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@ -220,17 +220,6 @@ namespace scene
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* are exposed via the ISkinnedMesh animated mesh type.</TD>
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* are exposed via the ISkinnedMesh animated mesh type.</TD>
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* </TR>
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* </TR>
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* <TR>
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* <TR>
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* <TD>OGRE Meshes (.mesh)</TD>
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* <TD>Ogre .mesh files contain 3D data for the OGRE 3D
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* engine. Irrlicht can read and display them directly
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* with this importer. To define materials for the mesh,
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* copy a .material file named like the corresponding
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* .mesh file where the .mesh file is. (For example
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* ogrehead.material for ogrehead.mesh). Thanks to
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* Christian Stehno who wrote and contributed this
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* loader.</TD>
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* </TR>
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* <TR>
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* <TD>Stereolithography (.stl)</TD>
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* <TD>Stereolithography (.stl)</TD>
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* <TD>The STL format is used for rapid prototyping and
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* <TD>The STL format is used for rapid prototyping and
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* computer-aided manufacturing, thus has no support for
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* computer-aided manufacturing, thus has no support for
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