Merging r6364 through r6379 from trunk to ogl-es branch

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6380 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien
2022-05-04 21:38:12 +00:00
parent 993f990036
commit 67a488fc5c
227 changed files with 19006 additions and 5574 deletions

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@ -291,6 +291,7 @@ int main()
// disable mouse cursor
device->getCursorControl()->setVisible(false);
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@ -236,6 +236,12 @@ int main()
vsFileName = mediaPath + "opengl.vsh";
}
break;
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View File

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View File

@ -212,6 +212,8 @@ int main()
// disable mouse cursor
device->getCursorControl()->setVisible(false);
switchToMayaCamera(device);
/*
Because we want the whole scene to look a little bit scarier, we add
some fog to it. This is done by a call to IVideoDriver::setFog(). There

View File

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GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
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MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Release;
};
@ -248,6 +209,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -291,6 +253,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;

View File

@ -1,6 +1,6 @@
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LastUpgradeVersion = "0830"
LastUpgradeVersion = "1240"
version = "1.3">
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parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:MaterialViewer.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@ -61,8 +59,6 @@
ReferencedContainer = "container:MaterialViewer.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"

View File

@ -0,0 +1,234 @@
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<PropertyGroup Label="Globals">
<ProjectName>22.MaterialViewer</ProjectName>
<ProjectGuid>{4E6C2F8D-BA92-4C5B-96FD-72D4FE8BD7FA}</ProjectGuid>
<RootNamespace>MaterialViewer</RootNamespace>
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View File

@ -450,6 +450,12 @@ void CMaterialControl::init(IrrlichtDevice * device, const core::position2d<s32>
TypicalColorsControl = new CTypicalColorsControl(guiEnv, core::position2d<s32>(pos.X, top), true, guiEnv->getRootGUIElement());
top += 300;
guiEnv->addStaticText(L"Shininess", core::rect<s32>(pos.X, top, pos.X + 150, top + 15), true, false, 0, -1, true);
top += 15;
ShininessControl = guiEnv->addScrollBar(true, core::rect<s32>(pos.X, top, pos.X + 150, top + 15));
ShininessControl->setMax(10000);
top += 20;
// Controls for selecting the material textures
guiEnv->addStaticText(L"Textures", core::rect<s32>(pos.X, top, pos.X+150, top+15), true, false, 0, -1, true);
top += 15;
@ -475,6 +481,9 @@ void CMaterialControl::setMaterial(const irr::video::SMaterial & material)
TypicalColorsControl->setColorsToMaterialColors(material);
for (irr::u32 i=0; i<TextureControls.size(); ++i)
TextureControls[i]->setDirty();
if (ShininessControl)
ShininessControl->setPos((int)(material.Shininess*100.f));
}
void CMaterialControl::update(scene::IMeshSceneNode* sceneNode, scene::IMeshSceneNode* sceneNode2T, scene::IMeshSceneNode* sceneNodeTangents)
@ -558,6 +567,7 @@ void CMaterialControl::updateMaterial(video::SMaterial & material)
material.TextureLayer[i].Texture = Driver->findTexture( io::path(TextureControls[i]->getSelectedTextureName()) );
}
}
material.Shininess = ShininessControl->getPos() * 0.01f;
}
/*
@ -765,6 +775,7 @@ bool CApp::init(int argc, char *argv[])
ComboMeshType->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ComboMeshType->addItem(L"cube");
ComboMeshType->addItem(L"sphere");
ComboMeshType->addItem(L"sphere highres");
ControlVertexColors = new CColorControl( guiEnv, core::position2d<s32>(440, controlsTop+30), L"Vertex colors", guiEnv->getRootGUIElement());
ControlVertexColors->setAlignment(irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_LOWERRIGHT, irr::gui::EGUIA_UPPERLEFT, irr::gui::EGUIA_UPPERLEFT);
ControlVertexColors->setColor(irr::video::SColor(255,255,255,255));
@ -817,8 +828,8 @@ bool CApp::update()
GlobalAmbient->resetDirty();
}
const float zoomSpeed = 10.f * deltaTime;
const float rotationSpeed = 100.f * deltaTime;
const float zoomSpeed = (KeysPressed[KEY_LSHIFT] ? 40.f : 10.f) * deltaTime;
const float rotationSpeed = (KeysPressed[KEY_LSHIFT] ? 20.f : 100.f) * deltaTime;
// Let the user move the light around
irr::gui::IGUIElement* focus=guiEnv->getFocus(); // some checks to prevent interfering with UI input
@ -843,7 +854,7 @@ bool CApp::update()
}
// Let the user move the camera around
if (MousePressed)
if (MousePressed && !focus)
{
gui::ICursorControl* cursorControl = Device->getCursorControl();
const core::position2d<s32>& mousePos = cursorControl->getPosition ();
@ -1051,13 +1062,13 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
// add the nodes which are used to show the materials
const irr::f32 size = 35.f;
if ( nodeType == ENT_CUBE)
if ( nodeType == ENT_CUBE )
{
SceneNode = smgr->addCubeSceneNode (size, 0, -1,
core::vector3df(0, 0, 0),
core::vector3df(0.f, 45.f, 0.f),
core::vector3df(1.0f, 1.0f, 1.0f),
scene::ECMT_1BUF_24VTX_NP);
scene::ECMT_1BUF_24VTX_NP);
// avoid wrong colored lines at cube-borders (uv's go from 0-1 currently, which does not work well with interpolation)
for ( u32 i=0; i < irr::video::MATERIAL_MAX_TEXTURES_USED; ++i)
{
@ -1067,8 +1078,14 @@ void CApp::setActiveMeshNodeType(ENodeType nodeType)
}
else
{
SceneNode = smgr->addSphereSceneNode(size*0.5f);
SceneNode = smgr->addSphereSceneNode(size * 0.5f, nodeType == ENT_SPHERE_HIGHRES ? 128 : 16);
}
// off center to test shader
//SceneNode->setPosition(core::vector3df(20.f, -4.f, 10.f));
//SceneNode->setScale(core::vector3df(1.f, 0.2f, 1.5f));
//SceneNode->setRotation(core::vector3df(0.f, 30.f, -10.f));
//defaultMaterial.NormalizeNormals = true;
SceneNode->getMaterial(0) = defaultMaterial;
// SceneNode->setDebugDataVisible(scene::EDS_NORMALS); // showing normals can sometimes be useful to understand what's going on

