Update code with requested changes

Fix mistake on github

Comply with changes 1

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This one wasn't even requested

I just turned on my vertical ruler and I'm going to go nuts

Line 81 doesn't exist anymore

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Requested changes 14

Begin snow man test

Write a lot of tests for snow man

Add to git ignore

Now unignore it

Alphabetical order

Pass by reference

Pass by reference

vertexBuffer is now handled on stack

Preallocate indicesBuffer then reverse it when complete

Undo vertexBuffer stack change causing mac builds to fail

Use direct initialization on the vertexBuffer
This commit is contained in:
jordan4ibanez 2023-01-29 18:36:41 -05:00 committed by Josiah VanderZee
parent 4a8602ed0f
commit 971a9e214e
4 changed files with 237 additions and 57 deletions

6
.vscode/settings.json vendored Normal file
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@ -0,0 +1,6 @@
{
"files.associations": {
"*.tcc": "cpp",
"iomanip": "cpp"
}
}

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@ -10,8 +10,6 @@
#include "SColor.h"
#include "SMesh.h"
#include "vector3d.h"
#include <vector>
#include <tuple>
#define TINYGLTF_IMPLEMENTATION
#include <tiny_gltf.h>
@ -20,6 +18,8 @@
#include <cstring>
#include <memory>
#include <string>
#include <tuple>
#include <vector>
template <class T>
struct Span
@ -55,8 +55,9 @@ private:
};
// A helper function to disable tinygltf embedded image loading
bool turn_off_textures_hack(tinygltf::Image *a, const int b, std::string *c,
std::string *d, int e, int f, const unsigned char * g,int h, void *user_pointer)
bool dummyImageLoader(tinygltf::Image *a, const int b, std::string *c,
std::string *d, int e, int f, const unsigned char * g,
int h, void *user_pointer)
{
return false;
};
@ -72,8 +73,7 @@ static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
tinygltf::TinyGLTF loader {};
// Stop embedded textures from making model fail to load
void *the_void = 0;
loader.SetImageLoader(turn_off_textures_hack, the_void);
loader.SetImageLoader(dummyImageLoader, nullptr);
std::string err {};
std::string warn {};
@ -81,7 +81,12 @@ static bool tryParseGLTF(io::IReadFile* file, tinygltf::Model& model)
auto buf = std::make_unique<char[]>(file->getSize());
file->read(buf.get(), file->getSize());
return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(), file->getSize(), "", 1);
if (err != "" || warn != "") {
return false;
}
return loader.LoadASCIIFromString(&model, &err, &warn, buf.get(),
file->getSize(), "", 1);
}
template <class T>
@ -98,7 +103,8 @@ static T readPrimitive(const BufferOffset& readFrom)
static core::vector2df readVec2DF(const BufferOffset& readFrom)
{
return core::vector2df( readPrimitive<float>(readFrom), readPrimitive<float>( BufferOffset( readFrom, sizeof(float) ) ) );
return core::vector2df(readPrimitive<float>(readFrom),
readPrimitive<float>(BufferOffset( readFrom, sizeof(float))));
}
@ -110,7 +116,8 @@ static core::vector3df readVec3DF(const BufferOffset& readFrom,
return core::vector3df(
scale * readPrimitive<float>(readFrom),
scale * readPrimitive<float>(BufferOffset(readFrom, sizeof(float))),
-scale * readPrimitive<float>(BufferOffset(readFrom, 2 * sizeof(float))));
-scale * readPrimitive<float>(BufferOffset(readFrom, 2 *
sizeof(float))));
}
float getScale(const tinygltf::Model& model)
@ -121,81 +128,93 @@ float getScale(const tinygltf::Model& model)
return 1.0f;
}
static void copyPositions(const tinygltf::Model& model, const Span<video::S3DVertex> vertices, const std::size_t accessorId)
