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OpenGL3: Drop unused material property uniforms
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@@ -28,13 +28,6 @@ protected:
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s32 WVMatrixID;
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s32 NMatrixID;
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s32 GlobalAmbientID;
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s32 MaterialAmbientID;
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s32 MaterialDiffuseID;
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s32 MaterialEmissiveID;
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s32 MaterialSpecularID;
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s32 MaterialShininessID;
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s32 FogEnableID;
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s32 FogTypeID;
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s32 FogColorID;
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