View File

@ -146,6 +146,7 @@ public:
CMaterialControl()
: Initialized(false), Driver(0)
, TypicalColorsControl(0), ButtonLighting(0), InfoLighting(0), ComboMaterial(0)
, ShininessControl(0)
{}
// Destructor
@ -183,6 +184,8 @@ protected:
irr::gui::IGUIStaticText* InfoLighting;
irr::gui::IGUIComboBox * ComboMaterial;
irr::core::array<CTextureControl*> TextureControls;
irr::gui::IGUIScrollBar* ShininessControl;
};
/*
@ -302,7 +305,8 @@ protected:
enum ENodeType
{
ENT_CUBE,
ENT_SPHERE
ENT_SPHERE,
ENT_SPHERE_HIGHRES,
};
void setActiveMeshNodeType(ENodeType nodeType);

View File

@ -103,7 +103,7 @@
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@ -115,6 +115,7 @@
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@ -154,28 +155,8 @@
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@ -183,27 +164,7 @@
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@ -248,6 +209,7 @@
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ONLY_ACTIVE_ARCH = YES;
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@ -291,6 +253,7 @@
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LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;

View File

@ -1,6 +1,6 @@
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@ -27,8 +27,6 @@
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BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
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<LaunchAction
buildConfiguration = "Debug"
@ -61,8 +59,6 @@
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</BuildableReference>
</BuildableProductRunnable>
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<ProfileAction
buildConfiguration = "Release"

View File

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View File

@ -356,6 +356,7 @@ int main(int argc, char* argv[])
// Add the mesh to the scene graph
IMeshSceneNode* meshnode = smgr -> addMeshSceneNode(mesh.Mesh);
meshnode->setMaterialFlag(video::EMF_BACK_FACE_CULLING, false);
meshnode->getMaterial(0).Shininess = 80.f;
// light is just for nice effects
ILightSceneNode *node = smgr->addLightSceneNode(0, vector3df(0,100,0),
@ -378,6 +379,7 @@ int main(int argc, char* argv[])
camera->setTarget(vector3df(200.f, -80.f, 150.f));
camera->setFarValue(20000.0f);
}
switchToMayaCamera(device);
/*
Just a usual render loop with event handling. The custom mesh is