static void copyPositions(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices, const std::size_t accessorId)
{
const auto& view = model.bufferViews[ model.accessors[accessorId].bufferView];
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
float scale = getScale(model);
for (std::size_t i = 0; i < count; i++) {
const auto v = readVec3DF(BufferOffset( buffer.data, view.byteOffset + (3 * sizeof(float) * i)), scale);
const auto v = readVec3DF(BufferOffset(
buffer.data, view.byteOffset + (3 * sizeof(float) * i)),scale);
vertices.buffer[i].Pos = v;
}
}
static void copyNormals(const tinygltf::Model& model, const Span<video::S3DVertex> vertices, const std::size_t accessorId)
static void copyNormals(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices,const std::size_t accessorId)
{
const auto& view = model.bufferViews[model.accessors[accessorId].bufferView];
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; ++i) {
const auto n = readVec3DF(BufferOffset( buffer.data, view.byteOffset + 3 * sizeof(float) * i ));
for (std::size_t i = 0; i < count; i++) {
const auto n = readVec3DF(BufferOffset( buffer.data,
view.byteOffset + 3 * sizeof(float) * i ));
vertices.buffer[i].Normal = n;
}
}
static void copyTCoords(const tinygltf::Model& model, const Span<video::S3DVertex> vertices, const std::size_t accessorId)
static void copyTCoords(const tinygltf::Model& model,
const Span<video::S3DVertex> vertices, const std::size_t accessorId)
{
const auto& view = model.bufferViews[ model.accessors[accessorId].bufferView ];
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& buffer = model.buffers[view.buffer];
const auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; ++i) {
const auto t = readVec2DF(BufferOffset(buffer.data, view.byteOffset + 2 * sizeof(float) * i));
const auto t = readVec2DF(BufferOffset(
buffer.data, view.byteOffset + 2 * sizeof(float) * i));
vertices.buffer[i].TCoords = t;
}
}
static void getIndices(const tinygltf::Model& model, const std::size_t accessorId, std::vector<u16> *indicesBuffer)
static void getIndices(const tinygltf::Model& model,
const std::size_t accessorId, std::vector<u16>& indicesBuffer)
{
const auto& view = model.bufferViews[model.accessors[accessorId].bufferView];
const auto& view = model.bufferViews[
model.accessors[accessorId].bufferView];
const auto& modelIndices = model.buffers[view.buffer];
auto bufferobject = BufferOffset(modelIndices.data, view.byteOffset);
auto buffOffset = BufferOffset(modelIndices.data, view.byteOffset);
auto count = model.accessors[accessorId].count;
for (std::size_t i = 0; i < count; i++) {
auto current = readPrimitive<u16>(BufferOffset(bufferobject, i * sizeof(u16)));
// Inverse the order of indices
indicesBuffer->insert(indicesBuffer->begin(), current);
indicesBuffer[i] = readPrimitive<u16>(BufferOffset(
buffOffset, i * sizeof(u16)));
}
}
// Returns a tuple of the current counts (current_vertex_index, current_normals_index, current_tcoords_index)
//Returns a tuple of the current counts (current_vertex_index,
// current_normals_index, current_tcoords_index)
static void getVertices
( const tinygltf::Model& model, const std::size_t accessorId, Span<video::S3DVertex> *verticesBuffer,
std::size_t mesh_index, std::size_t primitive_index )
( const tinygltf::Model& model, const std::size_t accessorId,
Span<video::S3DVertex>& verticesBuffer,
std::size_t mesh_index, std::size_t primitive_index )
{
copyPositions(model, *verticesBuffer, accessorId);
copyPositions(model, verticesBuffer, accessorId);
