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https://github.com/minetest/irrlicht.git
synced 2024-11-16 07:20:25 +01:00
Fix several OpenGL version checking comparisons and add glGetTexImage.
Thanks @devsh for the patch. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6071 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -2750,7 +2750,7 @@ void COpenGLDriver::setTextureRenderStates(const SMaterial& material, bool reset
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statesCache.IsCached = false;
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#ifdef GL_VERSION_2_1
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if (Version >= 210)
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if (Version >= 201)
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{
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if (!statesCache.IsCached || material.TextureLayer[i].LODBias != statesCache.LODBias)
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{
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@ -84,11 +84,11 @@ COpenGLExtensionHandler::COpenGLExtensionHandler() :
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pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlBlendFuncSeparateIndexedAMD(0), pGlBlendFuncSeparateiARB(0),
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pGlBlendEquationIndexedAMD(0), pGlBlendEquationiARB(0), pGlBlendEquationSeparateIndexedAMD(0), pGlBlendEquationSeparateiARB(0),
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// DSA
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlNamedFramebufferTexture(0),
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pGlTextureStorage2D(0), pGlTextureStorage3D(0), pGlTextureSubImage2D(0), pGlGetTextureImage(0), pGlNamedFramebufferTexture(0),
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pGlTextureParameteri(0), pGlCreateTextures(0), pGlCreateFramebuffers(0), pGlBindTextures(0), pGlGenerateTextureMipmap(0),
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// DSA with EXT or functions to simulate it
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pGlTextureSubImage2DEXT(0), pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0),
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pGlTexStorage3D(0), pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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pGlTextureStorage2DEXT(0), pGlTexStorage2D(0), pGlTextureStorage3DEXT(0), pGlTexStorage3D(0), pGlTextureSubImage2DEXT(0), pGlGetTextureImageEXT(0),
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pGlNamedFramebufferTextureEXT(0), pGlFramebufferTexture(0), pGlGenerateTextureMipmapEXT(0)
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#if defined(GLX_SGI_swap_control)
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,pGlxSwapIntervalSGI(0)
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#endif
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@ -567,9 +567,10 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateIndexedAMD");
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pGlBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIPROC) IRR_OGL_LOAD_EXTENSION("glBlendEquationSeparateiARB");
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pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
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pGlTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage2D");
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pGlTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) IRR_OGL_LOAD_EXTENSION("glTextureStorage3D");
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pGlTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2D");
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pGlGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImage");
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pGlNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTexture");
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pGlTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) IRR_OGL_LOAD_EXTENSION("glTextureParameteri");
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pGlCreateTextures = (PFNGLCREATETEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glCreateTextures");
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@ -577,11 +578,12 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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pGlBindTextures = (PFNGLBINDTEXTURESPROC) IRR_OGL_LOAD_EXTENSION("glBindTextures");
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pGlGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) IRR_OGL_LOAD_EXTENSION("glGenerateTextureMipmap");
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//==============================
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pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
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pGlTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage2DEXT");
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pGlTexStorage2D = (PFNGLTEXSTORAGE2DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage2D");
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pGlTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureStorage3DEXT");
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pGlTexStorage3D = (PFNGLTEXSTORAGE3DPROC)IRR_OGL_LOAD_EXTENSION("glTexStorage3D");
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pGlTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)IRR_OGL_LOAD_EXTENSION("glTextureSubImage2DEXT");
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pGlGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)IRR_OGL_LOAD_EXTENSION("glGetTextureImageEXT");
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pGlNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)IRR_OGL_LOAD_EXTENSION("glNamedFramebufferTextureEXT");
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pGlFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glFramebufferTexture");
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pGlActiveTexture = (PFNGLACTIVETEXTUREPROC)IRR_OGL_LOAD_EXTENSION("glActiveTexture");
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@ -751,7 +753,7 @@ void COpenGLExtensionHandler::initExtensions(bool stencilBuffer)
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#endif
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OcclusionQuerySupport=false;
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Feature.BlendOperation = (Version >= 140) ||
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Feature.BlendOperation = (Version >= 104) ||
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FeatureAvailable[IRR_EXT_blend_minmax] ||
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FeatureAvailable[IRR_EXT_blend_subtract] ||
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FeatureAvailable[IRR_EXT_blend_logic_op];
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@ -850,17 +852,17 @@ bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const
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return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport;
