Add a unified cross platform OpenGL core profile binding (#52)

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hecks 2021-08-07 21:56:00 +02:00 committed by GitHub
parent 7709e1e5f8
commit 5bf68b5731
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GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 4466 additions and 22 deletions

3
.gitignore vendored
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@ -12,3 +12,6 @@ libs/*
*.exe
*.dll
bin/Linux
scripts/gl2ext.h
scripts/glcorearb.h
scripts/glext.h

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@ -7,6 +7,7 @@
#include "SExposedVideoData.h"
#include "SIrrCreationParameters.h"
#include <string>
namespace irr
{
@ -48,6 +49,9 @@ namespace video
Note that only 1 thread at a time may access an OpenGL context. */
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero=false) =0;
//! Get the address of any OpenGL procedure (including core procedures).
virtual void* getProcAddress(const std::string &procName) =0;
//! Swap buffers.
virtual bool swapBuffers() =0;
};

3152
include/mt_opengl.h Executable file

File diff suppressed because it is too large Load Diff

430
scripts/BindingGenerator.lua Executable file
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@ -0,0 +1,430 @@
#!/usr/bin/lua
-- BindingGenerator.lua (c) hecks 2021
-- This script is a part of IrrlichtMT, released under the same license.
-- By default we assume you're running this from /scripts/
-- and that you have the necessary headers there (gitignored for your convenience)
local sourceTreePath = os.getenv( "IRRMTREPO" ) or "..";
-- Otherwise run this from wherever you want and set the above env variable.
local glHeaderPath = os.getenv( "GLHEADERPATH" ) or ".";
-- GL headers will be looked for in the current directory or GLHEADERPATH.
-- At the moment we require:
-- "glcorearb.h"
-- "gl2ext.h"
-- Files other than glcorearb.h are only parsed for vendor specific defines
-- and aliases. Otherwise we only use what exists in glcorearb.h, further
-- restricted to procedures that are either core or ARB.
-- Emulate a portion of the libraries that this was written against.
getmetatable( "" ).__index = string;
getmetatable( "" ).__len = string.len;
getmetatable( "" ).__call = string.format;
function string:Split( pat )
local r = {};
local pos = 1;
local from, to;
while pos and pos <= #self do
from, to = self:find( pat, pos );
if not from then
break;
end
r[#r+1] = self:sub( pos, from - 1 );
pos = to + 1;
end
r[#r+1] = self:sub( pos, #self );
return r;
end
function string:TrimBothEnds()
return self:gsub("^%s+",""):gsub("%s+$","");
end
local List;
List = function( t )
return setmetatable( t or {}, {
__index = {
Add = function( t, v )
t[#t+1] = v;
end;
AddFormat = function( t, str, ... )
t:Add( str( ... ) );
end;
Where = function( t, f )
local r = {};
for i=1, #t do
if f(t[i]) then r[#r+1] = t[i]; end
end
return List( r );
end;
Select = function( t, f )
local r = {};
for i=1, #t do
r[#r+1] = f( t[i] );
end
return List( r );
end;
Join = function( t, n )
local r = {};
for i=1, #t do
r[i] = t[i];
end
for i=1, #n do
r[#r+1] = n[i];
end
return List( r );
end;
Concat = table.concat;
};
} );
end
------------ Header parsing ------------
-- GL and GLES alike
local driverVendors = {
"NV", "AMD", "INTEL", "OVR", "QCOM", "IMG", "ANGLE", "APPLE", "MESA"
}
local vendorSuffixes = {
"ARB", "EXT", "KHR", "OES",
unpack( driverVendors )
};
local vendorSuffixPattern = {};
local constSuffixPattern = {};
for i=1, #vendorSuffixes do
vendorSuffixPattern[i] = vendorSuffixes[i] .. "$";
constSuffixPattern[i] = ("_%s$")( vendorSuffixes[i] );
end
local constBanned = {};
for i=1, #driverVendors do
constBanned[driverVendors[i]] = true;
end
-- Strip the uppercase extension vendor suffix from a name.
local function StripVendorSuffix( str, const )
local patterns = const and constSuffixPattern or vendorSuffixPattern;
local n;
for i=1, #patterns do
str, n = str:gsub( patterns[i], "" );
if n > 0 then
return str, vendorSuffixes[i];
end
end
return str;
end
-- Normalize the type of an argument or return, also stripping any suffix
-- and normalizing all whitespace regions to single spaces.
local function NormalizeType( str )
local chunks = str:Split( "%s+" );
for j=1, #chunks do
chunks[j] = StripVendorSuffix( chunks[j] );
end
local T = table.concat(chunks, " " );
return T:TrimBothEnds();
end
-- Normalize an argument, returning the normalized type and the name separately,
-- always sticking the * of a pointer to the type rather than the name.
-- We need this to generate a normalized arg list and function signature (below)
local function NormalizeArgument( str )
local chunks = str:Split( "%s+" );
for j=1, #chunks do
chunks[j] = StripVendorSuffix( chunks[j] );
end
local last = chunks[#chunks];
local name = last:match( "[%w_]+$" );
chunks[#chunks] = #name ~= #last and last:sub( 1, #last-#name) or nil;
local T = table.concat(chunks, " " ):TrimBothEnds();
return T, name
end
-- Normalize an argument list so that two matching prototypes
-- will produce the same table if fed to this function.
local function NormalizeArgList( str )
local args = str:Split( ",%s*" );
local r = {};
for i=1, #args do
local T, name = NormalizeArgument( args[i] );
r[i] = { T, name };
end
return r;
end
-- Normalize a function signature into a unique string for keying
-- in such a way that if two different GL procedures may be assigned
-- to the same function pointer, this will produce an identical string for both.
-- This makes it possible to detect function aliases that may work as a fallback.
-- You still have to check for the appropriate extension.
local function NormalizeFunctionSignature( T, str )
local args = str:Split( ",%s*" );
local r = {};
for i=1, #args do
r[i] = NormalizeArgument( args[i] );
end
return ("%s(%s)")( T, table.concat( r, ", " ) );
end
-- Mangle the PFN name so that we don't collide with a
-- typedef from any of the GL headers.
local pfnFormat = "PFNGL%sPROC_MT";
--( T, name, args )
local typedefFormat = "\ttypedef %s (APIENTRYP %s) (%s);"
-- Generate a PFN...GL style typedef for a procedure
--
local function GetProcedureTypedef( proc )
local args = {};
for i=1, #proc.args do
args[i] = ("%s %s")( unpack( proc.args[i] ) )
end
return typedefFormat( proc.retType, pfnFormat( proc.name:upper() ), table.concat( args, ", " ) );
end
local procedures = List();
local nameset = {};
local definitions = List();
local consts = List();
--[[
Structured procedure representation:
ProcSpec = {
string name; -- Normalized name as it appears in the GL spec
string? vendor; -- Uppercase vendor string (ARB, EXT, AMD, NV etc)
string signature;
string retType;
args = { { type, name } };
};
]]
-- Parse a whole header, extracting the data.
local function ParseHeader( path, into, apiRegex, defs, consts, nameSet, noNewNames )
defs:AddFormat( "\t// %s", path );
local f = assert( io.open( path, "r" ), "Could not open " .. path );
for line in f:lines() do
-- Do not parse PFN typedefs; they're easily reconstructible.
local T, rawName, args = line:match( apiRegex );
if T then
T = NormalizeType( T );
-- Strip the 'gl' namespace prefix.
local procName = rawName:sub(3,-1);
local name, vendor = StripVendorSuffix( procName );
if not (noNewNames and nameSet[name]) then
nameSet[name] = true;
into:Add{
name = name;
vendor = vendor;
-- pfnType = pfnFormat( procName:upper() );
signature = NormalizeFunctionSignature( T, args );
retType = T;
args = NormalizeArgList( args );
};
end
elseif ( line:find( "#" ) and not line:find( "#include" ) ) then
local rawName, value = line:match( "#define%s+GL_([_%w]+)%s+0x(%w+)" );
if rawName and value then
local name, vendor = StripVendorSuffix( rawName, true );
if not constBanned[vendor] then
consts:Add{ name = name, vendor = vendor, value = "0x"..value };
end
end
::skip::
elseif( line:find( "typedef" ) and not line:find( "%(" ) ) then
-- Passthrough non-PFN typedefs
defs:Add( "\t" .. line );
end
end
defs:Add "";
f:close();
end
------------ Parse the headers ------------
-- ES/gl2.h is a subset of glcorearb.h and does not need parsing.
local funcRegex = "GLAPI%s+(.+)APIENTRY%s+(%w+)%s*%((.*)%)";
local funcRegexES = "GL_APICALL%s+(.+)GL_APIENTRY%s+(%w+)%s*%((.*)%)";
ParseHeader( glHeaderPath .. "/glcorearb.h", procedures, funcRegex, definitions, consts, nameset );
ParseHeader( glHeaderPath .. "/gl2ext.h", procedures, funcRegexES, List(), consts, nameset, true );
-- Typedefs are redirected to a dummy list here on purpose.
-- The only unique typedef from gl2ext is this:
definitions:Add "\ttypedef void *GLeglClientBufferEXT;";
------------ Sort out constants ------------
local cppConsts = List();
do
local constBuckets = {};
for i=1, #consts do
local vendor = consts[i].vendor or "core";
constBuckets[consts[i].name] = constBuckets[consts[i].name] or {};
constBuckets[consts[i].name][vendor] = consts[i].value;
end
local names = {};
for i=1, #consts do
local k = consts[i].name;
local b = constBuckets[k];
if k == "WAIT_FAILED" or k == "DIFFERENCE" then
-- This is why using #define as const is evil.
k = "_" .. k;
end
if b and not names[k] then
names[k] = true;
-- I have empirically tested that constants in GL with the same name do not differ,
-- at least for these suffixes.
local v = b.core or b.KHR or b.ARB or b.OES or b.EXT;
if v then
local T = v:find( "ull" ) and "GLuint64" or "GLenum";
cppConsts:AddFormat( "\tstatic constexpr const %s %s = %s;", T, k, v );
end
end
end
end
------------ Sort out procedures ------------
local procTable = {};
local coreProcedures = procedures:Where( function(x) return not x.vendor; end );
local arbProcedures = procedures:Where( function(x) return x.vendor == "ARB"; end );
-- Only consider core and ARB functions.
local nameList = coreProcedures:Join( arbProcedures ):Select(
function(p)
return p.name;
end );
local nameSet = {};
local uniqueNames = List();
for s, k in ipairs( nameList ) do
if not nameSet[k] then
nameSet[k] = true;
uniqueNames:Add( k );
end
end
for i=1, #procedures do
local p = procedures[i];
procTable[p.name] = procTable[p.name] or {};
local key = p.vendor or "core";
procTable[p.name][key] = p;
end
local priorityList = List{ "core", "ARB", "OES", "KHR" };
local typedefs = List();
local pointers = List();
local loader = List();
for s, str in ipairs( uniqueNames ) do
pointers:Add( ("\t%s %s = NULL;")( pfnFormat( str:upper() ), str ) );
local typeDefGenerated = false;
for i=1, #priorityList do
local k = priorityList[i];
local proc = procTable[str][k]
if proc then
if not typeDefGenerated then
typedefs:Add( GetProcedureTypedef( proc ) );
typeDefGenerated = true;
end
local vendor = k == "core" and "" or k;
loader:AddFormat(
'\tif (!%s) %s = (%s)cmgr->getProcAddress("%s");\n',
str, str, pfnFormat( proc.name:upper() ), ("gl%s%s")(str,vendor)
);
end
end
end
------------ Write files ------------
-- Write loader header
local f = io.open( sourceTreePath .. "/include/mt_opengl.h", "wb" );
f:write[[
// This code was generated by scripts/BindingGenerator.lua
// Do not modify it, modify and run the generator instead.
#pragma once
#include <string>
#include <unordered_set>
#include "IrrCompileConfig.h"
#include "irrTypes.h"
#include "IContextManager.h"
#include <KHR/khrplatform.h>
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPI
#define GLAPI extern
#endif
]];
f:write[[
class OpenGLProcedures {
private:
]];
f:write( definitions:Concat( "\n" ) );
f:write( "\n" );
f:write[[
// The script will miss this particular typedef thinking it's a PFN,
// so we have to paste it in manually. It's the only such type in OpenGL.
typedef void (APIENTRY *GLDEBUGPROC)
(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
]]
f:write( typedefs:Concat( "\n" ) );
f:write( "\n\n" );
f:write [[
std::unordered_set<std::string> extensions;
public:
// Call this once after creating the context.
void LoadAllProcedures(irr::video::IContextManager *cmgr);
// Check if an extension is supported.
inline bool IsExtensionPresent(const std::string &ext)
{
return extensions.find(ext) != extensions.end();
}
]];
f:write( pointers:Concat( "\n" ) );
f:write( "\n\n" );
f:write( cppConsts:Concat( "\n" ) );
f:write( "\n\n" );
f:write( "};\n" );
f:write( "\n//Global GL procedures object.\n" );
f:write( "IRRLICHT_API extern OpenGLProcedures GL;\n" );
f:close();
-- Write loader implementation
f = io.open( sourceTreePath .. "/source/Irrlicht/mt_opengl_loader.cpp", "wb" );
f:write[[
#include "mt_opengl.h"
#include <string>
#include <sstream>
OpenGLProcedures GL = OpenGLProcedures();
void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr)
{
]];
f:write( loader:Concat() );
f:write[[
// get the extension string, chop it up
std::string ext_string = std::string((char*)GetString(EXTENSIONS));
std::stringstream ext_ss(ext_string);
std::string tmp;
while (std::getline(ext_ss, tmp, ' '))
extensions.emplace(tmp);
}
]];
f:close();

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@ -9,6 +9,7 @@
#include "irrString.h"
#include "irrArray.h"
#include "os.h"
#include <dlfcn.h>
#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
#include <android/native_activity.h>
@ -20,7 +21,7 @@ namespace video
{
CEGLManager::CEGLManager() : IContextManager(), EglWindow(0), EglDisplay(EGL_NO_DISPLAY),
EglSurface(EGL_NO_SURFACE), EglContext(EGL_NO_CONTEXT), EglConfig(0), MajorVersion(0), MinorVersion(0)
EglSurface(EGL_NO_SURFACE), EglContext(EGL_NO_CONTEXT), EglConfig(0), MajorVersion(0), MinorVersion(0), libHandle(NULL)
{
#ifdef _DEBUG
setDebugName("CEGLManager");
@ -109,6 +110,9 @@ void CEGLManager::terminate()
MajorVersion = 0;
MinorVersion = 0;
if (libHandle)
dlclose(libHandle);
}
bool CEGLManager::generateSurface()
@ -590,6 +594,19 @@ const SExposedVideoData& CEGLManager::getContext() const
return Data;
}
void* CEGLManager::getProcAddress(const std::string &procName)
{
void* proc = NULL;
proc = (void*)eglGetProcAddress(procName.c_str());
if (!proc) { // fallback
if (!libHandle)
libHandle = dlopen("libGLESv2.so", RTLD_LAZY);
if (libHandle)
proc = dlsym(libHandle, procName.c_str());
}
return proc;
}
bool CEGLManager::swapBuffers()
{
return (eglSwapBuffers(EglDisplay, EglSurface)==EGL_TRUE);