const auto normalsField = model.meshes[mesh_index].primitives[primitive_index].attributes.find("NORMAL");
const auto normalsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("NORMAL");
if (normalsField != model.meshes[mesh_index].primitives[primitive_index].attributes.end()) {
copyNormals(model, *verticesBuffer, normalsField->second);
if (normalsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyNormals(model, verticesBuffer, normalsField->second);
}
const auto tCoordsField = model.meshes[mesh_index].primitives[primitive_index].attributes.find("TEXCOORD_0");
const auto tCoordsField = model.meshes[mesh_index]
.primitives[primitive_index].attributes.find("TEXCOORD_0");
if (tCoordsField != model.meshes[mesh_index].primitives[primitive_index].attributes.end()) {
copyTCoords(model, *verticesBuffer, tCoordsField->second);
if (tCoordsField != model.meshes[mesh_index]
.primitives[primitive_index].attributes.end()) {
copyTCoords(model, verticesBuffer, tCoordsField->second);
}
}
@ -221,30 +240,42 @@ IAnimatedMesh* CGLTFMeshFileLoader::createMesh(io::IReadFile* file)
SMesh* mesh { new SMesh {} };
// Iterate models
for (std::size_t mesh_index = 0; mesh_index < model.meshes.size(); mesh_index++) {
for (std::size_t mesh_index = 0;
mesh_index < model.meshes.size(); mesh_index++) {
// Iterate primitives
for (std::size_t primitive_index = 0; primitive_index < model.meshes[mesh_index].primitives.size(); primitive_index++) {
for (std::size_t primitive_index = 0; primitive_index < model
.meshes[mesh_index].primitives.size(); primitive_index++) {
const auto positionAccessorId = model.meshes[mesh_index].primitives[primitive_index].attributes["POSITION"];
const auto indicesAccessorId = model.meshes[mesh_index].primitives[primitive_index].indices;
const auto positionAccessorId = model.meshes[mesh_index]
.primitives[primitive_index].attributes["POSITION"];
const auto indicesAccessorId = model.meshes[mesh_index]
.primitives[primitive_index].indices;
// Creates counts for preallocation
std::size_t vertices_count = model.accessors[positionAccessorId].count;
// We must count to create containers for the data
// Create new buffer for vertices, positions, and normals. Will loop through this soon
auto* vertexBuffer = new video::S3DVertex[vertices_count]{};
// Create new buffer for vertices, positions, and normals
auto* vertexBuffer = new video::S3DVertex[vertices_count]();
// This is used to copy data into the vertexBuffer
Span<video::S3DVertex> verticesBuffer{ vertexBuffer, vertices_count };
// Create dynamic indices buffer so it's easier to work with
std::vector<u16> indicesBuffer;
Span<video::S3DVertex> verticesBuffer{vertexBuffer,vertices_count};
// Create dynamic indices buffer so it's easier to work with.
// Preallocate needed resources to boost game startup speed
std::vector<u16> indicesBuffer(model.accessors[
indicesAccessorId].count);
getIndices(model, indicesAccessorId, &indicesBuffer);
getVertices(model, positionAccessorId, &verticesBuffer, mesh_index, primitive_index);
getIndices(model, indicesAccessorId, indicesBuffer);
getVertices(model, positionAccessorId, verticesBuffer,
mesh_index, primitive_index);
// Inverse the order of indices due to the axis of the model being
// inverted when going from left handed to right handed coordinates
std::reverse(indicesBuffer.begin(),indicesBuffer.end());
// Create the mesh buffer
SMeshBuffer* meshbuf { new SMeshBuffer {} };
meshbuf->append(vertexBuffer, vertices_count, indicesBuffer.data(), indicesBuffer.size());
meshbuf->append(vertexBuffer, vertices_count, indicesBuffer.data(),
indicesBuffer.size());
mesh->addMeshBuffer(meshbuf);

