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COBJMeshFileLoader: properly check indices
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@ -220,7 +220,7 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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u32 wlength = copyWord(vertexWord, linePtr, WORD_BUFFER_LENGTH, endPtr);
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// this function will also convert obj's 1-based index to c++'s 0-based index
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retrieveVertexIndices(vertexWord, Idx, vertexWord+wlength+1, vertexBuffer.size(), textureCoordBuffer.size(), normalsBuffer.size());
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if ( -1 != Idx[0] && Idx[0] < (irr::s32)vertexBuffer.size() )
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if ( Idx[0] >= 0 && Idx[0] < (irr::s32)vertexBuffer.size() )
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v.Pos = vertexBuffer[Idx[0]];
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else
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{
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@ -229,11 +229,11 @@ IAnimatedMesh* COBJMeshFileLoader::createMesh(io::IReadFile* file)
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cleanUp();
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return 0;
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}
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if ( -1 != Idx[1] && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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if ( Idx[1] >= 0 && Idx[1] < (irr::s32)textureCoordBuffer.size() )
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v.TCoords = textureCoordBuffer[Idx[1]];
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else
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v.TCoords.set(0.0f,0.0f);
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if ( -1 != Idx[2] && Idx[2] < (irr::s32)normalsBuffer.size() )
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if ( Idx[2] >= 0 && Idx[2] < (irr::s32)normalsBuffer.size() )
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v.Normal = normalsBuffer[Idx[2]];
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else
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{
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