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@ -67,6 +67,9 @@ namespace video
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
// Get procedure address.
virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
// Swap buffers.
virtual bool swapBuffers() _IRR_OVERRIDE_;
@ -112,6 +115,8 @@ namespace video
EGLint MajorVersion;
EGLint MinorVersion;
void* libHandle;
};
}
}

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@ -7,6 +7,7 @@
#ifdef _IRR_COMPILE_WITH_GLX_MANAGER_
#include "os.h"
#include <dlfcn.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#define GL_GLEXT_LEGACY 1
@ -28,7 +29,7 @@ namespace video
{
CGLXManager::CGLXManager(const SIrrlichtCreationParameters& params, const SExposedVideoData& videodata, int screennr)
: Params(params), PrimaryContext(videodata), VisualInfo(0), glxFBConfig(0), GlxWin(0)
: Params(params), PrimaryContext(videodata), VisualInfo(0), glxFBConfig(0), GlxWin(0), libHandle(NULL)
{
#ifdef _DEBUG
setDebugName("CGLXManager");
@ -279,6 +280,8 @@ bool CGLXManager::initialize(const SIrrlichtCreationParameters& params, const SE
void CGLXManager::terminate()
{
if (libHandle)
dlclose(libHandle);
memset(&CurrentContext, 0, sizeof(CurrentContext));
}
@ -428,6 +431,19 @@ void CGLXManager::destroyContext()
}
}
void* CGLXManager::getProcAddress(const std::string &procName)
{
void* proc = NULL;
proc = (void*)glXGetProcAddressARB(reinterpret_cast<const GLubyte*>(procName.c_str()));
if (!proc) {
if (!libHandle)
libHandle = dlopen("libGL.so", RTLD_LAZY);
if (libHandle)
proc = dlsym(libHandle, procName.c_str());
}
return proc;
}
bool CGLXManager::swapBuffers()
{
glXSwapBuffers((Display*)CurrentContext.OpenGLLinux.X11Display, CurrentContext.OpenGLLinux.GLXWindow);

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@ -57,6 +57,9 @@ namespace video
//! Change render context, disable old and activate new defined by videoData
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
// Get procedure address.
virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
// Swap buffers.
virtual bool swapBuffers() _IRR_OVERRIDE_;
@ -69,6 +72,7 @@ namespace video
XVisualInfo* VisualInfo;
void* glxFBConfig; // GLXFBConfig
XID GlxWin; // GLXWindow
void* libHandle; // handle to libGL.so
};
}
}

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@ -10,6 +10,8 @@ if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-D_DEBUG)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
@ -153,6 +155,7 @@ set(IRRDRVROBJ
CGLXManager.cpp
CWGLManager.cpp
CEGLManager.cpp
mt_opengl_loader.cpp
)
set(IRRIMAGEOBJ

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@ -54,6 +54,9 @@ namespace video
//! Change render context, disable old and activate new defined by videoData
bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
// Get procedure address.
virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
// Swap buffers.
bool swapBuffers();

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@ -6,6 +6,7 @@
#ifdef _IRR_COMPILE_WITH_NSOGL_MANAGER_
#include <mach-o/dyld.h>
#include "os.h"
namespace irr
@ -37,15 +38,15 @@ void CNSOGLManager::terminate()
}
bool CNSOGLManager::generateSurface()
{
{
if (Params.DriverType == video::EDT_OPENGL)
{
int alphaSize = Params.WithAlphaChannel ? 4 : 0;
int depthSize = Params.ZBufferBits;
if (Params.WithAlphaChannel && Params.Bits == 32)
alphaSize = 8;
NSOpenGLPixelFormatAttribute Attribs[] =
{
NSOpenGLPFANoRecovery,
@ -62,7 +63,7 @@ bool CNSOGLManager::generateSurface()
};
u32 Steps = 6;
// Choose the best pixel format.
do
{
@ -85,7 +86,7 @@ bool CNSOGLManager::generateSurface()
if (Attribs[8])
{
Attribs[8] = 0;
if (Params.AntiAlias)
{
Attribs[10] = 1;
@ -100,7 +101,7 @@ bool CNSOGLManager::generateSurface()
if (Attribs[14])
{
Attribs[14] = 0;
if (Params.AntiAlias)
{
Attribs[10] = 1;
@ -131,23 +132,23 @@ bool CNSOGLManager::generateSurface()
os::Printer::log("Could not get pixel format.");
return false;
}
PixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:Attribs];
}
while (PixelFormat == nil);
if (Params.AntiAlias && !Attribs[10])
os::Printer::log("No multisampling.");
if (Params.WithAlphaChannel && !Attribs[8])
os::Printer::log("No alpha.");
if (Params.Stencilbuffer && !Attribs[14])
os::Printer::log("No stencil buffer.");
if (Params.ZBufferBits > Attribs[4])
os::Printer::log("No full depth buffer.");
if (Params.Bits > Attribs[6])
os::Printer::log("No full color buffer.");
}
@ -164,7 +165,7 @@ void CNSOGLManager::destroySurface()
bool CNSOGLManager::generateContext()
{
NSOpenGLContext* Context = [[NSOpenGLContext alloc] initWithFormat:PixelFormat shareContext:nil];
GLint Vsync = Params.Vsync ? 1 : 0;
[Context setValues:&Vsync forParameter:NSOpenGLCPSwapInterval];
@ -176,7 +177,7 @@ bool CNSOGLManager::generateContext()
// set exposed data
CurrentContext.OpenGLOSX.Context = Context;
if (!PrimaryContext.OpenGLOSX.Context)
PrimaryContext.OpenGLOSX.Context = CurrentContext.OpenGLOSX.Context;
@ -196,7 +197,7 @@ bool CNSOGLManager::activateContext(const SExposedVideoData& videoData, bool res
if ((NSOpenGLContext*)videoData.OpenGLOSX.Context != [NSOpenGLContext currentContext])
{
[(NSOpenGLContext*)videoData.OpenGLOSX.Context makeCurrentContext];
CurrentContext = videoData;
}
}
@ -206,11 +207,11 @@ bool CNSOGLManager::activateContext(const SExposedVideoData& videoData, bool res
if ((NSOpenGLContext*)PrimaryContext.OpenGLOSX.Context != [NSOpenGLContext currentContext])
{
[(NSOpenGLContext*)PrimaryContext.OpenGLOSX.Context makeCurrentContext];
CurrentContext = PrimaryContext;
}
}
return true;
}
@ -225,11 +226,23 @@ void CNSOGLManager::destroyContext()
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context clearDrawable];
[(NSOpenGLContext *)CurrentContext.OpenGLOSX.Context release];
[NSOpenGLContext clearCurrentContext];
CurrentContext.OpenGLOSX.Context = nil;
}
}
// It appears that there is no separate GL proc address getter on OSX.
// https://developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_entrypts/opengl_entrypts.html
void* CNSOGLManager::getProcAddress(const std::string &procName)
{
NSSymbol symbol = NULL;
// Allocate a buffer for the name, an underscore prefix, and a cstring terminator.
std::string mangledName = "_" + procName;
if (NSIsSymbolNameDefined(mangledName.c_str()))
symbol = NSLookupAndBindSymbol(mangledName.c_str());
return symbol ? NSAddressOfSymbol(symbol) : NULL;
}
bool CNSOGLManager::swapBuffers()
{
[(NSOpenGLContext*)CurrentContext.OpenGLOSX.Context flushBuffer];

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@ -29,6 +29,8 @@
#include "android_native_app_glue.h"
#endif
#include "mt_opengl.h"
namespace irr
{
namespace video
@ -76,6 +78,7 @@ COGLES2Driver::COGLES2Driver(const SIrrlichtCreationParameters& params, io::IFil
ContextManager->generateContext();
ExposedData = ContextManager->getContext();
ContextManager->activateContext(ExposedData, false);
GL.LoadAllProcedures(ContextManager);
}
COGLES2Driver::~COGLES2Driver()

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@ -20,6 +20,8 @@
#include "COpenGLCoreTexture.h"
#include "COpenGLCoreRenderTarget.h"
#include "mt_opengl.h"
#ifdef _IRR_COMPILE_WITH_SDL_DEVICE_
#include <SDL/SDL.h>
#endif
@ -80,6 +82,8 @@ bool COpenGLDriver::initDriver()
extGlSwapInterval(Params.Vsync ? 1 : 0);
#endif
GL.LoadAllProcedures(ContextManager);
return true;
}

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@ -21,7 +21,7 @@ namespace video
{
CWGLManager::CWGLManager()
: PrimaryContext(SExposedVideoData(0)), PixelFormat(0)
: PrimaryContext(SExposedVideoData(0)), PixelFormat(0), libHandle(NULL)
{
#ifdef _DEBUG
setDebugName("CWGLManager");
@ -322,6 +322,8 @@ void CWGLManager::terminate()
if (PrimaryContext.OpenGLWin32.HDc && PrimaryContext.OpenGLWin32.HDc == CurrentContext.OpenGLWin32.HDc)
memset(&PrimaryContext, 0, sizeof(PrimaryContext));
memset(&CurrentContext, 0, sizeof(CurrentContext));
if (libHandle)
FreeLibrary(libHandle);
}
bool CWGLManager::generateSurface()
@ -367,7 +369,7 @@ bool CWGLManager::generateSurface()
if (PixelFormat)
break;
}
// set pixel format
if (!SetPixelFormat(HDc, PixelFormat, &pfd))
{
@ -490,6 +492,19 @@ void CWGLManager::destroyContext()
}
}
void* CWGLManager::getProcAddress(const std::string &procName)
{
void* proc = NULL;
proc = (void*)wglGetProcAddress(procName.c_str());
if (!proc) { // Fallback
if (!libHandle)
libHandle = LoadLibraryA("opengl32.dll");
if (libHandle)
proc = (void*)GetProcAddress(libHandle, procName.c_str());
}
return proc;
}
bool CWGLManager::swapBuffers()
{
return SwapBuffers((HDC)CurrentContext.OpenGLWin32.HDc) == TRUE;

View File

@ -16,6 +16,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <libloaderapi.h>
namespace irr
{
@ -55,6 +56,9 @@ namespace video
//! Change render context, disable old and activate new defined by videoData
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
// Get procedure address.
virtual void* getProcAddress(const std::string &procName) _IRR_OVERRIDE_;
// Swap buffers.
virtual bool swapBuffers() _IRR_OVERRIDE_;
@ -66,6 +70,8 @@ namespace video
PIXELFORMATDESCRIPTOR pfd;
ECOLOR_FORMAT ColorFormat;
void* FunctionPointers[1];
HMODULE libHandle;
};
}
}