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@ -1,6 +1,9 @@
#define CATCH_CONFIG_MAIN
#include <catch.hpp>
#include <irrlicht.h>
#include <iostream>
using namespace std;
class ScopedMesh
{
@ -60,9 +63,9 @@ TEST_CASE("minimal triangle") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 3);
const auto* indices = reinterpret_cast<irr::u16*>(
sm.getMesh()->getMeshBuffer(0)->getIndices());
CHECK(indices[0] == 0);
CHECK(indices[0] == 2);
CHECK(indices[1] == 1);
CHECK(indices[2] == 2);
CHECK(indices[2] == 0);
}
}
@ -88,10 +91,10 @@ TEST_CASE("blender cube") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 36);
const auto* indices = reinterpret_cast<irr::u16*>(
sm.getMesh()->getMeshBuffer(0)->getIndices());
CHECK(indices[0] == 0);
CHECK(indices[1] == 3);
CHECK(indices[2] == 9);
CHECK(indices[35] == 16);
CHECK(indices[0] == 16);
CHECK(indices[1] == 5);
CHECK(indices[2] == 22);
CHECK(indices[35] == 0);
}
SECTION("vertex normals are correct") {
@ -129,3 +132,142 @@ TEST_CASE("invalid JSON returns nullptr") {
CHECK(sm.getMesh() == nullptr);
}
TEST_CASE("snow man") {
ScopedMesh sm("source/Irrlicht/tests/assets/snow_man.gltf");
REQUIRE(sm.getMesh() != nullptr);
REQUIRE(sm.getMesh()->getMeshBufferCount() == 3);
SECTION("vertex coordinates are correct for all buffers") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(0)->getVertices());
CHECK(vertices[0].Pos == irr::core::vector3df{3.0f, 24.0f, -3.0f});
CHECK(vertices[3].Pos == irr::core::vector3df{3.0f, 18.0f, 3.0f});
CHECK(vertices[6].Pos == irr::core::vector3df{-3.0f, 18.0f, -3.0f});
CHECK(vertices[9].Pos == irr::core::vector3df{3.0f, 24.0f, 3.0f});
CHECK(vertices[12].Pos == irr::core::vector3df{3.0f, 18.0f, -3.0f});
CHECK(vertices[15].Pos == irr::core::vector3df{-3.0f, 18.0f, 3.0f});
CHECK(vertices[18].Pos == irr::core::vector3df{3.0f, 18.0f, -3.0f});
CHECK(vertices[21].Pos == irr::core::vector3df{3.0f, 18.0f, 3.0f});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(1)->getVertices());
CHECK(vertices[2].Pos == irr::core::vector3df{5.0f, 10.0f, 5.0f});
CHECK(vertices[3].Pos == irr::core::vector3df{5.0f, 0.0f, 5.0f});
CHECK(vertices[7].Pos == irr::core::vector3df{-5.0f, 0.0f, 5.0f});
CHECK(vertices[8].Pos == irr::core::vector3df{5.0f, 10.0f, -5.0f});
CHECK(vertices[14].Pos == irr::core::vector3df{5.0f, 0.0f, 5.0f});
CHECK(vertices[16].Pos == irr::core::vector3df{5.0f, 10.0f, -5.0f});
CHECK(vertices[22].Pos == irr::core::vector3df{-5.0f, 10.0f, 5.0f});
CHECK(vertices[23].Pos == irr::core::vector3df{-5.0f, 0.0f, 5.0f});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(2)->getVertices());
CHECK(vertices[1].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
CHECK(vertices[2].Pos == irr::core::vector3df{4.0f, 18.0f, 4.0f});
CHECK(vertices[3].Pos == irr::core::vector3df{4.0f, 10.0f, 4.0f});
CHECK(vertices[10].Pos == irr::core::vector3df{-4.0f, 18.0f, -4.0f});
CHECK(vertices[11].Pos == irr::core::vector3df{-4.0f, 18.0f, 4.0f});
CHECK(vertices[12].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
CHECK(vertices[17].Pos == irr::core::vector3df{-4.0f, 18.0f, -4.0f});
CHECK(vertices[18].Pos == irr::core::vector3df{4.0f, 10.0f, -4.0f});
}
SECTION("vertex indices are correct for all buffers") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getIndexCount() == 36);
const auto* indices = reinterpret_cast<irr::u16*>(
sm.getMesh()->getMeshBuffer(0)->getIndices());
CHECK(indices[0] == 23);
CHECK(indices[1] == 21);
CHECK(indices[2] == 22);
CHECK(indices[35] == 2);