View File

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@ -17,11 +17,10 @@ written in HLSL and GLSL.
We include all headers and define necessary variables as we have done before.
*/
#include <irrlicht.h>
#include "driverChoice.h"
#include "exampleHelper.h"
#include <irrlicht.h>
using namespace irr;
#ifdef _MSC_VER
@ -218,6 +217,7 @@ int main()
break;
case video::EDT_OPENGL:
case video::EDT_BURNINGSVIDEO:
psFileName = mediaPath + "pp_opengl.frag";
vsFileName = mediaPath + "pp_opengl.vert";
break;

View File

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@ -1,6 +1,6 @@
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{FBE4BE88-FC64-4F51-8A43-B7883BA1195B}.Static lib - Debug|x64.Build.0 = Debug|x64
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{FBE4BE88-FC64-4F51-8A43-B7883BA1195B}.Static lib - Release|Win32.Build.0 = Release|Win32
{FBE4BE88-FC64-4F51-8A43-B7883BA1195B}.Static lib - Release|x64.ActiveCfg = Release|x64
{FBE4BE88-FC64-4F51-8A43-B7883BA1195B}.Static lib - Release|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|x64.ActiveCfg = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Debug|x64.Build.0 = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.ActiveCfg = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|Win32.Build.0 = Release|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.ActiveCfg = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Release|x64.Build.0 = Release|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|Win32.Build.0 = Debug|Win32
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|x64.ActiveCfg = Debug|x64
{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.SDL-Debug|x64.Build.0 = Debug|x64
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{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|Win32.Build.0 = Debug|Win32
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{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Debug|x64.Build.0 = Debug|x64
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{E72B637E-4AA6-46F3-885F-AC67B4B470ED}.Static lib - Release|Win32.Build.0 = Release|Win32
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Debug|Win32.ActiveCfg = Debug|Win32
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Release|Win32.Build.0 = Release|Win32
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|Win32.ActiveCfg = Debug|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.SDL-Debug|Win32.Build.0 = Debug|Win32
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{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Debug|x64.Build.0 = Debug|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|Win32.ActiveCfg = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|Win32.Build.0 = Release|Win32
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|x64.ActiveCfg = Release|x64
{6F076455-D955-45D4-9C68-4AD4E45F2D47}.Static lib - Release|x64.Build.0 = Release|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.ActiveCfg = Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|Win32.Build.0 = Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Debug|x64.Build.0 = Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.ActiveCfg = Release|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|Win32.Build.0 = SDL-Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.SDL-Debug|x64.Build.0 = SDL-Debug|x64
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.ActiveCfg = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|Win32.Build.0 = Static lib - Debug|Win32
{E08E042A-6C45-411B-92BE-3CC31331019F}.Static lib - Debug|x64.ActiveCfg = Static lib - Debug|x64
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EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {2722D524-E069-40BF-B51A-2BD81342E7D7}
EndGlobalSection
EndGlobal

View File

@ -27,11 +27,7 @@ CMainMenu::CMainMenu()
bool CMainMenu::run()
{
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
if (!IrrlichtDevice::isDriverSupported(video::EDT_OPENGL))
driverType = video::EDT_BURNINGSVIDEO;
MenuDevice = createDevice(driverType,
MenuDevice = createDevice(video::EDT_BURNINGSVIDEO,
core::dimension2d<u32>(512, 384), 16, false, false, false, this);
const io::path mediaPath = getExampleMediaPath();
@ -72,14 +68,17 @@ bool CMainMenu::run()
// add list box
gui::IGUIListBox* box = guienv->addListBox(core::rect<int>(10,10,220,120), optTab, 1);
for (u32 i=1; i<video::EDT_COUNT; ++i)
box->addItem(L"OpenGL 1.5");
box->addItem(L"Direct3D 9.0c");
box->addItem(L"Burning's Video 0.54");
box->addItem(L"Irrlicht Software Renderer 1.0");
switch (driverType )
{
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i)))
{
box->addItem(core::stringw(video::DRIVER_TYPE_NAMES[i]).c_str());
if ( driverType == video::E_DRIVER_TYPE(i) )
selected = box->getItemCount()-1;
}
case video::EDT_OPENGL: selected = 0; break;
case video::EDT_DIRECT3D9: selected = 1; break;
case video::EDT_BURNINGSVIDEO: selected = 2; break;
case video::EDT_SOFTWARE: selected = 3; break;
default: break;
}
box->setSelected(selected);
@ -261,17 +260,12 @@ bool CMainMenu::run()
MenuDevice->drop();
for (u32 i=1; i<video::EDT_COUNT; ++i)
switch(selected)
{
if (IrrlichtDevice::isDriverSupported(video::E_DRIVER_TYPE(i)))
{
if (!selected)
{
driverType=video::E_DRIVER_TYPE(i);
break;
}
--selected;
}
case 0: driverType = video::EDT_OPENGL; break;
case 1: driverType = video::EDT_DIRECT3D9; break;
case 2: driverType = video::EDT_BURNINGSVIDEO; break;
case 3: driverType = video::EDT_SOFTWARE; break;
}
return start;