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case EVDF_POLYGON_OFFSET:
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// both features supported with OpenGL 1.1
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return Version>=110;
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return Version>=101;
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case EVDF_BLEND_OPERATIONS:
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return Feature.BlendOperation;
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case EVDF_BLEND_SEPARATE:
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return (Version>=140) || FeatureAvailable[IRR_EXT_blend_func_separate];
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return (Version>=104) || FeatureAvailable[IRR_EXT_blend_func_separate];
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case EVDF_TEXTURE_MATRIX:
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return true;
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case EVDF_TEXTURE_COMPRESSED_DXT:
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return FeatureAvailable[IRR_EXT_texture_compression_s3tc];
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case EVDF_TEXTURE_CUBEMAP:
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return (Version >= 130) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
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return (Version >= 103) || FeatureAvailable[IRR_ARB_texture_cube_map] || FeatureAvailable[IRR_EXT_texture_cube_map];
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case EVDF_TEXTURE_CUBEMAP_SEAMLESS:
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return FeatureAvailable[IRR_ARB_seamless_cube_map];
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case EVDF_DEPTH_CLAMP:
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@ -86,6 +86,7 @@ static const char* const OpenGLFeatureStrings[] = {
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"GL_ARB_depth_buffer_float",
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"GL_ARB_depth_clamp",
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"GL_ARB_depth_texture",
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"GL_ARB_direct_state_access",
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"GL_ARB_draw_buffers",
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"GL_ARB_draw_buffers_blend",
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"GL_ARB_draw_elements_base_vertex",
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@ -572,6 +573,7 @@ class COpenGLExtensionHandler
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IRR_ARB_depth_buffer_float,
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IRR_ARB_depth_clamp,
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IRR_ARB_depth_texture,
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IRR_ARB_direct_state_access,
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IRR_ARB_draw_buffers,
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IRR_ARB_draw_buffers_blend,
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IRR_ARB_draw_elements_base_vertex,
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@ -1188,6 +1190,7 @@ class COpenGLExtensionHandler
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void extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
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void extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
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void extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
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void extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels);
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void extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
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void extGlTextureParameteri(GLuint texture, GLenum pname, GLint param);
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void extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures);
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@ -1347,6 +1350,7 @@ class COpenGLExtensionHandler
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PFNGLTEXTURESTORAGE2DPROC pGlTextureStorage2D;
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PFNGLTEXTURESTORAGE3DPROC pGlTextureStorage3D;
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PFNGLTEXTURESUBIMAGE2DPROC pGlTextureSubImage2D;
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PFNGLGETTEXTUREIMAGEPROC pGlGetTextureImage;
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PFNGLNAMEDFRAMEBUFFERTEXTUREPROC pGlNamedFramebufferTexture;
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PFNGLTEXTUREPARAMETERIPROC pGlTextureParameteri;
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PFNGLCREATETEXTURESPROC pGlCreateTextures;
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@ -1354,11 +1358,12 @@ class COpenGLExtensionHandler
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PFNGLBINDTEXTURESPROC pGlBindTextures;
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PFNGLGENERATETEXTUREMIPMAPPROC pGlGenerateTextureMipmap;
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// DSA with EXT or functions to simulate it
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PFNGLTEXTURESUBIMAGE2DEXTPROC pGlTextureSubImage2DEXT;
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PFNGLTEXTURESTORAGE2DEXTPROC pGlTextureStorage2DEXT;
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PFNGLTEXSTORAGE2DPROC pGlTexStorage2D;
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PFNGLTEXTURESTORAGE3DEXTPROC pGlTextureStorage3DEXT;
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PFNGLTEXSTORAGE3DPROC pGlTexStorage3D;
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PFNGLTEXTURESUBIMAGE2DEXTPROC pGlTextureSubImage2DEXT;
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PFNGLGETTEXTUREIMAGEEXTPROC pGlGetTextureImageEXT;
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PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC pGlNamedFramebufferTextureEXT;
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PFNGLFRAMEBUFFERTEXTUREPROC pGlFramebufferTexture;
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PFNGLGENERATETEXTUREMIPMAPEXTPROC pGlGenerateTextureMipmapEXT;
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@ -2730,7 +2735,7 @@ inline void COpenGLExtensionHandler::irrGlBlendEquationSeparateIndexed(GLuint bu
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inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels)
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{
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if (Version>=450)
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureSubImage2D)
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@ -2784,7 +2789,7 @@ inline void COpenGLExtensionHandler::extGlTextureSubImage2D(GLuint texture, GLen
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inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