REQUIRE(sm.getMesh()->getMeshBuffer(1)->getIndexCount() == 36);
indices = reinterpret_cast<irr::u16*>(
sm.getMesh()->getMeshBuffer(1)->getIndices());
CHECK(indices[10] == 16);
CHECK(indices[11] == 18);
CHECK(indices[15] == 13);
CHECK(indices[27] == 5);
REQUIRE(sm.getMesh()->getMeshBuffer(1)->getIndexCount() == 36);
indices = reinterpret_cast<irr::u16*>(
sm.getMesh()->getMeshBuffer(2)->getIndices());
CHECK(indices[26] == 6);
CHECK(indices[27] == 5);
CHECK(indices[29] == 6);
CHECK(indices[32] == 2);
}
SECTION("vertex normals are correct for all buffers") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(0)->getVertices());
CHECK(vertices[0].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[1].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[2].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[6].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
CHECK(vertices[23].Normal == irr::core::vector3df{0.0f, 0.0f, 1.0f});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(1)->getVertices());
CHECK(vertices[0].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[1].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[6].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
CHECK(vertices[7].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
CHECK(vertices[22].Normal == irr::core::vector3df{0.0f, 0.0f, 1.0f});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(2)->getVertices());
CHECK(vertices[3].Normal == irr::core::vector3df{1.0f, 0.0f, -0.0f});
CHECK(vertices[4].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
CHECK(vertices[5].Normal == irr::core::vector3df{-1.0f, 0.0f, -0.0f});
CHECK(vertices[10].Normal == irr::core::vector3df{0.0f, 1.0f, -0.0f});
CHECK(vertices[11].Normal == irr::core::vector3df{0.0f, 1.0f, -0.0f});
CHECK(vertices[19].Normal == irr::core::vector3df{0.0f, 0.0f, -1.0f});
}
SECTION("texture coords are correct for all buffers") {
REQUIRE(sm.getMesh()->getMeshBuffer(0)->getVertexCount() == 24);
const auto* vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(0)->getVertices());
CHECK(vertices[0].TCoords == irr::core::vector2df{0.583333, 0.791667});
CHECK(vertices[1].TCoords == irr::core::vector2df{0.583333, 0.666667});
CHECK(vertices[2].TCoords == irr::core::vector2df{0.708333, 0.791667});
CHECK(vertices[5].TCoords == irr::core::vector2df{0.375, 0.416667});
CHECK(vertices[6].TCoords == irr::core::vector2df{0.5, 0.291667});
CHECK(vertices[19].TCoords == irr::core::vector2df{0.708333, 0.75});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(1)->getVertices());
CHECK(vertices[1].TCoords == irr::core::vector2df{0, 0.791667});
CHECK(vertices[4].TCoords == irr::core::vector2df{0.208333, 0.791667});
CHECK(vertices[5].TCoords == irr::core::vector2df{0, 0.791667});
CHECK(vertices[6].TCoords == irr::core::vector2df{0.208333, 0.583333});
CHECK(vertices[12].TCoords == irr::core::vector2df{0.416667, 0.791667});
CHECK(vertices[15].TCoords == irr::core::vector2df{0.208333, 0.583333});
vertices = reinterpret_cast<irr::video::S3DVertex*>(
sm.getMesh()->getMeshBuffer(2)->getVertices());
CHECK(vertices[10].TCoords == irr::core::vector2df{0.375, 0.416667});
CHECK(vertices[11].TCoords == irr::core::vector2df{0.375, 0.583333});
CHECK(vertices[12].TCoords == irr::core::vector2df{0.708333, 0.625});
CHECK(vertices[17].TCoords == irr::core::vector2df{0.541667, 0.458333});
CHECK(vertices[20].TCoords == irr::core::vector2df{0.208333, 0.416667});
CHECK(vertices[22].TCoords == irr::core::vector2df{0.375, 0.416667});
}
}