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Fix tessellation numbers in createCylinderMesh, createConeMesh, createArrowMesh
Double tessellation numbers for these 3 functions in your code to get same results as in Irrlicht 1.8 I noticed in last commit those all tessellated semi-circles instead of circles. I just documented it there, but it's annoying as that bug doesn't allow odd numbered tessellation. So for example one couldn't create a triangle pyramid. I considered adding another parameter to describe what this number means, but... just too ugly. And it was always documented otherwise, so this could be considered a bug. Sorry if this changes the look of existing apps. Also cleaned up code in CGeometryCreator::createCylinderMesh. No idea what the idea behind old code was. Aside from creating twice the tessellation numbers. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6581 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,6 +1,9 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- createCylinderMesh and createConeMesh in GeometryCreator tessellation numbers now for full instead of semi-circle.
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Double your tessellation numbers to get same results as in 1.8
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Sorry had to break as old solution didn't allow for odd numbers. Also was documented otherwise, so was a bug.
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- Change in UV's for top/bottom center vertex in CGeometryCreator::createCylinderMesh
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- Add some default UV's in CGeometryCreator::createConeMesh
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- Bugfix: CTriangleSelector::getTriangles with bounding-box parameter no longer ignores an additionally passed matrix transformation in the box check
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@ -135,8 +135,8 @@ public:
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//! Create an arrow mesh, composed of a cylinder and a cone.
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/**
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\param tessellationCylinder Number of quads composing half the cylinder.
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\param tessellationCone Number of triangles composing half the cone's roof.
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\param tessellationCylinder Number of quads composing the cylinder.
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\param tessellationCone Number of triangles composing the cone's roof.
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\param height Total height of the arrow
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\param cylinderHeight Total height of the cylinder, should be lesser
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than total height
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@ -147,8 +147,8 @@ public:
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\param colorCone color of the cone
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\return Generated mesh.
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*/
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virtual IMesh* createArrowMesh(const u32 tessellationCylinder = 4,
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const u32 tessellationCone = 8, const f32 height = 1.f,
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virtual IMesh* createArrowMesh(const u32 tessellationCylinder = 16,
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const u32 tessellationCone = 16, const f32 height = 1.f,
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const f32 cylinderHeight = 0.6f, const f32 widthCylinder = 0.05f,
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const f32 widthCone = 0.3f, const video::SColor colorCylinder = 0xFFFFFFFF,
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const video::SColor colorCone = 0xFFFFFFFF) const =0;
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@ -168,7 +168,7 @@ public:
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/**
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\param radius Radius of the cylinder.
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\param length Length of the cylinder.
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\param tessellation Number of quads around half the circumference of the cylinder.
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\param tessellation Number of quads around the circumference of the cylinder.
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\param color The color of the cylinder.
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\param closeTop If true, close the ends of the cylinder, otherwise leave them open.
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\param oblique X-offset (shear) of top compared to bottom.
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@ -191,7 +191,7 @@ public:
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/**
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\param radius Radius of the cone.
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\param length Length of the cone.
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\param tessellation Number of triangles around half the circumference of the cone.
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\param tessellation Number of triangles around the circumference of the cone.
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\param colorTop The color of the top of the cone.
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\param colorBottom The color of the bottom of the cone.
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\param oblique (to be documented)
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@ -748,16 +748,17 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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{
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SMeshBuffer* buffer = new SMeshBuffer();
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if ( tessellation < 2 )
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tessellation = 2;
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const f32 recTessellation = core::reciprocal((f32)tessellation);
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const f32 recTessellationHalf = recTessellation * 0.5f;
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const f32 angleStep = (core::PI * 2.f ) * recTessellation;
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const f32 angleStepHalf = angleStep*0.5f;
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u32 i;
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video::S3DVertex v;
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v.Color = color;
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buffer->Vertices.reallocate(tessellation*4+4+(closeTop?2:1));
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buffer->Indices.reallocate((tessellation*2+1)*(closeTop?12:9));
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buffer->Vertices.reallocate(tessellation*2+2+(closeTop?2:1));
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buffer->Indices.reallocate(tessellation*(closeTop?12:9));
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f32 tcx = 0.f;
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for ( i = 0; i <= tessellation; ++i )
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{
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@ -775,30 +776,6 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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v.TCoords.Y=0.f;
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buffer->Vertices.push_back(v);
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v.Pos.X += oblique;
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v.Pos.Y = length;
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switch (normalType)
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{
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case 0: v.Normal = v.Pos; break;
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case 1: v.Normal = core::vector3df(v.Pos.X-oblique, 0, v.Pos.Z); break;
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}
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v.Normal.normalize();
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v.TCoords.Y=1.f;
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buffer->Vertices.push_back(v);
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v.Pos.X = radius * cosf(angle + angleStepHalf);
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v.Pos.Y = 0.f;
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v.Pos.Z = radius * sinf(angle + angleStepHalf);
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switch (normalType)
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{
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case 0: v.Normal = v.Pos; break;
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case 1: v.Normal = v.Pos; break;
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}
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v.Normal.normalize();
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v.TCoords.X=tcx+recTessellationHalf;
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v.TCoords.Y=0.f;
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buffer->Vertices.push_back(v);
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v.Pos.X += oblique;
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v.Pos.Y = length;
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switch (normalType)
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@ -812,8 +789,7 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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tcx += recTessellation;
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}
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// indices for the main hull part
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const u32 nonWrappedSize = tessellation* 4;
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const u32 nonWrappedSize = tessellation*2;
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for (i=0; i != nonWrappedSize; i += 2)
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{
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buffer->Indices.push_back(i + 2);
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@ -825,15 +801,6 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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buffer->Indices.push_back(i + 3);
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}
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// two closing quads between end and start
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buffer->Indices.push_back(0);
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buffer->Indices.push_back(i + 0);
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buffer->Indices.push_back(i + 1);
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buffer->Indices.push_back(0);
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buffer->Indices.push_back(i + 1);
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buffer->Indices.push_back(1);
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// close down
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v.Pos.X = 0.f;
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v.Pos.Y = 0.f;
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@ -854,10 +821,6 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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buffer->Indices.push_back(i + 2);
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}
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buffer->Indices.push_back(index);
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buffer->Indices.push_back(i + 0);
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buffer->Indices.push_back(0);
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if (closeTop)
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{
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// close top
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@ -879,10 +842,6 @@ IMesh* CGeometryCreator::createCylinderMesh(f32 radius, f32 length,
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buffer->Indices.push_back(index);
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buffer->Indices.push_back(i + 3);
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}
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buffer->Indices.push_back(i + 1);
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buffer->Indices.push_back(index);
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buffer->Indices.push_back(1);
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}
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buffer->recalculateBoundingBox();
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@ -903,10 +862,6 @@ IMesh* CGeometryCreator::createConeMesh(f32 radius, f32 length, u32 tessellation
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{
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SMeshBuffer* buffer = new SMeshBuffer();
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// TODO: For backward compatibility tessellation is per semi-circle
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// We probably need another parameter to allow odd numbered tesselation without breaking existing code :-(
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if ( tessellation > 0 )
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tessellation = 2*tessellation;
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if ( tessellation < 2 )
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tessellation = 2;
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Binary file not shown.
Before Width: | Height: | Size: 8.6 KiB After Width: | Height: | Size: 9.0 KiB |
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Wed Dec 13 16:04:52 2023
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Test suite pass at GMT Sun Dec 31 17:50:49 2023
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