View File

@ -113,7 +113,7 @@
5E34C6D91B7F4A0C00F212E8 /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0830;
LastUpgradeCheck = 0710;
TargetAttributes = {
5E34CC501B7F8E6E00F212E8 = {
CreatedOnToolsVersion = 6.1;
@ -125,6 +125,7 @@
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
English,
en,
Base,
);
@ -166,28 +167,8 @@
5E34C6DD1B7F4A0C00F212E8 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
ENABLE_TESTABILITY = YES;
GCC_C_LANGUAGE_STANDARD = c11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.7;
ONLY_ACTIVE_ARCH = YES;
};
name = Debug;
@ -195,27 +176,7 @@
5E34C6DE1B7F4A0C00F212E8 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
CLANG_CXX_LANGUAGE_STANDARD = "c++0x";
CLANG_CXX_LIBRARY = "libc++";
CLANG_WARN_BOOL_CONVERSION = YES;
CLANG_WARN_CONSTANT_CONVERSION = YES;
CLANG_WARN_EMPTY_BODY = YES;
CLANG_WARN_ENUM_CONVERSION = YES;
CLANG_WARN_INFINITE_RECURSION = YES;
CLANG_WARN_INT_CONVERSION = YES;
CLANG_WARN_SUSPICIOUS_MOVE = YES;
CLANG_WARN_UNREACHABLE_CODE = YES;
CLANG_WARN__DUPLICATE_METHOD_MATCH = YES;
ENABLE_STRICT_OBJC_MSGSEND = YES;
GCC_C_LANGUAGE_STANDARD = c11;
GCC_NO_COMMON_BLOCKS = YES;
GCC_WARN_64_TO_32_BIT_CONVERSION = YES;
GCC_WARN_ABOUT_RETURN_TYPE = YES;
GCC_WARN_UNDECLARED_SELECTOR = YES;
GCC_WARN_UNINITIALIZED_AUTOS = YES;
GCC_WARN_UNUSED_FUNCTION = YES;
GCC_WARN_UNUSED_VARIABLE = YES;
MACOSX_DEPLOYMENT_TARGET = 10.9;
MACOSX_DEPLOYMENT_TARGET = 10.7;
};
name = Release;
};
@ -260,6 +221,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = YES;
ONLY_ACTIVE_ARCH = YES;
PRODUCT_NAME = "$(TARGET_NAME)";
@ -303,6 +265,7 @@
INSTALL_PATH = /;
LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/../Frameworks";
LIBRARY_SEARCH_PATHS = "$(SRCROOT)/../../lib/OSX";
MACOSX_DEPLOYMENT_TARGET = 10.11;
MTL_ENABLE_DEBUG_INFO = NO;
PRODUCT_NAME = "$(TARGET_NAME)";
SDKROOT = macosx;

View File

@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0830"
LastUpgradeVersion = "1240"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
@ -27,8 +27,6 @@
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
@ -38,8 +36,8 @@
ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
<Testables>
</Testables>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
@ -61,8 +59,6 @@
ReferencedContainer = "container:Demo.xcodeproj">
</BuildableReference>
</BuildableProductRunnable>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"

View File

@ -0,0 +1,282 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6F076455-D955-45D4-9C68-4AD4E45F2D47}</ProjectGuid>
<ProjectName>Demo</ProjectName>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v142</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="$(VCTargetsPath)Microsoft.CPP.UpgradeFromVC71.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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