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We're gonna work with JSON for a bit
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@ -27,7 +27,8 @@ bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
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const io::path& fileName) const
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{
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//* we could do multiple accepted extensions, like b3dj jb3d, j3d, etc. Talk with core devs about this.
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return core::hasFileExtension(fileName, "b3djson");
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//? For now, just JSON because it has vscode linting.
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return core::hasFileExtension(fileName, "json");
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}
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IAnimatedMesh* CB3DJSONMeshFileLoader::createMesh(io::IReadFile* file) {
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