Add CMake as new build system

This commit is contained in:
sfan5 2021-03-06 21:23:00 +01:00
parent e3decfa3be
commit 6ce98dce77
5 changed files with 445 additions and 9 deletions

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@ -13,12 +13,12 @@ jobs:
- uses: actions/checkout@v2
- name: Install deps
run: |
sudo apt-get install g++ gcc libxxf86vm-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
sudo apt-get install g++ cmake libxxf86vm-dev libgl1-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
- name: Build
run: |
cd source/Irrlicht
make sharedlib
cmake .
make
linux-gles:
runs-on: ubuntu-18.04
@ -26,12 +26,11 @@ jobs:
- uses: actions/checkout@v2
- name: Install deps
run: |
sudo apt-get install g++ gcc libxxf86vm-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
sudo apt-get install g++ cmake libxxf86vm-dev libgles2-mesa-dev libpng-dev libjpeg-dev zlib1g-dev -qyy
- name: Build
run: |
sed '/#define _IRR_COMPILE_WITH_OGLES2_/ s|^//||g' -i include/IrrCompileConfig.h
sed '/#define _IRR_COMPILE_WITH_OPENGL_/ s|^|//|g' -i include/IrrCompileConfig.h
cd source/Irrlicht
sed '/^sharedlib: LDFLAGS/ s|-lGL\b|-lGLESv2|' -i Makefile
make sharedlib
cmake .
make

6
.gitignore vendored
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@ -1,4 +1,6 @@
*.o
*.d
CMakeFiles
CMakeCache.txt
cmake_install.cmake
Makefile
*.so.*
*.a

27
CMakeLists.txt Normal file
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@ -0,0 +1,27 @@
cmake_minimum_required(VERSION 3.5)
project(Irrlicht)
set(IRRLICHT_VERSION_MAJOR 1)
set(IRRLICHT_VERSION_MINOR 9)
set(IRRLICHT_VERSION_RELEASE 0)
set(VERSION "${IRRLICHT_VERSION_MAJOR}.${IRRLICHT_VERSION_MINOR}.${IRRLICHT_VERSION_RELEASE}")
message(STATUS "*** Building Irrlicht ${VERSION} ***")
if(APPLE)
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/OSX)
elseif(WIN32)
# good enough
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Win32-gcc)
else()
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib/Linux)
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_LIBRARY_OUTPUT_DIRECTORY})
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
add_subdirectory(source/Irrlicht)

38
cmake/FindOpenGLES2.cmake Normal file
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@ -0,0 +1,38 @@
#-------------------------------------------------------------------
# The contents of this file are placed in the public domain. Feel
# free to make use of it in any way you like.
#-------------------------------------------------------------------
# Try to find OpenGL ES 2 and EGL
if(WIN32)
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
find_library(OPENGLES2_LIBRARY libGLESv2)
elseif(APPLE)
find_library(OPENGLES2_LIBRARY OpenGLES REQUIRED) # framework
else()
# Unix
find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
PATHS /usr/X11R6/include /usr/include
)
find_library(OPENGLES2_LIBRARY
NAMES GLESv2
PATHS /usr/X11R6/lib /usr/lib
