Drop unused CVertexBuffer

This commit is contained in:
numzero 2023-09-20 20:45:35 +03:00 committed by sfan5
parent b89455f385
commit 9c54d927b9
2 changed files with 0 additions and 214 deletions

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@ -1,213 +0,0 @@
// Copyright (C) 2008-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_VERTEX_BUFFER_H_INCLUDED__
#define __C_VERTEX_BUFFER_H_INCLUDED__
#include "IVertexBuffer.h"
namespace irr
{
namespace scene
{
class CVertexBuffer : public IVertexBuffer
{
class IVertexList
{
public:
virtual ~IVertexList(){};
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back (const video::S3DVertex &element) =0;
virtual video::S3DVertex& operator [](const u32 index) const =0;
virtual video::S3DVertex& getLast() =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const =0;
virtual video::S3DVertex* pointer() =0;
virtual video::E_VERTEX_TYPE getType() const =0;
};
template <class T>
class CSpecificVertexList : public IVertexList
{
public:
core::array<T> Vertices;
u32 stride() const override {return sizeof(T);}
u32 size() const override {return Vertices.size();}
void push_back (const video::S3DVertex &element) override
{Vertices.push_back((T&)element);}
video::S3DVertex& operator [](const u32 index) const override
{return (video::S3DVertex&)Vertices[index];}
video::S3DVertex& getLast() override
{return (video::S3DVertex&)Vertices.getLast();}
void set_used(u32 usedNow) override
{Vertices.set_used(usedNow);}
void reallocate(u32 new_size) override
{Vertices.reallocate(new_size);}
u32 allocated_size() const override
{
return Vertices.allocated_size();
}
video::S3DVertex* pointer() override {return Vertices.pointer();}
video::E_VERTEX_TYPE getType() const override {return T::getType();}
};
public:
IVertexList *Vertices;
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
MappingHint(EHM_NEVER), ChangedID(1)
{
CVertexBuffer::setType(vertexType);
}
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
Vertices(0), MappingHint(EHM_NEVER),
ChangedID(1)
{
CVertexBuffer::setType(VertexBufferCopy.getType());
CVertexBuffer::reallocate(VertexBufferCopy.size());
for (u32 n=0;n<VertexBufferCopy.size();++n)
CVertexBuffer::push_back(VertexBufferCopy[n]);
}
virtual ~CVertexBuffer()
{
delete Vertices;
}
void setType(video::E_VERTEX_TYPE vertexType) override
{
if ( Vertices && Vertices->getType() == vertexType )
return;
IVertexList *NewVertices=0;
switch (vertexType)
{
case video::EVT_STANDARD:
{
NewVertices=new CSpecificVertexList<video::S3DVertex>;
break;
}
case video::EVT_2TCOORDS:
{
NewVertices=new CSpecificVertexList<video::S3DVertex2TCoords>;
break;
}
case video::EVT_TANGENTS:
{
NewVertices=new CSpecificVertexList<video::S3DVertexTangents>;
break;
}
}
if (Vertices)
{
NewVertices->reallocate( Vertices->size() );
for(u32 n=0;n<Vertices->size();++n)
NewVertices->push_back((*Vertices)[n]);
delete Vertices;
}
Vertices=NewVertices;
}
void* getData() override {return Vertices->pointer();}
video::E_VERTEX_TYPE getType() const override {return Vertices->getType();}
u32 stride() const override {return Vertices->stride();}
u32 size() const override
{
return Vertices->size();
}
void push_back (const video::S3DVertex &element) override
{
Vertices->push_back(element);
}
video::S3DVertex& operator [](const u32 index) const override
{
return (*Vertices)[index];
}
video::S3DVertex& getLast() override
{
return Vertices->getLast();
}
void set_used(u32 usedNow) override
{
Vertices->set_used(usedNow);
}
void reallocate(u32 new_size) override
{
Vertices->reallocate(new_size);
}
u32 allocated_size() const override
{
return Vertices->allocated_size();
}
video::S3DVertex* pointer() override
{
return Vertices->pointer();
}
//! get the current hardware mapping hint
E_HARDWARE_MAPPING getHardwareMappingHint() const override
{
return MappingHint;
}
//! set the hardware mapping hint, for driver
void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) override
{
MappingHint=NewMappingHint;
}
//! flags the mesh as changed, reloads hardware buffers
void setDirty() override
{
++ChangedID;
}
//! Get the currently used ID for identification of changes.
/** This shouldn't be used for anything outside the VideoDriver. */
u32 getChangedID() const override {return ChangedID;}
E_HARDWARE_MAPPING MappingHint;
u32 ChangedID;
};
} // end namespace scene
} // end namespace irr
#endif

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@ -33,7 +33,6 @@
#include "CIndexBuffer.h"
#include "CMeshBuffer.h"
#include "coreutil.h"
#include "CVertexBuffer.h"
#include "dimension2d.h"
#include "ECullingTypes.h"
#include "EDebugSceneTypes.h"