEP_ROW_LINE_INSIDE \
if ( row >= width ) \
{ \
line += row/width; \
row %= width; \
} \
if ( line >= height ) \
{ \
line = 0; /* bug anyway, this way more visible maybe */ \
}
void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
{
s32 lineWidth = (width+1)/2+pitch;
const s32 lineWidth = (width+1)/2+pitch;
u8* p = bmpData;
const u8* pEnd = bmpData + size;
u8* newBmp = new u8[lineWidth*height];
u8* d = newBmp;
u8* destEnd = newBmp + lineWidth*height;
memset(newBmp, 0, lineWidth*height); // Extra cost, but otherwise we have to code pixel skipping stuff
const u8* destEnd = newBmp + lineWidth*height;
s32 line = 0;
s32 shift = 4;
s32 row = 0;
while (bmpData - p < size && d < destEnd)
while (p < pEnd)
{
if (*p == 0)
{
++p;
EXIT_P_OVERFLOW(1);
switch(*p)
{
case 0: // end of line
++p;
++line;
d = newBmp + (line*lineWidth);
shift = 4;
row = 0;
break;
case 1: // end of bmp
delete [] bmpData;
bmpData = newBmp;
return;
case 2:
goto exit;
case 2: // delta
{
++p;
EXIT_P_OVERFLOW(2);
s32 x = (u8)*p; ++p;
s32 y = (u8)*p; ++p;
d += x/2 + y*lineWidth;
shift = x%2==0 ? 4 : 0;
row += x;
line += y;
}
break;
default:
{
// absolute mode
s32 count = (u8)*p; ++p;
s32 readAdditional = ((2-((count)%2))%2);
const u32 count = (u8)*p; ++p;
s32 readShift = 4;
s32 i;
for (i=0; i<count; ++i)
KEEP_ROW_LINE_INSIDE;
s32 shift = row%2 == 0 ? 4 : 0;
u8* d = newBmp + (lineWidth*line + row/2);
EXIT_P_OVERFLOW(shiftedCount(count, readShift));
EXIT_D_OVERFLOW(shiftedCount(count, shift));
for (u32 i=0; i<count; ++i)
{
s32 color = (((u8)*p) >> readShift) & 0x0f;
readShift -= 4;
if (readShift < 0)
{
++*p;
++p;
readShift = 4;
}
@ -177,26 +233,37 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
shift = 4;
++d;
}
}
row += count;
for (i=0; i<readAdditional; ++i)
// pixels always come in 2-byte packages with unused half-bytes filled with zeroes
const u32 modCount = (count%4);
const u32 readAdditional = modCount == 1 ? 2 : (modCount==0?0:1); // jump 2,1,1,0 for count 1,2,3,4
EXIT_P_OVERFLOW(readAdditional);
for (u32 i=0; i<readAdditional; ++i)
++p;
}
}
}
else
else // encoded mode
{
s32 count = (u8)*p; ++p;
s32 color1 = (u8)*p; color1 = color1 & 0x0f;
s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f;
const s32 count = (u8)*p; // pixels to draw
++p;
EXIT_P_OVERFLOW(1);
s32 color1 = (u8)*p; color1 = color1 & 0x0f; // lo bit (2nd,4th,... pixel)
s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f; // hi bits (1st,3rd,... pixel)
++p;
KEEP_ROW_LINE_INSIDE;
s32 shift = row%2 == 0 ? 4 : 0;
u8* d = newBmp + (lineWidth*line + row/2);
EXIT_D_OVERFLOW(shiftedCount(count, shift));
for (s32 i=0; i<count; ++i)
{
u8 mask = 0x0f << shift;
u8 toSet = (shift==0 ? color1 : color2) << shift;
*d = (*d & (~mask)) | (toSet & mask);
u8 toSet = ((i%2==0) ? color2 : color1) << shift;
*d = (*d & (~mask)) | toSet;
shift -= 4;
if (shift < 0)
@ -205,14 +272,18 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
++d;
}
}
row += count;
}
}
exit:
delete [] bmpData;
bmpData = newBmp;
}
#undef EXIT_P_OVERFLOW
#undef EXIT_D_OVERFLOW
#undef KEEP_ROW_LINE_INSIDE
//! creates a surface from the file
IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
@ -281,14 +352,9 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
file->seek(header.BitmapDataOffset);
f32 t = (header.Width) * (header.BPP / 8.0f);
s32 widthInBytes = (s32)t;
t -= widthInBytes;
if (t!=0.0f)
++widthInBytes;
s32 lineData = widthInBytes + ((4-(widthInBytes%4)))%4;
pitch = lineData - widthInBytes;
const s32 widthInBytes = core::ceil32(header.Width * (header.BPP / 8.0f));
const s32 lineSize = widthInBytes + ((4-(widthInBytes%4)))%4;
pitch = lineSize - widthInBytes;
u8* bmpData = new u8[header.BitmapDataSize];
file->read(bmpData, header.BitmapDataSize);
@ -296,14 +362,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
// decompress data if needed
switch(header.Compression)
{
case 1: // 8 bit rle
case 1: // 8 bit RLE
decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
header.BitmapDataSize = (header.Width + pitch) * header.Height;
break;
case 2: // 4 bit rle
case 2: // 4 bit RLE
decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
header.BitmapDataSize = ((header.Width+1)/2 + pitch) * header.Height;
break;
}
if (header.BitmapDataSize < lineSize * header.Height)
{
os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
delete [] paletteData;
delete [] bmpData;
return 0;
}
// create surface
// no default constructor from packed area! ARM problem!