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
find_path(EGL_INCLUDE_DIR EGL/egl.h
PATHS /usr/X11R6/include /usr/include
)
find_library(EGL_LIBRARY
NAMES EGL
PATHS /usr/X11R6/lib /usr/lib
)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(EGL REQUIRED_VARS EGL_LIBRARY EGL_INCLUDE_DIR NAME_MISMATCHED)
endif()
set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY} ${EGL_LIBRARY})

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@ -0,0 +1,370 @@
include_directories(${CMAKE_SOURCE_DIR}/include)
add_definitions(-DIRRLICHT_EXPORTS=1)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
add_definitions(-D_DEBUG)
endif()
set(CMAKE_POSITION_INDEPENDENT_CODE TRUE)
if(CMAKE_CXX_COMPILER_ID MATCHES "^(GNU|Clang|AppleClang)$")
set(CMAKE_CXX_FLAGS_RELEASE "-O3")
set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG "-g")
set(CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
add_compile_options(-Wall -pipe -fno-exceptions -fno-rtti)
elseif(MSVC)
# entirely untested
set(CMAKE_CXX_FLAGS_RELEASE "/GL /MT /Ox")
set(CMAKE_C_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
set(CMAKE_CXX_FLAGS_DEBUG "/MTd /RTC1 /Zi")
set(CMAKE_C_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS "/Gd /GF /GR- /GS /Gy /Zl")
set(CMAKE_EXE_LINKER_FLAGS "/nologo")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /OPT:REF /LTCG")
endif()
find_package(ZLIB REQUIRED)
find_package(JPEG REQUIRED)
find_package(PNG REQUIRED)
include_directories(${ZLIB_INCLUDE_DIR} ${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR})
link_libraries(${ZLIB_LIBRARY} ${JPEG_LIBRARY} ${PNG_LIBRARY})
# To configure the features available in this Irrlicht build please edit
# include/IrrCompileConfig.h and re-run CMake from a clean state
include(CheckSymbolExists)
set(CMAKE_REQUIRED_INCLUDES ${CMAKE_SOURCE_DIR}/include)
#check_symbol_exists(_IRR_COMPILE_WITH_OGLES1_ "IrrCompileConfig.h" OGLES1_ENABLED)
#if(OGLES1_ENABLED)
#endif()
check_symbol_exists(_IRR_COMPILE_WITH_OGLES2_ "IrrCompileConfig.h" OGLES2_ENABLED)
if(OGLES2_ENABLED)
find_package(OpenGLES2 REQUIRED)
include_directories(${OPENGLES2_INCLUDE_DIR} ${EGL_INCLUDE_DIR})
link_libraries(${OPENGLES2_LIBRARIES})
endif()
check_symbol_exists(_IRR_COMPILE_WITH_OPENGL_ "IrrCompileConfig.h" OGL_ENABLED)
if(OGL_ENABLED)
set(OpenGL_GL_PREFERENCE "LEGACY")
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
link_libraries(${OPENGL_LIBRARIES})
endif()
# Platform-specific libs
if(ANDROID)
# TODO
elseif(APPLE)
# TODO probably these:
#find_library(COCOA_LIB Cocoa REQUIRED)
#find_library(IOKIT_LIB IOKit REQUIRED)
elseif(WIN32)
# -lgdi32 -lwinmm?
else()
# Unix probably
find_package(X11 REQUIRED)
include_directories(${X11_INCLUDE_DIR})
link_libraries(${X11_X11_LIB} ${X11_Xxf86vm_LIB})
endif()
# Source files
set(IRRMESHLOADER
CBSPMeshFileLoader.cpp
CMD2MeshFileLoader.cpp
CMD3MeshFileLoader.cpp
CMS3DMeshFileLoader.cpp
CB3DMeshFileLoader.cpp
C3DSMeshFileLoader.cpp
COgreMeshFileLoader.cpp