View File

@ -0,0 +1,766 @@
#include "mt_opengl.h"
#include <string>
#include <sstream>
OpenGLProcedures GL = OpenGLProcedures();
void OpenGLProcedures::LoadAllProcedures(irr::video::IContextManager *cmgr)
{
if (!CullFace) CullFace = (PFNGLCULLFACEPROC_MT)cmgr->getProcAddress("glCullFace");
if (!FrontFace) FrontFace = (PFNGLFRONTFACEPROC_MT)cmgr->getProcAddress("glFrontFace");
if (!Hint) Hint = (PFNGLHINTPROC_MT)cmgr->getProcAddress("glHint");
if (!LineWidth) LineWidth = (PFNGLLINEWIDTHPROC_MT)cmgr->getProcAddress("glLineWidth");
if (!PointSize) PointSize = (PFNGLPOINTSIZEPROC_MT)cmgr->getProcAddress("glPointSize");
if (!PolygonMode) PolygonMode = (PFNGLPOLYGONMODEPROC_MT)cmgr->getProcAddress("glPolygonMode");
if (!Scissor) Scissor = (PFNGLSCISSORPROC_MT)cmgr->getProcAddress("glScissor");
if (!TexParameterf) TexParameterf = (PFNGLTEXPARAMETERFPROC_MT)cmgr->getProcAddress("glTexParameterf");
if (!TexParameterfv) TexParameterfv = (PFNGLTEXPARAMETERFVPROC_MT)cmgr->getProcAddress("glTexParameterfv");
if (!TexParameteri) TexParameteri = (PFNGLTEXPARAMETERIPROC_MT)cmgr->getProcAddress("glTexParameteri");
if (!TexParameteriv) TexParameteriv = (PFNGLTEXPARAMETERIVPROC_MT)cmgr->getProcAddress("glTexParameteriv");
if (!TexImage1D) TexImage1D = (PFNGLTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glTexImage1D");
if (!TexImage2D) TexImage2D = (PFNGLTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glTexImage2D");
if (!DrawBuffer) DrawBuffer = (PFNGLDRAWBUFFERPROC_MT)cmgr->getProcAddress("glDrawBuffer");
if (!Clear) Clear = (PFNGLCLEARPROC_MT)cmgr->getProcAddress("glClear");
if (!ClearColor) ClearColor = (PFNGLCLEARCOLORPROC_MT)cmgr->getProcAddress("glClearColor");
if (!ClearStencil) ClearStencil = (PFNGLCLEARSTENCILPROC_MT)cmgr->getProcAddress("glClearStencil");
if (!ClearDepth) ClearDepth = (PFNGLCLEARDEPTHPROC_MT)cmgr->getProcAddress("glClearDepth");
if (!StencilMask) StencilMask = (PFNGLSTENCILMASKPROC_MT)cmgr->getProcAddress("glStencilMask");
if (!ColorMask) ColorMask = (PFNGLCOLORMASKPROC_MT)cmgr->getProcAddress("glColorMask");
if (!DepthMask) DepthMask = (PFNGLDEPTHMASKPROC_MT)cmgr->getProcAddress("glDepthMask");
if (!Disable) Disable = (PFNGLDISABLEPROC_MT)cmgr->getProcAddress("glDisable");
if (!Enable) Enable = (PFNGLENABLEPROC_MT)cmgr->getProcAddress("glEnable");
if (!Finish) Finish = (PFNGLFINISHPROC_MT)cmgr->getProcAddress("glFinish");
if (!Flush) Flush = (PFNGLFLUSHPROC_MT)cmgr->getProcAddress("glFlush");
if (!BlendFunc) BlendFunc = (PFNGLBLENDFUNCPROC_MT)cmgr->getProcAddress("glBlendFunc");
if (!LogicOp) LogicOp = (PFNGLLOGICOPPROC_MT)cmgr->getProcAddress("glLogicOp");
if (!StencilFunc) StencilFunc = (PFNGLSTENCILFUNCPROC_MT)cmgr->getProcAddress("glStencilFunc");
if (!StencilOp) StencilOp = (PFNGLSTENCILOPPROC_MT)cmgr->getProcAddress("glStencilOp");
if (!DepthFunc) DepthFunc = (PFNGLDEPTHFUNCPROC_MT)cmgr->getProcAddress("glDepthFunc");
if (!PixelStoref) PixelStoref = (PFNGLPIXELSTOREFPROC_MT)cmgr->getProcAddress("glPixelStoref");
if (!PixelStorei) PixelStorei = (PFNGLPIXELSTOREIPROC_MT)cmgr->getProcAddress("glPixelStorei");
if (!ReadBuffer) ReadBuffer = (PFNGLREADBUFFERPROC_MT)cmgr->getProcAddress("glReadBuffer");
if (!ReadPixels) ReadPixels = (PFNGLREADPIXELSPROC_MT)cmgr->getProcAddress("glReadPixels");
if (!GetBooleanv) GetBooleanv = (PFNGLGETBOOLEANVPROC_MT)cmgr->getProcAddress("glGetBooleanv");
if (!GetDoublev) GetDoublev = (PFNGLGETDOUBLEVPROC_MT)cmgr->getProcAddress("glGetDoublev");
if (!GetError) GetError = (PFNGLGETERRORPROC_MT)cmgr->getProcAddress("glGetError");
if (!GetFloatv) GetFloatv = (PFNGLGETFLOATVPROC_MT)cmgr->getProcAddress("glGetFloatv");
if (!GetIntegerv) GetIntegerv = (PFNGLGETINTEGERVPROC_MT)cmgr->getProcAddress("glGetIntegerv");
if (!GetString) GetString = (PFNGLGETSTRINGPROC_MT)cmgr->getProcAddress("glGetString");
if (!GetTexImage) GetTexImage = (PFNGLGETTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetTexImage");
if (!GetTexParameterfv) GetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTexParameterfv");
if (!GetTexParameteriv) GetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTexParameteriv");
if (!GetTexLevelParameterfv) GetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTexLevelParameterfv");
if (!GetTexLevelParameteriv) GetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTexLevelParameteriv");
if (!IsEnabled) IsEnabled = (PFNGLISENABLEDPROC_MT)cmgr->getProcAddress("glIsEnabled");
if (!DepthRange) DepthRange = (PFNGLDEPTHRANGEPROC_MT)cmgr->getProcAddress("glDepthRange");
if (!Viewport) Viewport = (PFNGLVIEWPORTPROC_MT)cmgr->getProcAddress("glViewport");
if (!DrawArrays) DrawArrays = (PFNGLDRAWARRAYSPROC_MT)cmgr->getProcAddress("glDrawArrays");
if (!DrawElements) DrawElements = (PFNGLDRAWELEMENTSPROC_MT)cmgr->getProcAddress("glDrawElements");
if (!GetPointerv) GetPointerv = (PFNGLGETPOINTERVPROC_MT)cmgr->getProcAddress("glGetPointerv");
if (!PolygonOffset) PolygonOffset = (PFNGLPOLYGONOFFSETPROC_MT)cmgr->getProcAddress("glPolygonOffset");
if (!CopyTexImage1D) CopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTexImage1D");
if (!CopyTexImage2D) CopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTexImage2D");
if (!CopyTexSubImage1D) CopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage1D");
if (!CopyTexSubImage2D) CopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage2D");
if (!TexSubImage1D) TexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glTexSubImage1D");
if (!TexSubImage2D) TexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glTexSubImage2D");
if (!BindTexture) BindTexture = (PFNGLBINDTEXTUREPROC_MT)cmgr->getProcAddress("glBindTexture");
if (!DeleteTextures) DeleteTextures = (PFNGLDELETETEXTURESPROC_MT)cmgr->getProcAddress("glDeleteTextures");
if (!GenTextures) GenTextures = (PFNGLGENTEXTURESPROC_MT)cmgr->getProcAddress("glGenTextures");
if (!IsTexture) IsTexture = (PFNGLISTEXTUREPROC_MT)cmgr->getProcAddress("glIsTexture");
if (!DrawRangeElements) DrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC_MT)cmgr->getProcAddress("glDrawRangeElements");
if (!TexImage3D) TexImage3D = (PFNGLTEXIMAGE3DPROC_MT)cmgr->getProcAddress("glTexImage3D");
if (!TexSubImage3D) TexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glTexSubImage3D");
if (!CopyTexSubImage3D) CopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCopyTexSubImage3D");
if (!ActiveTexture) ActiveTexture = (PFNGLACTIVETEXTUREPROC_MT)cmgr->getProcAddress("glActiveTexture");
if (!SampleCoverage) SampleCoverage = (PFNGLSAMPLECOVERAGEPROC_MT)cmgr->getProcAddress("glSampleCoverage");
if (!CompressedTexImage3D) CompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTexImage3D");
if (!CompressedTexImage2D) CompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTexImage2D");
if (!CompressedTexImage1D) CompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTexImage1D");
if (!CompressedTexSubImage3D) CompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage3D");
if (!CompressedTexSubImage2D) CompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage2D");
if (!CompressedTexSubImage1D) CompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTexSubImage1D");
if (!GetCompressedTexImage) GetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTexImage");
if (!BlendFuncSeparate) BlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC_MT)cmgr->getProcAddress("glBlendFuncSeparate");
if (!MultiDrawArrays) MultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC_MT)cmgr->getProcAddress("glMultiDrawArrays");
if (!MultiDrawElements) MultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC_MT)cmgr->getProcAddress("glMultiDrawElements");
if (!PointParameterf) PointParameterf = (PFNGLPOINTPARAMETERFPROC_MT)cmgr->getProcAddress("glPointParameterf");
if (!PointParameterfv) PointParameterfv = (PFNGLPOINTPARAMETERFVPROC_MT)cmgr->getProcAddress("glPointParameterfv");
if (!PointParameteri) PointParameteri = (PFNGLPOINTPARAMETERIPROC_MT)cmgr->getProcAddress("glPointParameteri");
if (!PointParameteriv) PointParameteriv = (PFNGLPOINTPARAMETERIVPROC_MT)cmgr->getProcAddress("glPointParameteriv");
if (!BlendColor) BlendColor = (PFNGLBLENDCOLORPROC_MT)cmgr->getProcAddress("glBlendColor");
if (!BlendEquation) BlendEquation = (PFNGLBLENDEQUATIONPROC_MT)cmgr->getProcAddress("glBlendEquation");
if (!GenQueries) GenQueries = (PFNGLGENQUERIESPROC_MT)cmgr->getProcAddress("glGenQueries");
if (!DeleteQueries) DeleteQueries = (PFNGLDELETEQUERIESPROC_MT)cmgr->getProcAddress("glDeleteQueries");
if (!IsQuery) IsQuery = (PFNGLISQUERYPROC_MT)cmgr->getProcAddress("glIsQuery");
if (!BeginQuery) BeginQuery = (PFNGLBEGINQUERYPROC_MT)cmgr->getProcAddress("glBeginQuery");
if (!EndQuery) EndQuery = (PFNGLENDQUERYPROC_MT)cmgr->getProcAddress("glEndQuery");
if (!GetQueryiv) GetQueryiv = (PFNGLGETQUERYIVPROC_MT)cmgr->getProcAddress("glGetQueryiv");
if (!GetQueryObjectiv) GetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC_MT)cmgr->getProcAddress("glGetQueryObjectiv");
if (!GetQueryObjectuiv) GetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC_MT)cmgr->getProcAddress("glGetQueryObjectuiv");
if (!BindBuffer) BindBuffer = (PFNGLBINDBUFFERPROC_MT)cmgr->getProcAddress("glBindBuffer");
if (!DeleteBuffers) DeleteBuffers = (PFNGLDELETEBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteBuffers");
if (!GenBuffers) GenBuffers = (PFNGLGENBUFFERSPROC_MT)cmgr->getProcAddress("glGenBuffers");
if (!IsBuffer) IsBuffer = (PFNGLISBUFFERPROC_MT)cmgr->getProcAddress("glIsBuffer");
if (!BufferData) BufferData = (PFNGLBUFFERDATAPROC_MT)cmgr->getProcAddress("glBufferData");
if (!BufferSubData) BufferSubData = (PFNGLBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glBufferSubData");
if (!GetBufferSubData) GetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glGetBufferSubData");
if (!MapBuffer) MapBuffer = (PFNGLMAPBUFFERPROC_MT)cmgr->getProcAddress("glMapBuffer");
if (!UnmapBuffer) UnmapBuffer = (PFNGLUNMAPBUFFERPROC_MT)cmgr->getProcAddress("glUnmapBuffer");
if (!GetBufferParameteriv) GetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetBufferParameteriv");
if (!GetBufferPointerv) GetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC_MT)cmgr->getProcAddress("glGetBufferPointerv");
if (!BlendEquationSeparate) BlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC_MT)cmgr->getProcAddress("glBlendEquationSeparate");
if (!DrawBuffers) DrawBuffers = (PFNGLDRAWBUFFERSPROC_MT)cmgr->getProcAddress("glDrawBuffers");
if (!StencilOpSeparate) StencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC_MT)cmgr->getProcAddress("glStencilOpSeparate");
if (!StencilFuncSeparate) StencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC_MT)cmgr->getProcAddress("glStencilFuncSeparate");
if (!StencilMaskSeparate) StencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC_MT)cmgr->getProcAddress("glStencilMaskSeparate");
if (!AttachShader) AttachShader = (PFNGLATTACHSHADERPROC_MT)cmgr->getProcAddress("glAttachShader");
if (!BindAttribLocation) BindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC_MT)cmgr->getProcAddress("glBindAttribLocation");
if (!CompileShader) CompileShader = (PFNGLCOMPILESHADERPROC_MT)cmgr->getProcAddress("glCompileShader");
if (!CreateProgram) CreateProgram = (PFNGLCREATEPROGRAMPROC_MT)cmgr->getProcAddress("glCreateProgram");
if (!CreateShader) CreateShader = (PFNGLCREATESHADERPROC_MT)cmgr->getProcAddress("glCreateShader");
if (!DeleteProgram) DeleteProgram = (PFNGLDELETEPROGRAMPROC_MT)cmgr->getProcAddress("glDeleteProgram");
if (!DeleteShader) DeleteShader = (PFNGLDELETESHADERPROC_MT)cmgr->getProcAddress("glDeleteShader");
if (!DetachShader) DetachShader = (PFNGLDETACHSHADERPROC_MT)cmgr->getProcAddress("glDetachShader");
if (!DisableVertexAttribArray) DisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC_MT)cmgr->getProcAddress("glDisableVertexAttribArray");
if (!EnableVertexAttribArray) EnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC_MT)cmgr->getProcAddress("glEnableVertexAttribArray");
if (!GetActiveAttrib) GetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC_MT)cmgr->getProcAddress("glGetActiveAttrib");
if (!GetActiveUniform) GetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC_MT)cmgr->getProcAddress("glGetActiveUniform");
if (!GetAttachedShaders) GetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC_MT)cmgr->getProcAddress("glGetAttachedShaders");
if (!GetAttribLocation) GetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC_MT)cmgr->getProcAddress("glGetAttribLocation");
if (!GetProgramiv) GetProgramiv = (PFNGLGETPROGRAMIVPROC_MT)cmgr->getProcAddress("glGetProgramiv");
if (!GetProgramInfoLog) GetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC_MT)cmgr->getProcAddress("glGetProgramInfoLog");
if (!GetShaderiv) GetShaderiv = (PFNGLGETSHADERIVPROC_MT)cmgr->getProcAddress("glGetShaderiv");
if (!GetShaderInfoLog) GetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC_MT)cmgr->getProcAddress("glGetShaderInfoLog");
if (!GetShaderSource) GetShaderSource = (PFNGLGETSHADERSOURCEPROC_MT)cmgr->getProcAddress("glGetShaderSource");
if (!GetUniformLocation) GetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC_MT)cmgr->getProcAddress("glGetUniformLocation");
if (!GetUniformfv) GetUniformfv = (PFNGLGETUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetUniformfv");
if (!GetUniformiv) GetUniformiv = (PFNGLGETUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetUniformiv");
if (!GetVertexAttribdv) GetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC_MT)cmgr->getProcAddress("glGetVertexAttribdv");
if (!GetVertexAttribfv) GetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC_MT)cmgr->getProcAddress("glGetVertexAttribfv");
if (!GetVertexAttribiv) GetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribiv");
if (!GetVertexAttribPointerv) GetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC_MT)cmgr->getProcAddress("glGetVertexAttribPointerv");
if (!IsProgram) IsProgram = (PFNGLISPROGRAMPROC_MT)cmgr->getProcAddress("glIsProgram");
if (!IsShader) IsShader = (PFNGLISSHADERPROC_MT)cmgr->getProcAddress("glIsShader");
if (!LinkProgram) LinkProgram = (PFNGLLINKPROGRAMPROC_MT)cmgr->getProcAddress("glLinkProgram");
if (!ShaderSource) ShaderSource = (PFNGLSHADERSOURCEPROC_MT)cmgr->getProcAddress("glShaderSource");
if (!UseProgram) UseProgram = (PFNGLUSEPROGRAMPROC_MT)cmgr->getProcAddress("glUseProgram");
if (!Uniform1f) Uniform1f = (PFNGLUNIFORM1FPROC_MT)cmgr->getProcAddress("glUniform1f");
if (!Uniform2f) Uniform2f = (PFNGLUNIFORM2FPROC_MT)cmgr->getProcAddress("glUniform2f");
