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Rip out OBJ
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@ -31,23 +31,6 @@ namespace scene
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**/
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const c8* const ALLOW_ZWRITE_ON_TRANSPARENT = "Allow_ZWrite_On_Transparent";
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//! Flag to avoid loading group structures in .obj files
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/** Use it like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_GROUPS, true);
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\endcode
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**/
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const c8* const OBJ_LOADER_IGNORE_GROUPS = "OBJ_IgnoreGroups";
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//! Flag to avoid loading material .mtl file for .obj files
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/** Use it like this:
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\code
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SceneManager->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
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\endcode
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**/
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const c8* const OBJ_LOADER_IGNORE_MATERIAL_FILES = "OBJ_IgnoreMaterialFiles";
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} // end namespace scene
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} // end namespace irr
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