COBJMeshFileLoader.cpp
CColladaFileLoader.cpp
CCSMLoader.cpp
CDMFLoader.cpp
CLMTSMeshFileLoader.cpp
CMY3DMeshFileLoader.cpp
COCTLoader.cpp
CXMeshFileLoader.cpp
CIrrMeshFileLoader.cpp
CSTLMeshFileLoader.cpp
CLWOMeshFileLoader.cpp
CPLYMeshFileLoader.cpp
CSMFMeshFileLoader.cpp
CMeshTextureLoader.cpp
)
set(IRRMESHWRITER
CColladaMeshWriter.cpp
CIrrMeshWriter.cpp
CSTLMeshWriter.cpp
COBJMeshWriter.cpp
CPLYMeshWriter.cpp
CB3DMeshWriter.cpp
)
add_library(IRRMESHOBJ OBJECT
CSkinnedMesh.cpp
CBoneSceneNode.cpp
CMeshSceneNode.cpp
CAnimatedMeshSceneNode.cpp
CAnimatedMeshMD2.cpp
CAnimatedMeshMD3.cpp
CQ3LevelMesh.cpp
CQuake3ShaderSceneNode.cpp
CAnimatedMeshHalfLife.cpp
${IRRMESHLOADER}
${IRRMESHWRITER}
)
add_library(IRROBJ OBJECT
CBillboardSceneNode.cpp
CCameraSceneNode.cpp
CDummyTransformationSceneNode.cpp
CEmptySceneNode.cpp
CGeometryCreator.cpp
CLightSceneNode.cpp
CMeshManipulator.cpp
CMetaTriangleSelector.cpp
COctreeSceneNode.cpp
COctreeTriangleSelector.cpp
CSceneCollisionManager.cpp
CSceneManager.cpp
CShadowVolumeSceneNode.cpp
CSkyBoxSceneNode.cpp
CSkyDomeSceneNode.cpp
CTerrainSceneNode.cpp
CTerrainTriangleSelector.cpp
CVolumeLightSceneNode.cpp
CCubeSceneNode.cpp
CSphereSceneNode.cpp
CTextSceneNode.cpp
CTriangleBBSelector.cpp
CTriangleSelector.cpp
CWaterSurfaceSceneNode.cpp
CMeshCache.cpp
CDefaultSceneNodeAnimatorFactory.cpp
CDefaultSceneNodeFactory.cpp
CSceneLoaderIrr.cpp
)
add_library(IRRPARTICLEOBJ OBJECT
CParticleAnimatedMeshSceneNodeEmitter.cpp
CParticleBoxEmitter.cpp
CParticleCylinderEmitter.cpp
CParticleMeshEmitter.cpp
CParticlePointEmitter.cpp
CParticleRingEmitter.cpp
CParticleSphereEmitter.cpp
CParticleAttractionAffector.cpp
CParticleFadeOutAffector.cpp
CParticleGravityAffector.cpp
CParticleRotationAffector.cpp
CParticleSystemSceneNode.cpp
CParticleScaleAffector.cpp
)
add_library(IRRANIMOBJ OBJECT
CSceneNodeAnimatorCameraFPS.cpp
CSceneNodeAnimatorCameraMaya.cpp
CSceneNodeAnimatorCollisionResponse.cpp
CSceneNodeAnimatorDelete.cpp
CSceneNodeAnimatorFlyCircle.cpp
CSceneNodeAnimatorFlyStraight.cpp
CSceneNodeAnimatorFollowSpline.cpp
CSceneNodeAnimatorRotation.cpp
CSceneNodeAnimatorTexture.cpp
)
set(IRRDRVROBJ
CNullDriver.cpp
COpenGLCacheHandler.cpp
COpenGLDriver.cpp
COpenGLNormalMapRenderer.cpp
COpenGLParallaxMapRenderer.cpp
COpenGLShaderMaterialRenderer.cpp
COpenGLSLMaterialRenderer.cpp
COpenGLExtensionHandler.cpp
CD3D9Driver.cpp
CD3D9HLSLMaterialRenderer.cpp
CD3D9NormalMapRenderer.cpp
CD3D9ParallaxMapRenderer.cpp
CD3D9ShaderMaterialRenderer.cpp
CD3D9Texture.cpp
COGLESDriver.cpp
COGLESExtensionHandler.cpp
COGLES2Driver.cpp
COGLES2ExtensionHandler.cpp
COGLES2FixedPipelineRenderer.cpp
COGLES2MaterialRenderer.cpp
COGLES2NormalMapRenderer.cpp
COGLES2ParallaxMapRenderer.cpp
COGLES2Renderer2D.cpp
CWebGL1Driver.cpp
CGLXManager.cpp
CWGLManager.cpp
CEGLManager.cpp
)
set(IRRIMAGEOBJ
CColorConverter.cpp
CImage.cpp
CImageLoaderBMP.cpp
CImageLoaderDDS.cpp
CImageLoaderJPG.cpp