if (!Uniform3f) Uniform3f = (PFNGLUNIFORM3FPROC_MT)cmgr->getProcAddress("glUniform3f");
if (!Uniform4f) Uniform4f = (PFNGLUNIFORM4FPROC_MT)cmgr->getProcAddress("glUniform4f");
if (!Uniform1i) Uniform1i = (PFNGLUNIFORM1IPROC_MT)cmgr->getProcAddress("glUniform1i");
if (!Uniform2i) Uniform2i = (PFNGLUNIFORM2IPROC_MT)cmgr->getProcAddress("glUniform2i");
if (!Uniform3i) Uniform3i = (PFNGLUNIFORM3IPROC_MT)cmgr->getProcAddress("glUniform3i");
if (!Uniform4i) Uniform4i = (PFNGLUNIFORM4IPROC_MT)cmgr->getProcAddress("glUniform4i");
if (!Uniform1fv) Uniform1fv = (PFNGLUNIFORM1FVPROC_MT)cmgr->getProcAddress("glUniform1fv");
if (!Uniform2fv) Uniform2fv = (PFNGLUNIFORM2FVPROC_MT)cmgr->getProcAddress("glUniform2fv");
if (!Uniform3fv) Uniform3fv = (PFNGLUNIFORM3FVPROC_MT)cmgr->getProcAddress("glUniform3fv");
if (!Uniform4fv) Uniform4fv = (PFNGLUNIFORM4FVPROC_MT)cmgr->getProcAddress("glUniform4fv");
if (!Uniform1iv) Uniform1iv = (PFNGLUNIFORM1IVPROC_MT)cmgr->getProcAddress("glUniform1iv");
if (!Uniform2iv) Uniform2iv = (PFNGLUNIFORM2IVPROC_MT)cmgr->getProcAddress("glUniform2iv");
if (!Uniform3iv) Uniform3iv = (PFNGLUNIFORM3IVPROC_MT)cmgr->getProcAddress("glUniform3iv");
if (!Uniform4iv) Uniform4iv = (PFNGLUNIFORM4IVPROC_MT)cmgr->getProcAddress("glUniform4iv");
if (!UniformMatrix2fv) UniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2fv");
if (!UniformMatrix3fv) UniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3fv");
if (!UniformMatrix4fv) UniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4fv");
if (!ValidateProgram) ValidateProgram = (PFNGLVALIDATEPROGRAMPROC_MT)cmgr->getProcAddress("glValidateProgram");
if (!VertexAttrib1d) VertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC_MT)cmgr->getProcAddress("glVertexAttrib1d");
if (!VertexAttrib1dv) VertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC_MT)cmgr->getProcAddress("glVertexAttrib1dv");
if (!VertexAttrib1f) VertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC_MT)cmgr->getProcAddress("glVertexAttrib1f");
if (!VertexAttrib1fv) VertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC_MT)cmgr->getProcAddress("glVertexAttrib1fv");
if (!VertexAttrib1s) VertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC_MT)cmgr->getProcAddress("glVertexAttrib1s");
if (!VertexAttrib1sv) VertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC_MT)cmgr->getProcAddress("glVertexAttrib1sv");
if (!VertexAttrib2d) VertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC_MT)cmgr->getProcAddress("glVertexAttrib2d");
if (!VertexAttrib2dv) VertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC_MT)cmgr->getProcAddress("glVertexAttrib2dv");
if (!VertexAttrib2f) VertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC_MT)cmgr->getProcAddress("glVertexAttrib2f");
if (!VertexAttrib2fv) VertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC_MT)cmgr->getProcAddress("glVertexAttrib2fv");
if (!VertexAttrib2s) VertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC_MT)cmgr->getProcAddress("glVertexAttrib2s");
if (!VertexAttrib2sv) VertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC_MT)cmgr->getProcAddress("glVertexAttrib2sv");
if (!VertexAttrib3d) VertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC_MT)cmgr->getProcAddress("glVertexAttrib3d");
if (!VertexAttrib3dv) VertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC_MT)cmgr->getProcAddress("glVertexAttrib3dv");
if (!VertexAttrib3f) VertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC_MT)cmgr->getProcAddress("glVertexAttrib3f");
if (!VertexAttrib3fv) VertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC_MT)cmgr->getProcAddress("glVertexAttrib3fv");
if (!VertexAttrib3s) VertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC_MT)cmgr->getProcAddress("glVertexAttrib3s");
if (!VertexAttrib3sv) VertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC_MT)cmgr->getProcAddress("glVertexAttrib3sv");
if (!VertexAttrib4Nbv) VertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nbv");
if (!VertexAttrib4Niv) VertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Niv");
if (!VertexAttrib4Nsv) VertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nsv");
if (!VertexAttrib4Nub) VertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nub");
if (!VertexAttrib4Nubv) VertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nubv");
if (!VertexAttrib4Nuiv) VertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nuiv");
if (!VertexAttrib4Nusv) VertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC_MT)cmgr->getProcAddress("glVertexAttrib4Nusv");
if (!VertexAttrib4bv) VertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC_MT)cmgr->getProcAddress("glVertexAttrib4bv");
if (!VertexAttrib4d) VertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC_MT)cmgr->getProcAddress("glVertexAttrib4d");
if (!VertexAttrib4dv) VertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC_MT)cmgr->getProcAddress("glVertexAttrib4dv");
if (!VertexAttrib4f) VertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC_MT)cmgr->getProcAddress("glVertexAttrib4f");
if (!VertexAttrib4fv) VertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC_MT)cmgr->getProcAddress("glVertexAttrib4fv");
if (!VertexAttrib4iv) VertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC_MT)cmgr->getProcAddress("glVertexAttrib4iv");
if (!VertexAttrib4s) VertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC_MT)cmgr->getProcAddress("glVertexAttrib4s");
if (!VertexAttrib4sv) VertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC_MT)cmgr->getProcAddress("glVertexAttrib4sv");
if (!VertexAttrib4ubv) VertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC_MT)cmgr->getProcAddress("glVertexAttrib4ubv");
if (!VertexAttrib4uiv) VertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC_MT)cmgr->getProcAddress("glVertexAttrib4uiv");
if (!VertexAttrib4usv) VertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC_MT)cmgr->getProcAddress("glVertexAttrib4usv");
if (!VertexAttribPointer) VertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribPointer");
if (!UniformMatrix2x3fv) UniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x3fv");
if (!UniformMatrix3x2fv) UniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x2fv");
if (!UniformMatrix2x4fv) UniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x4fv");
if (!UniformMatrix4x2fv) UniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x2fv");
if (!UniformMatrix3x4fv) UniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x4fv");
if (!UniformMatrix4x3fv) UniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x3fv");
if (!ColorMaski) ColorMaski = (PFNGLCOLORMASKIPROC_MT)cmgr->getProcAddress("glColorMaski");
if (!Enablei) Enablei = (PFNGLENABLEIPROC_MT)cmgr->getProcAddress("glEnablei");
if (!Disablei) Disablei = (PFNGLDISABLEIPROC_MT)cmgr->getProcAddress("glDisablei");
if (!IsEnabledi) IsEnabledi = (PFNGLISENABLEDIPROC_MT)cmgr->getProcAddress("glIsEnabledi");
if (!BeginTransformFeedback) BeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glBeginTransformFeedback");
if (!EndTransformFeedback) EndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glEndTransformFeedback");
if (!BindBufferRange) BindBufferRange = (PFNGLBINDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glBindBufferRange");
if (!BindBufferBase) BindBufferBase = (PFNGLBINDBUFFERBASEPROC_MT)cmgr->getProcAddress("glBindBufferBase");
if (!TransformFeedbackVaryings) TransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC_MT)cmgr->getProcAddress("glTransformFeedbackVaryings");
if (!GetTransformFeedbackVarying) GetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC_MT)cmgr->getProcAddress("glGetTransformFeedbackVarying");
if (!ClampColor) ClampColor = (PFNGLCLAMPCOLORPROC_MT)cmgr->getProcAddress("glClampColor");
if (!BeginConditionalRender) BeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC_MT)cmgr->getProcAddress("glBeginConditionalRender");
if (!EndConditionalRender) EndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC_MT)cmgr->getProcAddress("glEndConditionalRender");
if (!VertexAttribIPointer) VertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribIPointer");
if (!GetVertexAttribIiv) GetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribIiv");
if (!GetVertexAttribIuiv) GetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC_MT)cmgr->getProcAddress("glGetVertexAttribIuiv");
if (!VertexAttribI1i) VertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC_MT)cmgr->getProcAddress("glVertexAttribI1i");
if (!VertexAttribI2i) VertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC_MT)cmgr->getProcAddress("glVertexAttribI2i");
if (!VertexAttribI3i) VertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC_MT)cmgr->getProcAddress("glVertexAttribI3i");
if (!VertexAttribI4i) VertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC_MT)cmgr->getProcAddress("glVertexAttribI4i");
if (!VertexAttribI1ui) VertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC_MT)cmgr->getProcAddress("glVertexAttribI1ui");
if (!VertexAttribI2ui) VertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC_MT)cmgr->getProcAddress("glVertexAttribI2ui");
if (!VertexAttribI3ui) VertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC_MT)cmgr->getProcAddress("glVertexAttribI3ui");
if (!VertexAttribI4ui) VertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC_MT)cmgr->getProcAddress("glVertexAttribI4ui");
if (!VertexAttribI1iv) VertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC_MT)cmgr->getProcAddress("glVertexAttribI1iv");
if (!VertexAttribI2iv) VertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC_MT)cmgr->getProcAddress("glVertexAttribI2iv");
if (!VertexAttribI3iv) VertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC_MT)cmgr->getProcAddress("glVertexAttribI3iv");
if (!VertexAttribI4iv) VertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC_MT)cmgr->getProcAddress("glVertexAttribI4iv");
if (!VertexAttribI1uiv) VertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI1uiv");
if (!VertexAttribI2uiv) VertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI2uiv");
if (!VertexAttribI3uiv) VertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI3uiv");
if (!VertexAttribI4uiv) VertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC_MT)cmgr->getProcAddress("glVertexAttribI4uiv");
if (!VertexAttribI4bv) VertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC_MT)cmgr->getProcAddress("glVertexAttribI4bv");
if (!VertexAttribI4sv) VertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC_MT)cmgr->getProcAddress("glVertexAttribI4sv");
if (!VertexAttribI4ubv) VertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC_MT)cmgr->getProcAddress("glVertexAttribI4ubv");
if (!VertexAttribI4usv) VertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC_MT)cmgr->getProcAddress("glVertexAttribI4usv");
if (!GetUniformuiv) GetUniformuiv = (PFNGLGETUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetUniformuiv");
if (!BindFragDataLocation) BindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC_MT)cmgr->getProcAddress("glBindFragDataLocation");
if (!GetFragDataLocation) GetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC_MT)cmgr->getProcAddress("glGetFragDataLocation");
if (!Uniform1ui) Uniform1ui = (PFNGLUNIFORM1UIPROC_MT)cmgr->getProcAddress("glUniform1ui");
if (!Uniform2ui) Uniform2ui = (PFNGLUNIFORM2UIPROC_MT)cmgr->getProcAddress("glUniform2ui");
if (!Uniform3ui) Uniform3ui = (PFNGLUNIFORM3UIPROC_MT)cmgr->getProcAddress("glUniform3ui");
if (!Uniform4ui) Uniform4ui = (PFNGLUNIFORM4UIPROC_MT)cmgr->getProcAddress("glUniform4ui");
if (!Uniform1uiv) Uniform1uiv = (PFNGLUNIFORM1UIVPROC_MT)cmgr->getProcAddress("glUniform1uiv");
if (!Uniform2uiv) Uniform2uiv = (PFNGLUNIFORM2UIVPROC_MT)cmgr->getProcAddress("glUniform2uiv");
if (!Uniform3uiv) Uniform3uiv = (PFNGLUNIFORM3UIVPROC_MT)cmgr->getProcAddress("glUniform3uiv");
if (!Uniform4uiv) Uniform4uiv = (PFNGLUNIFORM4UIVPROC_MT)cmgr->getProcAddress("glUniform4uiv");
if (!TexParameterIiv) TexParameterIiv = (PFNGLTEXPARAMETERIIVPROC_MT)cmgr->getProcAddress("glTexParameterIiv");
if (!TexParameterIuiv) TexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glTexParameterIuiv");
if (!GetTexParameterIiv) GetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetTexParameterIiv");
if (!GetTexParameterIuiv) GetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetTexParameterIuiv");
if (!ClearBufferiv) ClearBufferiv = (PFNGLCLEARBUFFERIVPROC_MT)cmgr->getProcAddress("glClearBufferiv");
if (!ClearBufferuiv) ClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC_MT)cmgr->getProcAddress("glClearBufferuiv");
if (!ClearBufferfv) ClearBufferfv = (PFNGLCLEARBUFFERFVPROC_MT)cmgr->getProcAddress("glClearBufferfv");
if (!ClearBufferfi) ClearBufferfi = (PFNGLCLEARBUFFERFIPROC_MT)cmgr->getProcAddress("glClearBufferfi");
if (!GetStringi) GetStringi = (PFNGLGETSTRINGIPROC_MT)cmgr->getProcAddress("glGetStringi");
if (!IsRenderbuffer) IsRenderbuffer = (PFNGLISRENDERBUFFERPROC_MT)cmgr->getProcAddress("glIsRenderbuffer");
if (!BindRenderbuffer) BindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC_MT)cmgr->getProcAddress("glBindRenderbuffer");
if (!DeleteRenderbuffers) DeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteRenderbuffers");
if (!GenRenderbuffers) GenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC_MT)cmgr->getProcAddress("glGenRenderbuffers");
if (!RenderbufferStorage) RenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glRenderbufferStorage");
if (!GetRenderbufferParameteriv) GetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetRenderbufferParameteriv");
if (!IsFramebuffer) IsFramebuffer = (PFNGLISFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glIsFramebuffer");
if (!BindFramebuffer) BindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBindFramebuffer");
if (!DeleteFramebuffers) DeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glDeleteFramebuffers");
if (!GenFramebuffers) GenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glGenFramebuffers");
if (!CheckFramebufferStatus) CheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC_MT)cmgr->getProcAddress("glCheckFramebufferStatus");
if (!FramebufferTexture1D) FramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC_MT)cmgr->getProcAddress("glFramebufferTexture1D");
if (!FramebufferTexture2D) FramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC_MT)cmgr->getProcAddress("glFramebufferTexture2D");
