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Drop createImagesFromFile in favor of createImageFromFile
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@ -959,28 +959,6 @@ namespace video
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\return The current texture creation flag enabled mode. */
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virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const =0;
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//! Creates a software images from a file.
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/** No hardware texture will be created for those images. This
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method is useful for example if you want to read a heightmap
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for a terrain renderer.
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\param filename Name of the file from which the images are created.
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\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
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\return The array of created images.
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If you no longer need those images, you should call IImage::drop() on each of them.
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See IReferenceCounted::drop() for more information. */
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virtual core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) = 0;
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//! Creates a software images from a file.
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/** No hardware texture will be created for those images. This
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method is useful for example if you want to read a heightmap
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for a terrain renderer.
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\param file File from which the image is created.
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\param type Pointer to E_TEXTURE_TYPE where a recommended type of the texture will be stored.
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\return The array of created images.
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If you no longer need those images, you should call IImage::drop() on each of them.
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See IReferenceCounted::drop() for more information. */
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virtual core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) = 0;
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//! Creates a software image from a file.
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/** No hardware texture will be created for this image. This
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method is useful for example if you want to read a heightmap
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@ -990,15 +968,7 @@ namespace video
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\return The created image.
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If you no longer need the image, you should call IImage::drop().
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See IReferenceCounted::drop() for more information. */
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IImage* createImageFromFile(const io::path& filename)
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{
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core::array<IImage*> imageArray = createImagesFromFile(filename);
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for (u32 i = 1; i < imageArray.size(); ++i)
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imageArray[i]->drop();
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return (imageArray.size() > 0) ? imageArray[0] : 0;
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}
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virtual IImage* createImageFromFile(const io::path& filename) = 0;
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//! Creates a software image from a file.
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/** No hardware texture will be created for this image. This
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@ -1008,15 +978,7 @@ namespace video
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\return The created image.
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If you no longer need the image, you should call IImage::drop().
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See IReferenceCounted::drop() for more information. */
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IImage* createImageFromFile(io::IReadFile* file)
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{
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core::array<IImage*> imageArray = createImagesFromFile(file);
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for (u32 i = 1; i < imageArray.size(); ++i)
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imageArray[i]->drop();
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return (imageArray.size() > 0) ? imageArray[0] : 0;
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}
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virtual IImage* createImageFromFile(io::IReadFile* file) = 0;
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//! Writes the provided image to a file.
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/** Requires that there is a suitable image writer registered
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@ -553,39 +553,21 @@ ITexture* CNullDriver::getTexture(io::IReadFile* file)
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//! opens the file and loads it into the surface
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video::ITexture* CNullDriver::loadTextureFromFile(io::IReadFile* file, const io::path& hashName )
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{
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ITexture* texture = 0;
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ITexture *texture = nullptr;
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E_TEXTURE_TYPE type = ETT_2D;
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core::array<IImage*> imageArray = createImagesFromFile(file, &type);
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if (checkImage(imageArray))
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{
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switch (type)
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{
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case ETT_2D:
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texture = createDeviceDependentTexture(hashName.size() ? hashName : file->getFileName(), imageArray[0]);
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break;
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case ETT_CUBEMAP:
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if (imageArray.size() >= 6 && imageArray[0] && imageArray[1] && imageArray[2] && imageArray[3] && imageArray[4] && imageArray[5])
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{
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texture = createDeviceDependentTextureCubemap(hashName.size() ? hashName : file->getFileName(), imageArray);
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}
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break;
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default:
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_IRR_DEBUG_BREAK_IF(true);
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break;
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}
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IImage *image = createImageFromFile(file);
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if (!image)
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return nullptr;
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core::array<IImage*> imageArray;
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imageArray.push_back(image);
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if (checkImage(imageArray)) {
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texture = createDeviceDependentTexture(hashName.size() ? hashName : file->getFileName(), image);
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if (texture)
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os::Printer::log("Loaded texture", file->getFileName(), ELL_DEBUG);
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}
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for (u32 i = 0; i < imageArray.size(); ++i)
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{
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if (imageArray[i])
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imageArray[i]->drop();
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}
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image->drop();
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return texture;
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}
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@ -1168,36 +1150,26 @@ bool CNullDriver::getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const
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return (TextureCreationFlags & flag)!=0;
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}
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core::array<IImage*> CNullDriver::createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type)
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IImage *CNullDriver::createImageFromFile(const io::path& filename)
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{
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// TO-DO -> use 'move' feature from C++11 standard.
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if (!filename.size())
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return nullptr;
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core::array<IImage*> imageArray;
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if (filename.size() > 0)
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{
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io::IReadFile* file = FileSystem->createAndOpenFile(filename);
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if (file)
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{
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imageArray = createImagesFromFile(file, type);
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file->drop();
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}
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else
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os::Printer::log("Could not open file of image", filename, ELL_WARNING);
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io::IReadFile* file = FileSystem->createAndOpenFile(filename);
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if (!file) {
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os::Printer::log("Could not open file of image", filename, ELL_WARNING);
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return nullptr;
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}
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return imageArray;
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IImage *image = createImageFromFile(file);
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file->drop();
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return image;
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}
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core::array<IImage*> CNullDriver::createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type)
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IImage *CNullDriver::createImageFromFile(io::IReadFile* file)
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{
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// TO-DO -> use 'move' feature from C++11 standard.
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core::array<IImage*> imageArray;
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if (!file)
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return imageArray;
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return nullptr;
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// try to load file based on file extension
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for (int i = SurfaceLoader.size() - 1; i >= 0; --i) {
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@ -1205,10 +1177,8 @@ core::array<IImage*> CNullDriver::createImagesFromFile(io::IReadFile* file, E_TE
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continue;
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file->seek(0); // reset file position which might have changed due to previous loadImage calls
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if (IImage *image = SurfaceLoader[i]->loadImage(file)) {
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imageArray.push_back(image);
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return imageArray;
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}
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if (IImage *image = SurfaceLoader[i]->loadImage(file))
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return image;
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}
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// try to load file based on what is in it
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@ -1220,13 +1190,11 @@ core::array<IImage*> CNullDriver::createImagesFromFile(io::IReadFile* file, E_TE
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continue;
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file->seek(0);
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if (IImage *image = SurfaceLoader[i]->loadImage(file)) {
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imageArray.push_back(image);
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return imageArray;
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}
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if (IImage *image = SurfaceLoader[i]->loadImage(file))
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return image;
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}
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return imageArray;
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return nullptr;
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}
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@ -314,9 +314,9 @@ namespace video
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//! Returns if a texture creation flag is enabled or disabled.
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bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const override;
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core::array<IImage*> createImagesFromFile(const io::path& filename, E_TEXTURE_TYPE* type = 0) override;
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IImage *createImageFromFile(const io::path& filename) override;
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core::array<IImage*> createImagesFromFile(io::IReadFile* file, E_TEXTURE_TYPE* type = 0) override;
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IImage *createImageFromFile(io::IReadFile* file) override;
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//! Creates a software image from a byte array.
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/** \param useForeignMemory: If true, the image will use the data pointer
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