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{
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if (Version>=450)
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureStorage2D)
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@ -2838,7 +2843,7 @@ inline void COpenGLExtensionHandler::extGlTextureStorage2D(GLuint texture, GLenu
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inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
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{
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if (Version>=450)
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlTextureStorage3D)
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@ -2887,11 +2892,54 @@ inline void COpenGLExtensionHandler::extGlTextureStorage3D(GLuint texture, GLenu
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}
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}
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inline void COpenGLExtensionHandler::extGlGetTextureImage(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels)
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{
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGetTextureImage)
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pGlGetTextureImage(texture,level,format,type,bufSize,pixels);
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#else
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glGetTextureImage(texture,level,format,type,bufSize,pixels);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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else if (FeatureAvailable[IRR_EXT_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGetTextureImageEXT)
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pGlGetTextureImageEXT(texture,target,level,format,type,pixels);
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#else
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glGetTextureImageEXT(texture,target,level,format,type,pixels);
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#endif // _IRR_OPENGL_USE_EXTPOINTER_
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}
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else
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{
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GLint bound;
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switch (target)
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{
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case GL_TEXTURE_2D_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_2D_ARRAY, &bound);
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break;
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case GL_TEXTURE_3D:
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glGetIntegerv(GL_TEXTURE_BINDING_3D, &bound);
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break;
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case GL_TEXTURE_CUBE_MAP_ARRAY:
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glGetIntegerv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &bound);
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break;
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default:
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return;
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}
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glBindTexture(target, texture);
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glGetTexImage(target,level,format,type,pixels);
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glBindTexture(target, bound);
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}
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}
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inline void COpenGLExtensionHandler::extGlNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
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{
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if (!needsDSAFramebufferHack)
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{
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if (Version>=450)
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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pGlNamedFramebufferTexture(framebuffer, attachment, texture, level);
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return;
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@ -2925,7 +2973,7 @@ inline void COpenGLExtensionHandler::extGlTextureParameteri(GLuint texture, GLen
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inline void COpenGLExtensionHandler::extGlCreateTextures(GLenum target, GLsizei n, GLuint* textures)
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{
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if (Version>=450)
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if (Version>=405)
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlCreateTextures)
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@ -2946,7 +2994,7 @@ inline void COpenGLExtensionHandler::extGlCreateFramebuffers(GLsizei n, GLuint*
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{
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if (!needsDSAFramebufferHack)
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{
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if (Version>=450)
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if (Version>=405)
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{
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pGlCreateFramebuffers(n, framebuffers);
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return;
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@ -2963,7 +3011,7 @@ inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei cou
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GL_TEXTURE_1D_ARRAY,GL_TEXTURE_2D_ARRAY,GL_TEXTURE_BUFFER, // GL 3.x
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GL_TEXTURE_CUBE_MAP_ARRAY,GL_TEXTURE_2D_MULTISAMPLE,GL_TEXTURE_2D_MULTISAMPLE_ARRAY}; // GL 4.x
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if (Version>=440||FeatureAvailable[IRR_ARB_multi_bind])
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if (Version>=404||FeatureAvailable[IRR_ARB_multi_bind])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlBindTextures)
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@ -2999,7 +3047,7 @@ inline void COpenGLExtensionHandler::extGlBindTextures(GLuint first, GLsizei cou
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inline void COpenGLExtensionHandler::extGlGenerateTextureMipmap(GLuint texture, GLenum target)
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{
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if (Version>=450)
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if (Version>=405 || FeatureAvailable[IRR_ARB_direct_state_access])
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{
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#ifdef _IRR_OPENGL_USE_EXTPOINTER_
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if (pGlGenerateTextureMipmap)
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