if (!FramebufferTexture3D) FramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC_MT)cmgr->getProcAddress("glFramebufferTexture3D");
if (!FramebufferRenderbuffer) FramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC_MT)cmgr->getProcAddress("glFramebufferRenderbuffer");
if (!GetFramebufferAttachmentParameteriv) GetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetFramebufferAttachmentParameteriv");
if (!GenerateMipmap) GenerateMipmap = (PFNGLGENERATEMIPMAPPROC_MT)cmgr->getProcAddress("glGenerateMipmap");
if (!BlitFramebuffer) BlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBlitFramebuffer");
if (!RenderbufferStorageMultisample) RenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC_MT)cmgr->getProcAddress("glRenderbufferStorageMultisample");
if (!FramebufferTextureLayer) FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glFramebufferTextureLayer");
if (!FramebufferTextureLayer) FramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glFramebufferTextureLayerARB");
if (!MapBufferRange) MapBufferRange = (PFNGLMAPBUFFERRANGEPROC_MT)cmgr->getProcAddress("glMapBufferRange");
if (!FlushMappedBufferRange) FlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glFlushMappedBufferRange");
if (!BindVertexArray) BindVertexArray = (PFNGLBINDVERTEXARRAYPROC_MT)cmgr->getProcAddress("glBindVertexArray");
if (!DeleteVertexArrays) DeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glDeleteVertexArrays");
if (!GenVertexArrays) GenVertexArrays = (PFNGLGENVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glGenVertexArrays");
if (!IsVertexArray) IsVertexArray = (PFNGLISVERTEXARRAYPROC_MT)cmgr->getProcAddress("glIsVertexArray");
if (!DrawArraysInstanced) DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawArraysInstanced");
if (!DrawArraysInstanced) DrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawArraysInstancedARB");
if (!DrawElementsInstanced) DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawElementsInstanced");
if (!DrawElementsInstanced) DrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedARB");
if (!TexBuffer) TexBuffer = (PFNGLTEXBUFFERPROC_MT)cmgr->getProcAddress("glTexBuffer");
if (!TexBuffer) TexBuffer = (PFNGLTEXBUFFERPROC_MT)cmgr->getProcAddress("glTexBufferARB");
if (!PrimitiveRestartIndex) PrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC_MT)cmgr->getProcAddress("glPrimitiveRestartIndex");
if (!CopyBufferSubData) CopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glCopyBufferSubData");
if (!GetUniformIndices) GetUniformIndices = (PFNGLGETUNIFORMINDICESPROC_MT)cmgr->getProcAddress("glGetUniformIndices");
if (!GetActiveUniformsiv) GetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC_MT)cmgr->getProcAddress("glGetActiveUniformsiv");
if (!GetActiveUniformName) GetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC_MT)cmgr->getProcAddress("glGetActiveUniformName");
if (!GetUniformBlockIndex) GetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC_MT)cmgr->getProcAddress("glGetUniformBlockIndex");
if (!GetActiveUniformBlockiv) GetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC_MT)cmgr->getProcAddress("glGetActiveUniformBlockiv");
if (!GetActiveUniformBlockName) GetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC_MT)cmgr->getProcAddress("glGetActiveUniformBlockName");
if (!UniformBlockBinding) UniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC_MT)cmgr->getProcAddress("glUniformBlockBinding");
if (!DrawElementsBaseVertex) DrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawElementsBaseVertex");
if (!DrawRangeElementsBaseVertex) DrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawRangeElementsBaseVertex");
if (!DrawElementsInstancedBaseVertex) DrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseVertex");
if (!MultiDrawElementsBaseVertex) MultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC_MT)cmgr->getProcAddress("glMultiDrawElementsBaseVertex");
if (!ProvokingVertex) ProvokingVertex = (PFNGLPROVOKINGVERTEXPROC_MT)cmgr->getProcAddress("glProvokingVertex");
if (!FenceSync) FenceSync = (PFNGLFENCESYNCPROC_MT)cmgr->getProcAddress("glFenceSync");
if (!IsSync) IsSync = (PFNGLISSYNCPROC_MT)cmgr->getProcAddress("glIsSync");
if (!DeleteSync) DeleteSync = (PFNGLDELETESYNCPROC_MT)cmgr->getProcAddress("glDeleteSync");
if (!ClientWaitSync) ClientWaitSync = (PFNGLCLIENTWAITSYNCPROC_MT)cmgr->getProcAddress("glClientWaitSync");
if (!WaitSync) WaitSync = (PFNGLWAITSYNCPROC_MT)cmgr->getProcAddress("glWaitSync");
if (!GetInteger64v) GetInteger64v = (PFNGLGETINTEGER64VPROC_MT)cmgr->getProcAddress("glGetInteger64v");
if (!GetSynciv) GetSynciv = (PFNGLGETSYNCIVPROC_MT)cmgr->getProcAddress("glGetSynciv");
if (!GetBufferParameteri64v) GetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC_MT)cmgr->getProcAddress("glGetBufferParameteri64v");
if (!FramebufferTexture) FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glFramebufferTexture");
if (!FramebufferTexture) FramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glFramebufferTextureARB");
if (!TexImage2DMultisample) TexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexImage2DMultisample");
if (!TexImage3DMultisample) TexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexImage3DMultisample");
if (!GetMultisamplefv) GetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC_MT)cmgr->getProcAddress("glGetMultisamplefv");
if (!SampleMaski) SampleMaski = (PFNGLSAMPLEMASKIPROC_MT)cmgr->getProcAddress("glSampleMaski");
if (!BindFragDataLocationIndexed) BindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC_MT)cmgr->getProcAddress("glBindFragDataLocationIndexed");
if (!GetFragDataIndex) GetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC_MT)cmgr->getProcAddress("glGetFragDataIndex");
if (!GenSamplers) GenSamplers = (PFNGLGENSAMPLERSPROC_MT)cmgr->getProcAddress("glGenSamplers");
if (!DeleteSamplers) DeleteSamplers = (PFNGLDELETESAMPLERSPROC_MT)cmgr->getProcAddress("glDeleteSamplers");
if (!IsSampler) IsSampler = (PFNGLISSAMPLERPROC_MT)cmgr->getProcAddress("glIsSampler");
if (!BindSampler) BindSampler = (PFNGLBINDSAMPLERPROC_MT)cmgr->getProcAddress("glBindSampler");
if (!SamplerParameteri) SamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC_MT)cmgr->getProcAddress("glSamplerParameteri");
if (!SamplerParameteriv) SamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC_MT)cmgr->getProcAddress("glSamplerParameteriv");
if (!SamplerParameterf) SamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC_MT)cmgr->getProcAddress("glSamplerParameterf");
if (!SamplerParameterfv) SamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC_MT)cmgr->getProcAddress("glSamplerParameterfv");
if (!SamplerParameterIiv) SamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC_MT)cmgr->getProcAddress("glSamplerParameterIiv");
if (!SamplerParameterIuiv) SamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glSamplerParameterIuiv");
if (!GetSamplerParameteriv) GetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameteriv");
if (!GetSamplerParameterIiv) GetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterIiv");
if (!GetSamplerParameterfv) GetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterfv");
if (!GetSamplerParameterIuiv) GetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetSamplerParameterIuiv");
if (!QueryCounter) QueryCounter = (PFNGLQUERYCOUNTERPROC_MT)cmgr->getProcAddress("glQueryCounter");
if (!GetQueryObjecti64v) GetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC_MT)cmgr->getProcAddress("glGetQueryObjecti64v");
if (!GetQueryObjectui64v) GetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC_MT)cmgr->getProcAddress("glGetQueryObjectui64v");
if (!VertexAttribDivisor) VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC_MT)cmgr->getProcAddress("glVertexAttribDivisor");
if (!VertexAttribDivisor) VertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC_MT)cmgr->getProcAddress("glVertexAttribDivisorARB");
if (!VertexAttribP1ui) VertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC_MT)cmgr->getProcAddress("glVertexAttribP1ui");
if (!VertexAttribP1uiv) VertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP1uiv");
if (!VertexAttribP2ui) VertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC_MT)cmgr->getProcAddress("glVertexAttribP2ui");
if (!VertexAttribP2uiv) VertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP2uiv");
if (!VertexAttribP3ui) VertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC_MT)cmgr->getProcAddress("glVertexAttribP3ui");
if (!VertexAttribP3uiv) VertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP3uiv");
if (!VertexAttribP4ui) VertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC_MT)cmgr->getProcAddress("glVertexAttribP4ui");
if (!VertexAttribP4uiv) VertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC_MT)cmgr->getProcAddress("glVertexAttribP4uiv");
if (!MinSampleShading) MinSampleShading = (PFNGLMINSAMPLESHADINGPROC_MT)cmgr->getProcAddress("glMinSampleShading");
if (!MinSampleShading) MinSampleShading = (PFNGLMINSAMPLESHADINGPROC_MT)cmgr->getProcAddress("glMinSampleShadingARB");
if (!BlendEquationi) BlendEquationi = (PFNGLBLENDEQUATIONIPROC_MT)cmgr->getProcAddress("glBlendEquationi");
if (!BlendEquationi) BlendEquationi = (PFNGLBLENDEQUATIONIPROC_MT)cmgr->getProcAddress("glBlendEquationiARB");
if (!BlendEquationSeparatei) BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendEquationSeparatei");
if (!BlendEquationSeparatei) BlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendEquationSeparateiARB");
if (!BlendFunci) BlendFunci = (PFNGLBLENDFUNCIPROC_MT)cmgr->getProcAddress("glBlendFunci");
if (!BlendFunci) BlendFunci = (PFNGLBLENDFUNCIPROC_MT)cmgr->getProcAddress("glBlendFunciARB");
if (!BlendFuncSeparatei) BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendFuncSeparatei");
if (!BlendFuncSeparatei) BlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC_MT)cmgr->getProcAddress("glBlendFuncSeparateiARB");
if (!DrawArraysIndirect) DrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC_MT)cmgr->getProcAddress("glDrawArraysIndirect");
if (!DrawElementsIndirect) DrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC_MT)cmgr->getProcAddress("glDrawElementsIndirect");
if (!Uniform1d) Uniform1d = (PFNGLUNIFORM1DPROC_MT)cmgr->getProcAddress("glUniform1d");
if (!Uniform2d) Uniform2d = (PFNGLUNIFORM2DPROC_MT)cmgr->getProcAddress("glUniform2d");
if (!Uniform3d) Uniform3d = (PFNGLUNIFORM3DPROC_MT)cmgr->getProcAddress("glUniform3d");
if (!Uniform4d) Uniform4d = (PFNGLUNIFORM4DPROC_MT)cmgr->getProcAddress("glUniform4d");
if (!Uniform1dv) Uniform1dv = (PFNGLUNIFORM1DVPROC_MT)cmgr->getProcAddress("glUniform1dv");
if (!Uniform2dv) Uniform2dv = (PFNGLUNIFORM2DVPROC_MT)cmgr->getProcAddress("glUniform2dv");
if (!Uniform3dv) Uniform3dv = (PFNGLUNIFORM3DVPROC_MT)cmgr->getProcAddress("glUniform3dv");
if (!Uniform4dv) Uniform4dv = (PFNGLUNIFORM4DVPROC_MT)cmgr->getProcAddress("glUniform4dv");
if (!UniformMatrix2dv) UniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2dv");
if (!UniformMatrix3dv) UniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3dv");
if (!UniformMatrix4dv) UniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4dv");
if (!UniformMatrix2x3dv) UniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x3dv");
if (!UniformMatrix2x4dv) UniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix2x4dv");
if (!UniformMatrix3x2dv) UniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x2dv");
if (!UniformMatrix3x4dv) UniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC_MT)cmgr->getProcAddress("glUniformMatrix3x4dv");
if (!UniformMatrix4x2dv) UniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x2dv");
if (!UniformMatrix4x3dv) UniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC_MT)cmgr->getProcAddress("glUniformMatrix4x3dv");
if (!GetUniformdv) GetUniformdv = (PFNGLGETUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetUniformdv");
if (!GetSubroutineUniformLocation) GetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC_MT)cmgr->getProcAddress("glGetSubroutineUniformLocation");
if (!GetSubroutineIndex) GetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC_MT)cmgr->getProcAddress("glGetSubroutineIndex");
if (!GetActiveSubroutineUniformiv) GetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineUniformiv");
if (!GetActiveSubroutineUniformName) GetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineUniformName");
if (!GetActiveSubroutineName) GetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC_MT)cmgr->getProcAddress("glGetActiveSubroutineName");
if (!UniformSubroutinesuiv) UniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC_MT)cmgr->getProcAddress("glUniformSubroutinesuiv");
if (!GetUniformSubroutineuiv) GetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC_MT)cmgr->getProcAddress("glGetUniformSubroutineuiv");
if (!GetProgramStageiv) GetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC_MT)cmgr->getProcAddress("glGetProgramStageiv");
if (!PatchParameteri) PatchParameteri = (PFNGLPATCHPARAMETERIPROC_MT)cmgr->getProcAddress("glPatchParameteri");
if (!PatchParameterfv) PatchParameterfv = (PFNGLPATCHPARAMETERFVPROC_MT)cmgr->getProcAddress("glPatchParameterfv");
if (!BindTransformFeedback) BindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glBindTransformFeedback");
if (!DeleteTransformFeedbacks) DeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glDeleteTransformFeedbacks");
if (!GenTransformFeedbacks) GenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glGenTransformFeedbacks");
if (!IsTransformFeedback) IsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glIsTransformFeedback");
if (!PauseTransformFeedback) PauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glPauseTransformFeedback");
if (!ResumeTransformFeedback) ResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glResumeTransformFeedback");
if (!DrawTransformFeedback) DrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC_MT)cmgr->getProcAddress("glDrawTransformFeedback");
if (!DrawTransformFeedbackStream) DrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackStream");
if (!BeginQueryIndexed) BeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC_MT)cmgr->getProcAddress("glBeginQueryIndexed");
if (!EndQueryIndexed) EndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC_MT)cmgr->getProcAddress("glEndQueryIndexed");
if (!GetQueryIndexediv) GetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC_MT)cmgr->getProcAddress("glGetQueryIndexediv");