View File

@ -67,13 +67,25 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
{
if (!file)
return 0;
long filesize = file->getSize();
if (!filesize)
return 0;
const io::path fullName = file->getFileName();
const io::path relPath = FileSystem->getFileDir(fullName)+"/";
c8* buf = new c8[filesize];
filesize = file->read((void*)buf, filesize);
if ( filesize <= 0 )
{
delete[] buf;
return 0;
}
if ( getMeshTextureLoader() )
getMeshTextureLoader()->setMeshFile(file);
const long filesize = file->getSize();
if (!filesize)
return 0;
const c8* const bufEnd = buf+filesize;
const u32 WORD_BUFFER_LENGTH = 512;
@ -85,14 +97,6 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
Materials.push_back(currMtl);
u32 smoothingGroup=0;
const io::path fullName = file->getFileName();
const io::path relPath = FileSystem->getFileDir(fullName)+"/";
c8* buf = new c8[filesize];
memset(buf, 0, filesize);
file->read((void*)buf, filesize);
const c8* const bufEnd = buf+filesize;
// Process obj information
const c8* bufPtr = buf;
core::stringc grpName, mtlName;
@ -245,7 +249,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
// this function will also convert obj's 1-based index to c++'s 0-based index
retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
if ( -1 != Idx[0] && Idx[0] < (irr::s32)vertexBuffer.size() )
if ( Idx[0] >= 0 && Idx[0] < (irr::s32)vertexBuffer.size() )
v.Pos = vertexBuffer[Idx[0]];
else
{
@ -253,11 +257,11 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
delete [] buf;
return 0;
}
if ( -1 != Idx[1] && Idx[1] < (irr::s32)textureCoordBuffer.size() )
if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
v.TCoords = textureCoordBuffer[Idx[1]];
else
v.TCoords.set(0.0f,0.0f);
if ( -1 != Idx[2] && Idx[2] < (irr::s32)normalsBuffer.size() )
if ( Idx[2] >= 0 && Idx[2] < (irr::s32)normalsBuffer.size() )
v.Normal = normalsBuffer[Idx[2]];
else
{
@ -285,23 +289,30 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
}
// triangulate the face
const int c = faceCorners[0];
for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
if ( faceCorners.size() >= 3)
{
// Add a triangle
const int a = faceCorners[i + 1];
const int b = faceCorners[i];
if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
const int c = faceCorners[0];
for ( u32 i = 1; i < faceCorners.size() - 1; ++i )
{
mbIndexBuffer.push_back(a);
mbIndexBuffer.push_back(b);
mbIndexBuffer.push_back(c);
}
else
{
++degeneratedFaces;
// Add a triangle
const int a = faceCorners[i + 1];
const int b = faceCorners[i];
if (a != b && a != c && b != c) // ignore degenerated faces. We can get them when we merge vertices above in the VertMap.
{
mbIndexBuffer.push_back(a);
mbIndexBuffer.push_back(b);
mbIndexBuffer.push_back(c);
}
else
{
++degeneratedFaces;
}
}
}
else
{
os::Printer::log("Too few vertices in this line", wordBuffer.c_str());
}
}
break;