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Drop _IRR_MATERIAL_MAX_TEXTURES_
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@ -56,32 +56,13 @@ namespace video
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ETS_WORLD,
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//! Projection transformation
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ETS_PROJECTION,
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//! Texture transformation
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//! Texture 0 transformation
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//! Use ETS_TEXTURE_0 + texture_number to access other texture transformations
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ETS_TEXTURE_0,
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//! Texture transformation
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//! Texture 1 transformation
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ETS_TEXTURE_1,
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//! Texture transformation
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ETS_TEXTURE_2,
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//! Texture transformation
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ETS_TEXTURE_3,
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#if _IRR_MATERIAL_MAX_TEXTURES_>4
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//! Texture transformation
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ETS_TEXTURE_4,
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#if _IRR_MATERIAL_MAX_TEXTURES_>5
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//! Texture transformation
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ETS_TEXTURE_5,
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#if _IRR_MATERIAL_MAX_TEXTURES_>6
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//! Texture transformation
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ETS_TEXTURE_6,
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#if _IRR_MATERIAL_MAX_TEXTURES_>7
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//! Texture transformation
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ETS_TEXTURE_7,
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#endif
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#endif
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#endif
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#endif
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//! Only used internally
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ETS_COUNT = ETS_TEXTURE_0 + _IRR_MATERIAL_MAX_TEXTURES_
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ETS_COUNT = ETS_TEXTURE_0 + MATERIAL_MAX_TEXTURES
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};
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//! Special render targets, which usually map to dedicated hardware
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@ -20,10 +20,6 @@
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#include <stdio.h> // TODO: Although included elsewhere this is required at least for mingw
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//! Maximum number of texture an SMaterial can have, up to 8 are supported by Irrlicht.
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#define _IRR_MATERIAL_MAX_TEXTURES_ 4
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#ifdef _WIN32
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#define IRRCALLCONV __stdcall
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#else
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@ -280,7 +280,7 @@ namespace video
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/** SMaterial might ignore some textures in most function, like assignment and comparison,
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when SIrrlichtCreationParameters::MaxTextureUnits is set to a lower number.
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*/
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const u32 MATERIAL_MAX_TEXTURES = _IRR_MATERIAL_MAX_TEXTURES_;
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const u32 MATERIAL_MAX_TEXTURES = 4;
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//! Struct for holding parameters for a material renderer
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// Note for implementors: Serialization is in CNullDriver
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@ -53,8 +53,8 @@ CNullDriver::CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& scre
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#endif
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DriverAttributes = new io::CAttributes();
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DriverAttributes->addInt("MaxTextures", _IRR_MATERIAL_MAX_TEXTURES_);
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DriverAttributes->addInt("MaxSupportedTextures", _IRR_MATERIAL_MAX_TEXTURES_);
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DriverAttributes->addInt("MaxTextures", MATERIAL_MAX_TEXTURES);
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DriverAttributes->addInt("MaxSupportedTextures", MATERIAL_MAX_TEXTURES);
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DriverAttributes->addInt("MaxAnisotropy", 1);
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// DriverAttributes->addInt("MaxUserClipPlanes", 0);
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// DriverAttributes->addInt("MaxAuxBuffers", 0);
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