if (!ReleaseShaderCompiler) ReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC_MT)cmgr->getProcAddress("glReleaseShaderCompiler");
if (!ShaderBinary) ShaderBinary = (PFNGLSHADERBINARYPROC_MT)cmgr->getProcAddress("glShaderBinary");
if (!GetShaderPrecisionFormat) GetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC_MT)cmgr->getProcAddress("glGetShaderPrecisionFormat");
if (!DepthRangef) DepthRangef = (PFNGLDEPTHRANGEFPROC_MT)cmgr->getProcAddress("glDepthRangef");
if (!ClearDepthf) ClearDepthf = (PFNGLCLEARDEPTHFPROC_MT)cmgr->getProcAddress("glClearDepthf");
if (!GetProgramBinary) GetProgramBinary = (PFNGLGETPROGRAMBINARYPROC_MT)cmgr->getProcAddress("glGetProgramBinary");
if (!ProgramBinary) ProgramBinary = (PFNGLPROGRAMBINARYPROC_MT)cmgr->getProcAddress("glProgramBinary");
if (!ProgramParameteri) ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC_MT)cmgr->getProcAddress("glProgramParameteri");
if (!ProgramParameteri) ProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC_MT)cmgr->getProcAddress("glProgramParameteriARB");
if (!UseProgramStages) UseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC_MT)cmgr->getProcAddress("glUseProgramStages");
if (!ActiveShaderProgram) ActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC_MT)cmgr->getProcAddress("glActiveShaderProgram");
if (!CreateShaderProgramv) CreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC_MT)cmgr->getProcAddress("glCreateShaderProgramv");
if (!BindProgramPipeline) BindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glBindProgramPipeline");
if (!DeleteProgramPipelines) DeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glDeleteProgramPipelines");
if (!GenProgramPipelines) GenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glGenProgramPipelines");
if (!IsProgramPipeline) IsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glIsProgramPipeline");
if (!GetProgramPipelineiv) GetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC_MT)cmgr->getProcAddress("glGetProgramPipelineiv");
if (!ProgramUniform1i) ProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC_MT)cmgr->getProcAddress("glProgramUniform1i");
if (!ProgramUniform1iv) ProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC_MT)cmgr->getProcAddress("glProgramUniform1iv");
if (!ProgramUniform1f) ProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC_MT)cmgr->getProcAddress("glProgramUniform1f");
if (!ProgramUniform1fv) ProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC_MT)cmgr->getProcAddress("glProgramUniform1fv");
if (!ProgramUniform1d) ProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC_MT)cmgr->getProcAddress("glProgramUniform1d");
if (!ProgramUniform1dv) ProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC_MT)cmgr->getProcAddress("glProgramUniform1dv");
if (!ProgramUniform1ui) ProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC_MT)cmgr->getProcAddress("glProgramUniform1ui");
if (!ProgramUniform1uiv) ProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC_MT)cmgr->getProcAddress("glProgramUniform1uiv");
if (!ProgramUniform2i) ProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC_MT)cmgr->getProcAddress("glProgramUniform2i");
if (!ProgramUniform2iv) ProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC_MT)cmgr->getProcAddress("glProgramUniform2iv");
if (!ProgramUniform2f) ProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC_MT)cmgr->getProcAddress("glProgramUniform2f");
if (!ProgramUniform2fv) ProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC_MT)cmgr->getProcAddress("glProgramUniform2fv");
if (!ProgramUniform2d) ProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC_MT)cmgr->getProcAddress("glProgramUniform2d");
if (!ProgramUniform2dv) ProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC_MT)cmgr->getProcAddress("glProgramUniform2dv");
if (!ProgramUniform2ui) ProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC_MT)cmgr->getProcAddress("glProgramUniform2ui");
if (!ProgramUniform2uiv) ProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC_MT)cmgr->getProcAddress("glProgramUniform2uiv");
if (!ProgramUniform3i) ProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC_MT)cmgr->getProcAddress("glProgramUniform3i");
if (!ProgramUniform3iv) ProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC_MT)cmgr->getProcAddress("glProgramUniform3iv");
if (!ProgramUniform3f) ProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC_MT)cmgr->getProcAddress("glProgramUniform3f");
if (!ProgramUniform3fv) ProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC_MT)cmgr->getProcAddress("glProgramUniform3fv");
if (!ProgramUniform3d) ProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC_MT)cmgr->getProcAddress("glProgramUniform3d");
if (!ProgramUniform3dv) ProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC_MT)cmgr->getProcAddress("glProgramUniform3dv");
if (!ProgramUniform3ui) ProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC_MT)cmgr->getProcAddress("glProgramUniform3ui");
if (!ProgramUniform3uiv) ProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC_MT)cmgr->getProcAddress("glProgramUniform3uiv");
if (!ProgramUniform4i) ProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC_MT)cmgr->getProcAddress("glProgramUniform4i");
if (!ProgramUniform4iv) ProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC_MT)cmgr->getProcAddress("glProgramUniform4iv");
if (!ProgramUniform4f) ProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC_MT)cmgr->getProcAddress("glProgramUniform4f");
if (!ProgramUniform4fv) ProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC_MT)cmgr->getProcAddress("glProgramUniform4fv");
if (!ProgramUniform4d) ProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC_MT)cmgr->getProcAddress("glProgramUniform4d");
if (!ProgramUniform4dv) ProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC_MT)cmgr->getProcAddress("glProgramUniform4dv");
if (!ProgramUniform4ui) ProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC_MT)cmgr->getProcAddress("glProgramUniform4ui");
if (!ProgramUniform4uiv) ProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC_MT)cmgr->getProcAddress("glProgramUniform4uiv");
if (!ProgramUniformMatrix2fv) ProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2fv");
if (!ProgramUniformMatrix3fv) ProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3fv");
if (!ProgramUniformMatrix4fv) ProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4fv");
if (!ProgramUniformMatrix2dv) ProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2dv");
if (!ProgramUniformMatrix3dv) ProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3dv");
if (!ProgramUniformMatrix4dv) ProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4dv");
if (!ProgramUniformMatrix2x3fv) ProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x3fv");
if (!ProgramUniformMatrix3x2fv) ProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x2fv");
if (!ProgramUniformMatrix2x4fv) ProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x4fv");
if (!ProgramUniformMatrix4x2fv) ProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x2fv");
if (!ProgramUniformMatrix3x4fv) ProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x4fv");
if (!ProgramUniformMatrix4x3fv) ProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x3fv");
if (!ProgramUniformMatrix2x3dv) ProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x3dv");
if (!ProgramUniformMatrix3x2dv) ProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x2dv");
if (!ProgramUniformMatrix2x4dv) ProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix2x4dv");
if (!ProgramUniformMatrix4x2dv) ProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x2dv");
if (!ProgramUniformMatrix3x4dv) ProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix3x4dv");
if (!ProgramUniformMatrix4x3dv) ProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC_MT)cmgr->getProcAddress("glProgramUniformMatrix4x3dv");
if (!ValidateProgramPipeline) ValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC_MT)cmgr->getProcAddress("glValidateProgramPipeline");
if (!GetProgramPipelineInfoLog) GetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC_MT)cmgr->getProcAddress("glGetProgramPipelineInfoLog");
if (!VertexAttribL1d) VertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC_MT)cmgr->getProcAddress("glVertexAttribL1d");
if (!VertexAttribL2d) VertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC_MT)cmgr->getProcAddress("glVertexAttribL2d");
if (!VertexAttribL3d) VertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC_MT)cmgr->getProcAddress("glVertexAttribL3d");
if (!VertexAttribL4d) VertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC_MT)cmgr->getProcAddress("glVertexAttribL4d");
if (!VertexAttribL1dv) VertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC_MT)cmgr->getProcAddress("glVertexAttribL1dv");
if (!VertexAttribL2dv) VertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC_MT)cmgr->getProcAddress("glVertexAttribL2dv");
if (!VertexAttribL3dv) VertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC_MT)cmgr->getProcAddress("glVertexAttribL3dv");
if (!VertexAttribL4dv) VertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC_MT)cmgr->getProcAddress("glVertexAttribL4dv");
if (!VertexAttribLPointer) VertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC_MT)cmgr->getProcAddress("glVertexAttribLPointer");
if (!GetVertexAttribLdv) GetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC_MT)cmgr->getProcAddress("glGetVertexAttribLdv");
if (!ViewportArrayv) ViewportArrayv = (PFNGLVIEWPORTARRAYVPROC_MT)cmgr->getProcAddress("glViewportArrayv");
if (!ViewportIndexedf) ViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC_MT)cmgr->getProcAddress("glViewportIndexedf");
if (!ViewportIndexedfv) ViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC_MT)cmgr->getProcAddress("glViewportIndexedfv");
if (!ScissorArrayv) ScissorArrayv = (PFNGLSCISSORARRAYVPROC_MT)cmgr->getProcAddress("glScissorArrayv");
if (!ScissorIndexed) ScissorIndexed = (PFNGLSCISSORINDEXEDPROC_MT)cmgr->getProcAddress("glScissorIndexed");
if (!ScissorIndexedv) ScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC_MT)cmgr->getProcAddress("glScissorIndexedv");
if (!DepthRangeArrayv) DepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC_MT)cmgr->getProcAddress("glDepthRangeArrayv");
if (!DepthRangeIndexed) DepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC_MT)cmgr->getProcAddress("glDepthRangeIndexed");
if (!DrawArraysInstancedBaseInstance) DrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawArraysInstancedBaseInstance");
if (!DrawElementsInstancedBaseInstance) DrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseInstance");
if (!DrawElementsInstancedBaseVertexBaseInstance) DrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC_MT)cmgr->getProcAddress("glDrawElementsInstancedBaseVertexBaseInstance");
if (!GetInternalformativ) GetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC_MT)cmgr->getProcAddress("glGetInternalformativ");
if (!GetActiveAtomicCounterBufferiv) GetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC_MT)cmgr->getProcAddress("glGetActiveAtomicCounterBufferiv");
if (!BindImageTexture) BindImageTexture = (PFNGLBINDIMAGETEXTUREPROC_MT)cmgr->getProcAddress("glBindImageTexture");
if (!MemoryBarrier) MemoryBarrier = (PFNGLMEMORYBARRIERPROC_MT)cmgr->getProcAddress("glMemoryBarrier");
if (!TexStorage1D) TexStorage1D = (PFNGLTEXSTORAGE1DPROC_MT)cmgr->getProcAddress("glTexStorage1D");
if (!TexStorage2D) TexStorage2D = (PFNGLTEXSTORAGE2DPROC_MT)cmgr->getProcAddress("glTexStorage2D");
if (!TexStorage3D) TexStorage3D = (PFNGLTEXSTORAGE3DPROC_MT)cmgr->getProcAddress("glTexStorage3D");
if (!DrawTransformFeedbackInstanced) DrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackInstanced");
if (!DrawTransformFeedbackStreamInstanced) DrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC_MT)cmgr->getProcAddress("glDrawTransformFeedbackStreamInstanced");
if (!ClearBufferData) ClearBufferData = (PFNGLCLEARBUFFERDATAPROC_MT)cmgr->getProcAddress("glClearBufferData");
if (!ClearBufferSubData) ClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glClearBufferSubData");
if (!DispatchCompute) DispatchCompute = (PFNGLDISPATCHCOMPUTEPROC_MT)cmgr->getProcAddress("glDispatchCompute");
if (!DispatchComputeIndirect) DispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC_MT)cmgr->getProcAddress("glDispatchComputeIndirect");
if (!CopyImageSubData) CopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC_MT)cmgr->getProcAddress("glCopyImageSubData");
if (!FramebufferParameteri) FramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC_MT)cmgr->getProcAddress("glFramebufferParameteri");
if (!GetFramebufferParameteriv) GetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetFramebufferParameteriv");
if (!GetInternalformati64v) GetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC_MT)cmgr->getProcAddress("glGetInternalformati64v");
if (!InvalidateTexSubImage) InvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC_MT)cmgr->getProcAddress("glInvalidateTexSubImage");
if (!InvalidateTexImage) InvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC_MT)cmgr->getProcAddress("glInvalidateTexImage");
if (!InvalidateBufferSubData) InvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glInvalidateBufferSubData");
if (!InvalidateBufferData) InvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC_MT)cmgr->getProcAddress("glInvalidateBufferData");
if (!InvalidateFramebuffer) InvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glInvalidateFramebuffer");
if (!InvalidateSubFramebuffer) InvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glInvalidateSubFramebuffer");
if (!MultiDrawArraysIndirect) MultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirect");
if (!MultiDrawElementsIndirect) MultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirect");
if (!GetProgramInterfaceiv) GetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC_MT)cmgr->getProcAddress("glGetProgramInterfaceiv");
if (!GetProgramResourceIndex) GetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC_MT)cmgr->getProcAddress("glGetProgramResourceIndex");
if (!GetProgramResourceName) GetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC_MT)cmgr->getProcAddress("glGetProgramResourceName");
if (!GetProgramResourceiv) GetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC_MT)cmgr->getProcAddress("glGetProgramResourceiv");
