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Merging r6286 through r6421 from branch releases/1.8 to trunk
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6422 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -374,6 +374,7 @@ Changes in 1.9 (not yet released)
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--------------------------
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Changes in 1.8.6
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- Avoid warning about stringop-overflow in string<T>::subString when compiling in release with newer gcc
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- Update library zlib to 1.2.11 (from 1.2.8)
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- Update library bzip2 to 1.0.8 (from 1.0.6)
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- Security: Fix buffer overflow caused by malformed md2 files. Thanks @procfs for reporting (https://irrlicht.sourceforge.io/forum/viewtopic.php?f=7&t=52785)
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@ -42,7 +42,7 @@ public:
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/*
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Always return false by default. If you return true you tell the engine
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that you handled this event completely and the Irrlicht should not
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process it any further. So for example if you return true for all
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process it any further. So for example if you return true for all
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EET_KEY_INPUT_EVENT events then Irrlicht would not pass on key-events
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to it's GUI system.
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*/
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@ -54,7 +54,7 @@ public:
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{
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return KeyIsDown[keyCode];
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}
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MyEventReceiver()
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{
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for (u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
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@ -71,7 +71,7 @@ private:
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The event receiver for keeping the pressed keys is ready, the actual responses
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will be made inside the render loop, right before drawing the scene. So lets
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create an irr::IrrlichtDevice and the scene node we want to move. We also
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create some additional scene nodes to show different possibilities to move and
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create some additional scene nodes to show different possibilities to move and
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animate scene nodes.
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*/
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int main()
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@ -82,7 +82,7 @@ int main()
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return 1;
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/*
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Create the event receiver. Take care that the pointer to it has to
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Create the event receiver. Take care that the pointer to it has to
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stay valid as long as the IrrlichtDevice uses it. Event receivers are not
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reference counted.
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*/
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@ -139,7 +139,7 @@ int main()
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}
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/*
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The last scene node we add is a b3d model of a walking ninja. Is shows the
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The last scene node we add is a b3d model of a walking ninja. Is shows the
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use of a 'fly straight' animator to move the node between two points.
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*/
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scene::IAnimatedMeshSceneNode* ninjaNode =
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@ -196,7 +196,7 @@ int main()
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core::position2d<s32>(10,20));
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/*
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Lets draw the scene and also write the current frames per second and the
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Lets draw the scene and also write the current frames per second and the
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name of the driver to the caption of the window.
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*/
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int lastFPS = -1;
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@ -259,7 +259,7 @@ int main()
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In the end, delete the Irrlicht device.
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*/
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device->drop();
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return 0;
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}
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@ -947,13 +947,13 @@ public:
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\param make_lower copy only lower case */
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string<T> subString(u32 begin, s32 length, bool make_lower = false ) const
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{
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// clamp length to maximal value
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if ((length+begin) > size())
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length = size()-begin;
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// if start after string
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// or no proper substring length
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if ((length <= 0) || (begin>=size()))
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return string<T>("");
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// clamp length to maximal value
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if ((length+begin) > size())
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length = size()-begin;
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string<T> o;
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o.reserve(length+1);
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@ -1,4 +1,4 @@
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Sat May 14 18:16:57 2022
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Tests finished. 72 tests of 72 passed.
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Compiled as DEBUG
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Test suite pass at GMT Thu Sep 15 20:10:06 2022
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