CImageLoaderPCX.cpp
CImageLoaderPNG.cpp
CImageLoaderPSD.cpp
CImageLoaderPVR.cpp
CImageLoaderTGA.cpp
CImageLoaderPPM.cpp
CImageLoaderWAL.cpp
CImageLoaderRGB.cpp
CImageWriterBMP.cpp
CImageWriterJPG.cpp
CImageWriterPCX.cpp
CImageWriterPNG.cpp
CImageWriterPPM.cpp
CImageWriterPSD.cpp
CImageWriterTGA.cpp
)
add_library(IRRVIDEOOBJ OBJECT
CVideoModeList.cpp
CFPSCounter.cpp
${IRRDRVROBJ}
${IRRIMAGEOBJ}
)
add_library(IRRSWRENDEROBJ OBJECT
CSoftwareDriver.cpp
CSoftwareTexture.cpp
CTRFlat.cpp
CTRFlatWire.cpp
CTRGouraud.cpp
CTRGouraudWire.cpp
CTRNormalMap.cpp
CTRStencilShadow.cpp
CTRTextureFlat.cpp
CTRTextureFlatWire.cpp
CTRTextureGouraud.cpp
CTRTextureGouraudAdd.cpp
CTRTextureGouraudNoZ.cpp
CTRTextureGouraudWire.cpp
CZBuffer.cpp
CTRTextureGouraudVertexAlpha2.cpp
CTRTextureGouraudNoZ2.cpp
CTRTextureLightMap2_M2.cpp
CTRTextureLightMap2_M4.cpp
CTRTextureLightMap2_M1.cpp
CSoftwareDriver2.cpp
CSoftwareTexture2.cpp
CTRTextureGouraud2.cpp
CTRGouraud2.cpp
CTRGouraudAlpha2.cpp
CTRGouraudAlphaNoZ2.cpp
CTRTextureDetailMap2.cpp
CTRTextureGouraudAdd2.cpp
CTRTextureGouraudAddNoZ2.cpp
CTRTextureWire2.cpp
CTRTextureLightMap2_Add.cpp
CTRTextureLightMapGouraud2_M4.cpp
IBurningShader.cpp
CTRTextureBlend.cpp
CTRTextureGouraudAlpha.cpp
CTRTextureGouraudAlphaNoZ.cpp
CDepthBuffer.cpp
CBurningShader_Raster_Reference.cpp
CTR_transparent_reflection_2_layer.cpp
CTRGouraudNoZ2.cpp
burning_shader_color.cpp
)
add_library(IRRIOOBJ OBJECT
CFileList.cpp
CFileSystem.cpp
CLimitReadFile.cpp
CMemoryFile.cpp
CReadFile.cpp
CWriteFile.cpp
CXMLReader.cpp
CXMLWriter.cpp
CWADReader.cpp
CZipReader.cpp
CPakReader.cpp
CNPKReader.cpp
CTarReader.cpp
CMountPointReader.cpp
irrXML.cpp
CAttributes.cpp
)
add_library(IRROTHEROBJ OBJECT
CIrrDeviceSDL.cpp
CIrrDeviceLinux.cpp
CIrrDeviceConsole.cpp
CIrrDeviceStub.cpp
CIrrDeviceWin32.cpp
CIrrDeviceFB.cpp
CLogger.cpp
COSOperator.cpp
Irrlicht.cpp
os.cpp
leakHunter.cpp
CProfiler.cpp
utf8.cpp
)
add_library(IRRGUIOBJ OBJECT
CGUIButton.cpp
CGUICheckBox.cpp
CGUIComboBox.cpp
CGUIContextMenu.cpp
CGUIEditBox.cpp
CGUIEnvironment.cpp
CGUIFileOpenDialog.cpp
CGUIFont.cpp
CGUIImage.cpp
CGUIInOutFader.cpp
CGUIListBox.cpp
CGUIMenu.cpp
CGUIMeshViewer.cpp
CGUIMessageBox.cpp
CGUIModalScreen.cpp
CGUIScrollBar.cpp
CGUISpinBox.cpp
CGUISkin.cpp
CGUIStaticText.cpp
CGUITabControl.cpp
CGUITable.cpp
CGUIToolBar.cpp
CGUIWindow.cpp
CGUIColorSelectDialog.cpp
CDefaultGUIElementFactory.cpp
CGUISpriteBank.cpp
CGUIImageList.cpp
CGUITreeView.cpp
CGUIProfiler.cpp
)
# Library
option(BUILD_SHARED_LIBS "Build shared library" TRUE)
add_library(Irrlicht
$<TARGET_OBJECTS:IRRMESHOBJ>
$<TARGET_OBJECTS:IRROBJ>
$<TARGET_OBJECTS:IRRPARTICLEOBJ>
$<TARGET_OBJECTS:IRRANIMOBJ>
$<TARGET_OBJECTS:IRRVIDEOOBJ>
$<TARGET_OBJECTS:IRRSWRENDEROBJ>
$<TARGET_OBJECTS:IRRIOOBJ>
$<TARGET_OBJECTS:IRROTHEROBJ>
$<TARGET_OBJECTS:IRRGUIOBJ>
)
set_target_properties(Irrlicht PROPERTIES
VERSION ${VERSION}
SOVERSION ${IRRLICHT_VERSION_MAJOR}.${IRRLICHT_VERSION_MINOR}
)