if (!GetProgramResourceLocation) GetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC_MT)cmgr->getProcAddress("glGetProgramResourceLocation");
if (!GetProgramResourceLocationIndex) GetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC_MT)cmgr->getProcAddress("glGetProgramResourceLocationIndex");
if (!ShaderStorageBlockBinding) ShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC_MT)cmgr->getProcAddress("glShaderStorageBlockBinding");
if (!TexBufferRange) TexBufferRange = (PFNGLTEXBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTexBufferRange");
if (!TexStorage2DMultisample) TexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexStorage2DMultisample");
if (!TexStorage3DMultisample) TexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTexStorage3DMultisample");
if (!TextureView) TextureView = (PFNGLTEXTUREVIEWPROC_MT)cmgr->getProcAddress("glTextureView");
if (!BindVertexBuffer) BindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC_MT)cmgr->getProcAddress("glBindVertexBuffer");
if (!VertexAttribFormat) VertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribFormat");
if (!VertexAttribIFormat) VertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribIFormat");
if (!VertexAttribLFormat) VertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC_MT)cmgr->getProcAddress("glVertexAttribLFormat");
if (!VertexAttribBinding) VertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC_MT)cmgr->getProcAddress("glVertexAttribBinding");
if (!VertexBindingDivisor) VertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC_MT)cmgr->getProcAddress("glVertexBindingDivisor");
if (!DebugMessageControl) DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC_MT)cmgr->getProcAddress("glDebugMessageControl");
if (!DebugMessageControl) DebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC_MT)cmgr->getProcAddress("glDebugMessageControlARB");
if (!DebugMessageInsert) DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC_MT)cmgr->getProcAddress("glDebugMessageInsert");
if (!DebugMessageInsert) DebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC_MT)cmgr->getProcAddress("glDebugMessageInsertARB");
if (!DebugMessageCallback) DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC_MT)cmgr->getProcAddress("glDebugMessageCallback");
if (!DebugMessageCallback) DebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC_MT)cmgr->getProcAddress("glDebugMessageCallbackARB");
if (!GetDebugMessageLog) GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC_MT)cmgr->getProcAddress("glGetDebugMessageLog");
if (!GetDebugMessageLog) GetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC_MT)cmgr->getProcAddress("glGetDebugMessageLogARB");
if (!PushDebugGroup) PushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC_MT)cmgr->getProcAddress("glPushDebugGroup");
if (!PopDebugGroup) PopDebugGroup = (PFNGLPOPDEBUGGROUPPROC_MT)cmgr->getProcAddress("glPopDebugGroup");
if (!ObjectLabel) ObjectLabel = (PFNGLOBJECTLABELPROC_MT)cmgr->getProcAddress("glObjectLabel");
if (!GetObjectLabel) GetObjectLabel = (PFNGLGETOBJECTLABELPROC_MT)cmgr->getProcAddress("glGetObjectLabel");
if (!ObjectPtrLabel) ObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC_MT)cmgr->getProcAddress("glObjectPtrLabel");
if (!GetObjectPtrLabel) GetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC_MT)cmgr->getProcAddress("glGetObjectPtrLabel");
if (!BufferStorage) BufferStorage = (PFNGLBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glBufferStorage");
if (!ClearTexImage) ClearTexImage = (PFNGLCLEARTEXIMAGEPROC_MT)cmgr->getProcAddress("glClearTexImage");
if (!ClearTexSubImage) ClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC_MT)cmgr->getProcAddress("glClearTexSubImage");
if (!BindBuffersBase) BindBuffersBase = (PFNGLBINDBUFFERSBASEPROC_MT)cmgr->getProcAddress("glBindBuffersBase");
if (!BindBuffersRange) BindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC_MT)cmgr->getProcAddress("glBindBuffersRange");
if (!BindTextures) BindTextures = (PFNGLBINDTEXTURESPROC_MT)cmgr->getProcAddress("glBindTextures");
if (!BindSamplers) BindSamplers = (PFNGLBINDSAMPLERSPROC_MT)cmgr->getProcAddress("glBindSamplers");
if (!BindImageTextures) BindImageTextures = (PFNGLBINDIMAGETEXTURESPROC_MT)cmgr->getProcAddress("glBindImageTextures");
if (!BindVertexBuffers) BindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC_MT)cmgr->getProcAddress("glBindVertexBuffers");
if (!ClipControl) ClipControl = (PFNGLCLIPCONTROLPROC_MT)cmgr->getProcAddress("glClipControl");
if (!CreateTransformFeedbacks) CreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC_MT)cmgr->getProcAddress("glCreateTransformFeedbacks");
if (!TransformFeedbackBufferBase) TransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC_MT)cmgr->getProcAddress("glTransformFeedbackBufferBase");
if (!TransformFeedbackBufferRange) TransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTransformFeedbackBufferRange");
if (!GetTransformFeedbackiv) GetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC_MT)cmgr->getProcAddress("glGetTransformFeedbackiv");
if (!CreateBuffers) CreateBuffers = (PFNGLCREATEBUFFERSPROC_MT)cmgr->getProcAddress("glCreateBuffers");
if (!NamedBufferStorage) NamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glNamedBufferStorage");
if (!NamedBufferData) NamedBufferData = (PFNGLNAMEDBUFFERDATAPROC_MT)cmgr->getProcAddress("glNamedBufferData");
if (!NamedBufferSubData) NamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glNamedBufferSubData");
if (!CopyNamedBufferSubData) CopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glCopyNamedBufferSubData");
if (!ClearNamedBufferData) ClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC_MT)cmgr->getProcAddress("glClearNamedBufferData");
if (!ClearNamedBufferSubData) ClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glClearNamedBufferSubData");
if (!MapNamedBuffer) MapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC_MT)cmgr->getProcAddress("glMapNamedBuffer");
if (!MapNamedBufferRange) MapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glMapNamedBufferRange");
if (!UnmapNamedBuffer) UnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC_MT)cmgr->getProcAddress("glUnmapNamedBuffer");
if (!FlushMappedNamedBufferRange) FlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC_MT)cmgr->getProcAddress("glFlushMappedNamedBufferRange");
if (!GetNamedBufferParameteriv) GetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedBufferParameteriv");
if (!GetNamedBufferParameteri64v) GetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC_MT)cmgr->getProcAddress("glGetNamedBufferParameteri64v");
if (!GetNamedBufferPointerv) GetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC_MT)cmgr->getProcAddress("glGetNamedBufferPointerv");
if (!GetNamedBufferSubData) GetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glGetNamedBufferSubData");
if (!CreateFramebuffers) CreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC_MT)cmgr->getProcAddress("glCreateFramebuffers");
if (!NamedFramebufferRenderbuffer) NamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferRenderbuffer");
if (!NamedFramebufferParameteri) NamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC_MT)cmgr->getProcAddress("glNamedFramebufferParameteri");
if (!NamedFramebufferTexture) NamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC_MT)cmgr->getProcAddress("glNamedFramebufferTexture");
if (!NamedFramebufferTextureLayer) NamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC_MT)cmgr->getProcAddress("glNamedFramebufferTextureLayer");
if (!NamedFramebufferDrawBuffer) NamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferDrawBuffer");
if (!NamedFramebufferDrawBuffers) NamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC_MT)cmgr->getProcAddress("glNamedFramebufferDrawBuffers");
if (!NamedFramebufferReadBuffer) NamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC_MT)cmgr->getProcAddress("glNamedFramebufferReadBuffer");
if (!InvalidateNamedFramebufferData) InvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC_MT)cmgr->getProcAddress("glInvalidateNamedFramebufferData");
if (!InvalidateNamedFramebufferSubData) InvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC_MT)cmgr->getProcAddress("glInvalidateNamedFramebufferSubData");
if (!ClearNamedFramebufferiv) ClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferiv");
if (!ClearNamedFramebufferuiv) ClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferuiv");
if (!ClearNamedFramebufferfv) ClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferfv");
if (!ClearNamedFramebufferfi) ClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC_MT)cmgr->getProcAddress("glClearNamedFramebufferfi");
if (!BlitNamedFramebuffer) BlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC_MT)cmgr->getProcAddress("glBlitNamedFramebuffer");
if (!CheckNamedFramebufferStatus) CheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC_MT)cmgr->getProcAddress("glCheckNamedFramebufferStatus");
if (!GetNamedFramebufferParameteriv) GetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedFramebufferParameteriv");
if (!GetNamedFramebufferAttachmentParameteriv) GetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedFramebufferAttachmentParameteriv");
if (!CreateRenderbuffers) CreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC_MT)cmgr->getProcAddress("glCreateRenderbuffers");
if (!NamedRenderbufferStorage) NamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC_MT)cmgr->getProcAddress("glNamedRenderbufferStorage");
if (!NamedRenderbufferStorageMultisample) NamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC_MT)cmgr->getProcAddress("glNamedRenderbufferStorageMultisample");
if (!GetNamedRenderbufferParameteriv) GetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetNamedRenderbufferParameteriv");
if (!CreateTextures) CreateTextures = (PFNGLCREATETEXTURESPROC_MT)cmgr->getProcAddress("glCreateTextures");
if (!TextureBuffer) TextureBuffer = (PFNGLTEXTUREBUFFERPROC_MT)cmgr->getProcAddress("glTextureBuffer");
if (!TextureBufferRange) TextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC_MT)cmgr->getProcAddress("glTextureBufferRange");
if (!TextureStorage1D) TextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC_MT)cmgr->getProcAddress("glTextureStorage1D");
if (!TextureStorage2D) TextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC_MT)cmgr->getProcAddress("glTextureStorage2D");
if (!TextureStorage3D) TextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC_MT)cmgr->getProcAddress("glTextureStorage3D");
if (!TextureStorage2DMultisample) TextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTextureStorage2DMultisample");
if (!TextureStorage3DMultisample) TextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC_MT)cmgr->getProcAddress("glTextureStorage3DMultisample");
if (!TextureSubImage1D) TextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glTextureSubImage1D");
if (!TextureSubImage2D) TextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glTextureSubImage2D");
if (!TextureSubImage3D) TextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glTextureSubImage3D");
if (!CompressedTextureSubImage1D) CompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage1D");
if (!CompressedTextureSubImage2D) CompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage2D");
if (!CompressedTextureSubImage3D) CompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCompressedTextureSubImage3D");
if (!CopyTextureSubImage1D) CopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage1D");
if (!CopyTextureSubImage2D) CopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage2D");
if (!CopyTextureSubImage3D) CopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC_MT)cmgr->getProcAddress("glCopyTextureSubImage3D");
if (!TextureParameterf) TextureParameterf = (PFNGLTEXTUREPARAMETERFPROC_MT)cmgr->getProcAddress("glTextureParameterf");
if (!TextureParameterfv) TextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC_MT)cmgr->getProcAddress("glTextureParameterfv");
if (!TextureParameteri) TextureParameteri = (PFNGLTEXTUREPARAMETERIPROC_MT)cmgr->getProcAddress("glTextureParameteri");
if (!TextureParameterIiv) TextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC_MT)cmgr->getProcAddress("glTextureParameterIiv");
if (!TextureParameterIuiv) TextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glTextureParameterIuiv");
if (!TextureParameteriv) TextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC_MT)cmgr->getProcAddress("glTextureParameteriv");
if (!GenerateTextureMipmap) GenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC_MT)cmgr->getProcAddress("glGenerateTextureMipmap");
if (!BindTextureUnit) BindTextureUnit = (PFNGLBINDTEXTUREUNITPROC_MT)cmgr->getProcAddress("glBindTextureUnit");
if (!GetTextureImage) GetTextureImage = (PFNGLGETTEXTUREIMAGEPROC_MT)cmgr->getProcAddress("glGetTextureImage");
if (!GetCompressedTextureImage) GetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTextureImage");
if (!GetTextureLevelParameterfv) GetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTextureLevelParameterfv");
if (!GetTextureLevelParameteriv) GetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTextureLevelParameteriv");
if (!GetTextureParameterfv) GetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC_MT)cmgr->getProcAddress("glGetTextureParameterfv");
if (!GetTextureParameterIiv) GetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC_MT)cmgr->getProcAddress("glGetTextureParameterIiv");
if (!GetTextureParameterIuiv) GetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC_MT)cmgr->getProcAddress("glGetTextureParameterIuiv");
if (!GetTextureParameteriv) GetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC_MT)cmgr->getProcAddress("glGetTextureParameteriv");
if (!CreateVertexArrays) CreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC_MT)cmgr->getProcAddress("glCreateVertexArrays");
if (!DisableVertexArrayAttrib) DisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC_MT)cmgr->getProcAddress("glDisableVertexArrayAttrib");
if (!EnableVertexArrayAttrib) EnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC_MT)cmgr->getProcAddress("glEnableVertexArrayAttrib");
if (!VertexArrayElementBuffer) VertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC_MT)cmgr->getProcAddress("glVertexArrayElementBuffer");
if (!VertexArrayVertexBuffer) VertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC_MT)cmgr->getProcAddress("glVertexArrayVertexBuffer");
