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Avoid undefined arithmetic on nullptr in buffer_offset function
Not quite sure why it was done that way. Maybe to ensure we work with byte-pointers of correct size or something? Anyway, this doesn't seem to be defined in c++, so let's try working with a cast instead. Just something cppcheck tool complained about. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6447 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -746,10 +746,10 @@ IRenderTarget* COpenGLDriver::addRenderTarget()
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}
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// small helper function to create vertex buffer object adress offsets
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static inline u8* buffer_offset(const long offset)
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// small helper function to create vertex buffer object address offsets
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static inline const GLvoid * buffer_offset(const long offset)
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{
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return ((u8*)0 + offset);
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return (const GLvoid *)offset;
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}
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