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Add comments in IRenderTarget interface.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6244 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -58,7 +58,7 @@ namespace video
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/** Set multiple textures for the render target.
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\param texture Array of texture objects. These textures are used for a color outputs.
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\param depthStencil Depth or packed depth-stencil texture. This texture is used as depth
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or depth-stencil buffer.
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or depth-stencil buffer. You can pass getDepthStencil() if you don't want to change it.
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\param cubeSurfaces When rendering to cube textures, set the surface to be used for each texture. Can be empty otherwise.
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*/
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void setTexture(const core::array<ITexture*>& texture, ITexture* depthStencil, const core::array<E_CUBE_SURFACE>& cubeSurfaces = core::array<E_CUBE_SURFACE>())
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@ -66,7 +66,8 @@ namespace video
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setTextures(texture.const_pointer(), texture.size(), depthStencil, cubeSurfaces.const_pointer(), cubeSurfaces.size());
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}
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//! Set one texture
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//! Sets one texture + depthStencil
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//! You can pass getDepthStencil() for depthStencil if you don't want to change that one
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void setTexture(ITexture* texture, ITexture* depthStencil)
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{
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if ( texture )
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