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https://github.com/minetest/irrlicht.git
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Avoid gcc warning and fix some indention/whitespace.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6246 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -95,7 +95,7 @@ namespace irr
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//! Get the device type
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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{
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{
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return EIDT_CONSOLE;
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return EIDT_CONSOLE;
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}
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}
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void addPostPresentText(s16 X, s16 Y, const wchar_t *text);
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void addPostPresentText(s16 X, s16 Y, const wchar_t *text);
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@ -134,7 +134,7 @@ namespace irr
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//! Get the device type
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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{
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{
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return EIDT_X11;
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return EIDT_X11;
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}
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}
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#ifdef _IRR_COMPILE_WITH_X11_
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#ifdef _IRR_COMPILE_WITH_X11_
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@ -92,7 +92,7 @@ namespace irr
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//! Get the device type
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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{
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{
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return EIDT_SDL;
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return EIDT_SDL;
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}
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}
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//! Implementation of the linux cursor control
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//! Implementation of the linux cursor control
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@ -107,7 +107,7 @@ namespace irr
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//! Get the device type
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//! Get the device type
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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virtual E_DEVICE_TYPE getType() const _IRR_OVERRIDE_
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{
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{
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return EIDT_WIN32;
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return EIDT_WIN32;
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}
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}
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//! Compares to the last call of this function to return double and triple clicks.
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//! Compares to the last call of this function to return double and triple clicks.
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@ -173,7 +173,7 @@ static inline float powf_limit(const float a, const float b)
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}
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}
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//! clamp(value,0,1)
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//! clamp(value,0,1)
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static inline const float clampf01(const float v)
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static inline float clampf01(const float v)
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{
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{
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return v < 0.f ? 0.f : v > 1.f ? 1.f : v;
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return v < 0.f ? 0.f : v > 1.f ? 1.f : v;
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}
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}
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@ -804,7 +804,7 @@ void CBurningVideoDriver::setRenderTargetImage2(video::IImage* color, video::IIm
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// used to scale <-1,-1><1,1> to viewport [center,scale]
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// used to scale <-1,-1><1,1> to viewport [center,scale]
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// controls subtexel and fill convention.
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// controls subtexel and fill convention.
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// Don't tweak SOFTWARE_DRIVER_2_SUBTEXEL (-0.5f in m[1]) anymore to control texture blur effect, it's used for viewport scaling.
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// Don't tweak SOFTWARE_DRIVER_2_SUBTEXEL (-0.5f in m[1]) anymore to control texture blur effect, it's used for viewport scaling.
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// naming is misleading. it will write outside memory location..
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// naming is misleading. it will write outside memory location..
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void buildNDCToDCMatrix(f32* m, const core::rect<s32>& viewport, f32 tx)
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void buildNDCToDCMatrix(f32* m, const core::rect<s32>& viewport, f32 tx)
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@ -1605,7 +1605,7 @@ void CBurningVideoDriver::VertexCache_fill(const u32 sourceIndex, const u32 dest
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}
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}
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// Texture Coo Transform
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// Texture Coo Transform
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// Always set all internal uv (v1.9 SOFTWARE_DRIVER_2_TEXTURE_TRANSFORM always on)
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// Always set all internal uv (v1.9 SOFTWARE_DRIVER_2_TEXTURE_TRANSFORM always on)
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for (size_t t = 0; t < BURNING_MATERIAL_MAX_TEXTURES; ++t)
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for (size_t t = 0; t < BURNING_MATERIAL_MAX_TEXTURES; ++t)
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{
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{
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sVec4 r;
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sVec4 r;
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@ -2258,14 +2258,14 @@ void CBurningVideoDriver::drawVertexPrimitiveList(const void* vertices, u32 vert
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}
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}
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lod_bias *= tex->get_lod_bias();
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lod_bias *= tex->get_lod_bias();
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//lod_bias += Material.org.TextureLayer[m].LODBias * 0.125f;
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//lod_bias += Material.org.TextureLayer[m].LODBias * 0.125f;
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s32 lodFactor = lodFactor_inside(face, m, dc_area, lod_bias);
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s32 lodFactor = lodFactor_inside(face, m, dc_area, lod_bias);
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CurrentShader->setTextureParam(m, tex, lodFactor);
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CurrentShader->setTextureParam(m, tex, lodFactor);
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//currently shader receives texture coordinate as Pixelcoo of 1 Texture
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//currently shader receives texture coordinate as Pixelcoo of 1 Texture
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select_polygon_mipmap_inside(face, m, tex->getTexBound());
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select_polygon_mipmap_inside(face, m, tex->getTexBound());
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}
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}
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CurrentShader->drawWireFrameTriangle(face[0] + s4DVertex_proj(0), face[1] + s4DVertex_proj(0), face[2] + s4DVertex_proj(0));
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CurrentShader->drawWireFrameTriangle(face[0] + s4DVertex_proj(0), face[1] + s4DVertex_proj(0), face[2] + s4DVertex_proj(0));
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vertex_from_clipper = 1;
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vertex_from_clipper = 1;
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}
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}
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@ -3366,7 +3366,7 @@ void CBurningVideoDriver::draw3DLine(const core::vector3df& start,
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v[s4DVertex_proj(has_vertex_run)].flag = v[s4DVertex_ofs(has_vertex_run)].flag;
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v[s4DVertex_proj(has_vertex_run)].flag = v[s4DVertex_ofs(has_vertex_run)].flag;
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}
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}
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size_t vOut;
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size_t vOut;
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// vertices count per line
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// vertices count per line
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