if (!VertexArrayVertexBuffers) VertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC_MT)cmgr->getProcAddress("glVertexArrayVertexBuffers");
if (!VertexArrayAttribBinding) VertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC_MT)cmgr->getProcAddress("glVertexArrayAttribBinding");
if (!VertexArrayAttribFormat) VertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribFormat");
if (!VertexArrayAttribIFormat) VertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribIFormat");
if (!VertexArrayAttribLFormat) VertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC_MT)cmgr->getProcAddress("glVertexArrayAttribLFormat");
if (!VertexArrayBindingDivisor) VertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC_MT)cmgr->getProcAddress("glVertexArrayBindingDivisor");
if (!GetVertexArrayiv) GetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC_MT)cmgr->getProcAddress("glGetVertexArrayiv");
if (!GetVertexArrayIndexediv) GetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC_MT)cmgr->getProcAddress("glGetVertexArrayIndexediv");
if (!GetVertexArrayIndexed64iv) GetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC_MT)cmgr->getProcAddress("glGetVertexArrayIndexed64iv");
if (!CreateSamplers) CreateSamplers = (PFNGLCREATESAMPLERSPROC_MT)cmgr->getProcAddress("glCreateSamplers");
if (!CreateProgramPipelines) CreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC_MT)cmgr->getProcAddress("glCreateProgramPipelines");
if (!CreateQueries) CreateQueries = (PFNGLCREATEQUERIESPROC_MT)cmgr->getProcAddress("glCreateQueries");
if (!GetQueryBufferObjecti64v) GetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjecti64v");
if (!GetQueryBufferObjectiv) GetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectiv");
if (!GetQueryBufferObjectui64v) GetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectui64v");
if (!GetQueryBufferObjectuiv) GetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC_MT)cmgr->getProcAddress("glGetQueryBufferObjectuiv");
if (!MemoryBarrierByRegion) MemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC_MT)cmgr->getProcAddress("glMemoryBarrierByRegion");
if (!GetTextureSubImage) GetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC_MT)cmgr->getProcAddress("glGetTextureSubImage");
if (!GetCompressedTextureSubImage) GetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC_MT)cmgr->getProcAddress("glGetCompressedTextureSubImage");
if (!GetGraphicsResetStatus) GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC_MT)cmgr->getProcAddress("glGetGraphicsResetStatus");
if (!GetGraphicsResetStatus) GetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC_MT)cmgr->getProcAddress("glGetGraphicsResetStatusARB");
if (!GetnCompressedTexImage) GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnCompressedTexImage");
if (!GetnCompressedTexImage) GetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnCompressedTexImageARB");
if (!GetnTexImage) GetnTexImage = (PFNGLGETNTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnTexImage");
if (!GetnTexImage) GetnTexImage = (PFNGLGETNTEXIMAGEPROC_MT)cmgr->getProcAddress("glGetnTexImageARB");
if (!GetnUniformdv) GetnUniformdv = (PFNGLGETNUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetnUniformdv");
if (!GetnUniformdv) GetnUniformdv = (PFNGLGETNUNIFORMDVPROC_MT)cmgr->getProcAddress("glGetnUniformdvARB");
if (!GetnUniformfv) GetnUniformfv = (PFNGLGETNUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetnUniformfv");
if (!GetnUniformfv) GetnUniformfv = (PFNGLGETNUNIFORMFVPROC_MT)cmgr->getProcAddress("glGetnUniformfvARB");
if (!GetnUniformiv) GetnUniformiv = (PFNGLGETNUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetnUniformiv");
if (!GetnUniformiv) GetnUniformiv = (PFNGLGETNUNIFORMIVPROC_MT)cmgr->getProcAddress("glGetnUniformivARB");
if (!GetnUniformuiv) GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetnUniformuiv");
if (!GetnUniformuiv) GetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC_MT)cmgr->getProcAddress("glGetnUniformuivARB");
if (!ReadnPixels) ReadnPixels = (PFNGLREADNPIXELSPROC_MT)cmgr->getProcAddress("glReadnPixels");
if (!ReadnPixels) ReadnPixels = (PFNGLREADNPIXELSPROC_MT)cmgr->getProcAddress("glReadnPixelsARB");
if (!TextureBarrier) TextureBarrier = (PFNGLTEXTUREBARRIERPROC_MT)cmgr->getProcAddress("glTextureBarrier");
if (!SpecializeShader) SpecializeShader = (PFNGLSPECIALIZESHADERPROC_MT)cmgr->getProcAddress("glSpecializeShader");
if (!SpecializeShader) SpecializeShader = (PFNGLSPECIALIZESHADERPROC_MT)cmgr->getProcAddress("glSpecializeShaderARB");
if (!MultiDrawArraysIndirectCount) MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirectCount");
if (!MultiDrawArraysIndirectCount) MultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawArraysIndirectCountARB");
if (!MultiDrawElementsIndirectCount) MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirectCount");
if (!MultiDrawElementsIndirectCount) MultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC_MT)cmgr->getProcAddress("glMultiDrawElementsIndirectCountARB");
if (!PolygonOffsetClamp) PolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC_MT)cmgr->getProcAddress("glPolygonOffsetClamp");
if (!GenPerfMonitorsEX) GenPerfMonitorsEX = (PFNGLGENPERFMONITORSEXPROC_MT)cmgr->getProcAddress("glGenPerfMonitorsEX");
if (!PrimitiveBoundingBox) PrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC_MT)cmgr->getProcAddress("glPrimitiveBoundingBoxARB");
if (!GetTextureHandle) GetTextureHandle = (PFNGLGETTEXTUREHANDLEPROC_MT)cmgr->getProcAddress("glGetTextureHandleARB");
if (!GetTextureSamplerHandle) GetTextureSamplerHandle = (PFNGLGETTEXTURESAMPLERHANDLEPROC_MT)cmgr->getProcAddress("glGetTextureSamplerHandleARB");
if (!MakeTextureHandleResident) MakeTextureHandleResident = (PFNGLMAKETEXTUREHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glMakeTextureHandleResidentARB");
if (!MakeTextureHandleNonResident) MakeTextureHandleNonResident = (PFNGLMAKETEXTUREHANDLENONRESIDENTPROC_MT)cmgr->getProcAddress("glMakeTextureHandleNonResidentARB");
if (!GetImageHandle) GetImageHandle = (PFNGLGETIMAGEHANDLEPROC_MT)cmgr->getProcAddress("glGetImageHandleARB");
if (!MakeImageHandleResident) MakeImageHandleResident = (PFNGLMAKEIMAGEHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glMakeImageHandleResidentARB");
if (!MakeImageHandleNonResident) MakeImageHandleNonResident = (PFNGLMAKEIMAGEHANDLENONRESIDENTPROC_MT)cmgr->getProcAddress("glMakeImageHandleNonResidentARB");
if (!UniformHandleui64) UniformHandleui64 = (PFNGLUNIFORMHANDLEUI64PROC_MT)cmgr->getProcAddress("glUniformHandleui64ARB");
if (!UniformHandleui64v) UniformHandleui64v = (PFNGLUNIFORMHANDLEUI64VPROC_MT)cmgr->getProcAddress("glUniformHandleui64vARB");
if (!ProgramUniformHandleui64) ProgramUniformHandleui64 = (PFNGLPROGRAMUNIFORMHANDLEUI64PROC_MT)cmgr->getProcAddress("glProgramUniformHandleui64ARB");
if (!ProgramUniformHandleui64v) ProgramUniformHandleui64v = (PFNGLPROGRAMUNIFORMHANDLEUI64VPROC_MT)cmgr->getProcAddress("glProgramUniformHandleui64vARB");
if (!IsTextureHandleResident) IsTextureHandleResident = (PFNGLISTEXTUREHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glIsTextureHandleResidentARB");
if (!IsImageHandleResident) IsImageHandleResident = (PFNGLISIMAGEHANDLERESIDENTPROC_MT)cmgr->getProcAddress("glIsImageHandleResidentARB");
if (!VertexAttribL1ui64) VertexAttribL1ui64 = (PFNGLVERTEXATTRIBL1UI64PROC_MT)cmgr->getProcAddress("glVertexAttribL1ui64ARB");
if (!VertexAttribL1ui64v) VertexAttribL1ui64v = (PFNGLVERTEXATTRIBL1UI64VPROC_MT)cmgr->getProcAddress("glVertexAttribL1ui64vARB");
if (!GetVertexAttribLui64v) GetVertexAttribLui64v = (PFNGLGETVERTEXATTRIBLUI64VPROC_MT)cmgr->getProcAddress("glGetVertexAttribLui64vARB");
if (!CreateSyncFromCLevent) CreateSyncFromCLevent = (PFNGLCREATESYNCFROMCLEVENTPROC_MT)cmgr->getProcAddress("glCreateSyncFromCLeventARB");
if (!DispatchComputeGroupSize) DispatchComputeGroupSize = (PFNGLDISPATCHCOMPUTEGROUPSIZEPROC_MT)cmgr->getProcAddress("glDispatchComputeGroupSizeARB");
if (!FramebufferTextureFace) FramebufferTextureFace = (PFNGLFRAMEBUFFERTEXTUREFACEPROC_MT)cmgr->getProcAddress("glFramebufferTextureFaceARB");
if (!Uniform1i64) Uniform1i64 = (PFNGLUNIFORM1I64PROC_MT)cmgr->getProcAddress("glUniform1i64ARB");
if (!Uniform2i64) Uniform2i64 = (PFNGLUNIFORM2I64PROC_MT)cmgr->getProcAddress("glUniform2i64ARB");
if (!Uniform3i64) Uniform3i64 = (PFNGLUNIFORM3I64PROC_MT)cmgr->getProcAddress("glUniform3i64ARB");
if (!Uniform4i64) Uniform4i64 = (PFNGLUNIFORM4I64PROC_MT)cmgr->getProcAddress("glUniform4i64ARB");
if (!Uniform1i64v) Uniform1i64v = (PFNGLUNIFORM1I64VPROC_MT)cmgr->getProcAddress("glUniform1i64vARB");
if (!Uniform2i64v) Uniform2i64v = (PFNGLUNIFORM2I64VPROC_MT)cmgr->getProcAddress("glUniform2i64vARB");
if (!Uniform3i64v) Uniform3i64v = (PFNGLUNIFORM3I64VPROC_MT)cmgr->getProcAddress("glUniform3i64vARB");
if (!Uniform4i64v) Uniform4i64v = (PFNGLUNIFORM4I64VPROC_MT)cmgr->getProcAddress("glUniform4i64vARB");
if (!Uniform1ui64) Uniform1ui64 = (PFNGLUNIFORM1UI64PROC_MT)cmgr->getProcAddress("glUniform1ui64ARB");
if (!Uniform2ui64) Uniform2ui64 = (PFNGLUNIFORM2UI64PROC_MT)cmgr->getProcAddress("glUniform2ui64ARB");
if (!Uniform3ui64) Uniform3ui64 = (PFNGLUNIFORM3UI64PROC_MT)cmgr->getProcAddress("glUniform3ui64ARB");
if (!Uniform4ui64) Uniform4ui64 = (PFNGLUNIFORM4UI64PROC_MT)cmgr->getProcAddress("glUniform4ui64ARB");
if (!Uniform1ui64v) Uniform1ui64v = (PFNGLUNIFORM1UI64VPROC_MT)cmgr->getProcAddress("glUniform1ui64vARB");
if (!Uniform2ui64v) Uniform2ui64v = (PFNGLUNIFORM2UI64VPROC_MT)cmgr->getProcAddress("glUniform2ui64vARB");
if (!Uniform3ui64v) Uniform3ui64v = (PFNGLUNIFORM3UI64VPROC_MT)cmgr->getProcAddress("glUniform3ui64vARB");
if (!Uniform4ui64v) Uniform4ui64v = (PFNGLUNIFORM4UI64VPROC_MT)cmgr->getProcAddress("glUniform4ui64vARB");
if (!GetUniformi64v) GetUniformi64v = (PFNGLGETUNIFORMI64VPROC_MT)cmgr->getProcAddress("glGetUniformi64vARB");
if (!GetUniformui64v) GetUniformui64v = (PFNGLGETUNIFORMUI64VPROC_MT)cmgr->getProcAddress("glGetUniformui64vARB");
if (!GetnUniformi64v) GetnUniformi64v = (PFNGLGETNUNIFORMI64VPROC_MT)cmgr->getProcAddress("glGetnUniformi64vARB");
if (!GetnUniformui64v) GetnUniformui64v = (PFNGLGETNUNIFORMUI64VPROC_MT)cmgr->getProcAddress("glGetnUniformui64vARB");
if (!ProgramUniform1i64) ProgramUniform1i64 = (PFNGLPROGRAMUNIFORM1I64PROC_MT)cmgr->getProcAddress("glProgramUniform1i64ARB");
if (!ProgramUniform2i64) ProgramUniform2i64 = (PFNGLPROGRAMUNIFORM2I64PROC_MT)cmgr->getProcAddress("glProgramUniform2i64ARB");
if (!ProgramUniform3i64) ProgramUniform3i64 = (PFNGLPROGRAMUNIFORM3I64PROC_MT)cmgr->getProcAddress("glProgramUniform3i64ARB");
if (!ProgramUniform4i64) ProgramUniform4i64 = (PFNGLPROGRAMUNIFORM4I64PROC_MT)cmgr->getProcAddress("glProgramUniform4i64ARB");
if (!ProgramUniform1i64v) ProgramUniform1i64v = (PFNGLPROGRAMUNIFORM1I64VPROC_MT)cmgr->getProcAddress("glProgramUniform1i64vARB");
if (!ProgramUniform2i64v) ProgramUniform2i64v = (PFNGLPROGRAMUNIFORM2I64VPROC_MT)cmgr->getProcAddress("glProgramUniform2i64vARB");
if (!ProgramUniform3i64v) ProgramUniform3i64v = (PFNGLPROGRAMUNIFORM3I64VPROC_MT)cmgr->getProcAddress("glProgramUniform3i64vARB");
if (!ProgramUniform4i64v) ProgramUniform4i64v = (PFNGLPROGRAMUNIFORM4I64VPROC_MT)cmgr->getProcAddress("glProgramUniform4i64vARB");
if (!ProgramUniform1ui64) ProgramUniform1ui64 = (PFNGLPROGRAMUNIFORM1UI64PROC_MT)cmgr->getProcAddress("glProgramUniform1ui64ARB");
if (!ProgramUniform2ui64) ProgramUniform2ui64 = (PFNGLPROGRAMUNIFORM2UI64PROC_MT)cmgr->getProcAddress("glProgramUniform2ui64ARB");
if (!ProgramUniform3ui64) ProgramUniform3ui64 = (PFNGLPROGRAMUNIFORM3UI64PROC_MT)cmgr->getProcAddress("glProgramUniform3ui64ARB");
if (!ProgramUniform4ui64) ProgramUniform4ui64 = (PFNGLPROGRAMUNIFORM4UI64PROC_MT)cmgr->getProcAddress("glProgramUniform4ui64ARB");
if (!ProgramUniform1ui64v) ProgramUniform1ui64v = (PFNGLPROGRAMUNIFORM1UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform1ui64vARB");
if (!ProgramUniform2ui64v) ProgramUniform2ui64v = (PFNGLPROGRAMUNIFORM2UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform2ui64vARB");
if (!ProgramUniform3ui64v) ProgramUniform3ui64v = (PFNGLPROGRAMUNIFORM3UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform3ui64vARB");
if (!ProgramUniform4ui64v) ProgramUniform4ui64v = (PFNGLPROGRAMUNIFORM4UI64VPROC_MT)cmgr->getProcAddress("glProgramUniform4ui64vARB");
if (!MaxShaderCompilerThreads) MaxShaderCompilerThreads = (PFNGLMAXSHADERCOMPILERTHREADSPROC_MT)cmgr->getProcAddress("glMaxShaderCompilerThreadsARB");
if (!MaxShaderCompilerThreads) MaxShaderCompilerThreads = (PFNGLMAXSHADERCOMPILERTHREADSPROC_MT)cmgr->getProcAddress("glMaxShaderCompilerThreadsKHR");
if (!FramebufferSampleLocationsfv) FramebufferSampleLocationsfv = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVPROC_MT)cmgr->getProcAddress("glFramebufferSampleLocationsfvARB");
if (!NamedFramebufferSampleLocationsfv) NamedFramebufferSampleLocationsfv = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVPROC_MT)cmgr->getProcAddress("glNamedFramebufferSampleLocationsfvARB");
if (!EvaluateDepthValues) EvaluateDepthValues = (PFNGLEVALUATEDEPTHVALUESPROC_MT)cmgr->getProcAddress("glEvaluateDepthValuesARB");
if (!NamedString) NamedString = (PFNGLNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glNamedStringARB");
if (!DeleteNamedString) DeleteNamedString = (PFNGLDELETENAMEDSTRINGPROC_MT)cmgr->getProcAddress("glDeleteNamedStringARB");
if (!CompileShaderInclude) CompileShaderInclude = (PFNGLCOMPILESHADERINCLUDEPROC_MT)cmgr->getProcAddress("glCompileShaderIncludeARB");
if (!IsNamedString) IsNamedString = (PFNGLISNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glIsNamedStringARB");
if (!GetNamedString) GetNamedString = (PFNGLGETNAMEDSTRINGPROC_MT)cmgr->getProcAddress("glGetNamedStringARB");
if (!GetNamedStringiv) GetNamedStringiv = (PFNGLGETNAMEDSTRINGIVPROC_MT)cmgr->getProcAddress("glGetNamedStringivARB");
if (!BufferPageCommitment) BufferPageCommitment = (PFNGLBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glBufferPageCommitmentARB");
if (!NamedBufferPageCommitment) NamedBufferPageCommitment = (PFNGLNAMEDBUFFERPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glNamedBufferPageCommitmentARB");
if (!TexPageCommitment) TexPageCommitment = (PFNGLTEXPAGECOMMITMENTPROC_MT)cmgr->getProcAddress("glTexPageCommitmentARB");
// get the extension string, chop it up
std::string ext_string = std::string((char*)GetString(EXTENSIONS));
std::stringstream ext_ss(ext_string);
std::string tmp;
while (std::getline(ext_ss, tmp, ' '))
extensions.emplace(tmp);
}