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Add some very fancy tooling
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commit
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4
.vscode/settings.json
vendored
4
.vscode/settings.json
vendored
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@ -2,6 +2,8 @@
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"files.associations": {
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"iostream": "cpp",
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"fstream": "cpp",
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"new": "cpp"
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"new": "cpp",
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"unordered_map": "cpp",
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"unordered_set": "cpp"
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}
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}
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@ -48,17 +48,15 @@ bool CB3DJSONMeshFileLoader::isALoadableFileExtension(
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return core::hasFileExtension(fileName, "json");
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}
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// Returns if errored.
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bool parseNode(json data, SMeshBuffer* meshBuffer) {
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/**
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* Returns true if failure occurs.
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*/
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bool grabVec3f(json data, std::string key, irr::core::vector3df& refVec) {
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auto position = irr::core::vector3df{0,0,0};
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auto scale = irr::core::vector3df{1,1,1};
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auto rotation = irr::core::quaternion{0,0,0,1};
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if (data.contains("position") && data["position"].is_array() && data["position"].size() == 3) {
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auto positionJSON = data["position"];
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if (data.contains(key) && data[key].is_array() && data[key].size() == 3) {
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auto jsonVec3 = data[key];
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int i = 0;
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for (auto reference = positionJSON.begin(); reference != positionJSON.end(); ++reference) {
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for (auto reference = jsonVec3.begin(); reference != jsonVec3.end(); ++reference) {
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auto value = *reference;
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if (!value.is_number_integer()) {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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@ -66,22 +64,39 @@ bool parseNode(json data, SMeshBuffer* meshBuffer) {
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}
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switch (i){
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case 0:
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position.X = value;
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println(std::string("x is: ").append(std::to_string(position.X)).c_str());
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refVec.X = value;
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break;
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case 1:
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position.Y = value;
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refVec.Y = value;
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break;
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case 2:
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position.Z = value;
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refVec.Z = value;
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break;
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}
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i++;
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}
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} else {
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os::Printer::log("Error, position in NODE must be an array of 3 integers!", ELL_WARNING);
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const auto stringWarning = std::string("Error, ").append(key).append(" in NODE must be an array of 3 integers!");
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os::Printer::log(stringWarning.c_str(), ELL_WARNING);
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return true;
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}
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return false;
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}
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// Returns if errored.
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bool parseNode(json data, SMeshBuffer* meshBuffer) {
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auto position = irr::core::vector3df{0,0,0};
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auto scale = irr::core::vector3df{1,1,1};
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auto rotation = irr::core::quaternion{0,0,0,1};
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//!FIXME: These should really be functions.
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return false;
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}
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