Enable SDL to compile on macOS

This commit is contained in:
sfan5 2024-01-17 00:05:13 +01:00
parent ee2467d622
commit b349266855
2 changed files with 19 additions and 2 deletions

View File

@ -177,6 +177,20 @@ jobs:
run: |
./bin/OSX/AutomatedTest null
macos-sdl:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
brew update
brew install cmake libpng jpeg sdl2
- name: Build
run: |
cmake . -DCMAKE_FIND_FRAMEWORK=LAST -DBUILD_EXAMPLES=1 -DUSE_SDL2=1
make -j3
msvc:
name: VS 2019 ${{ matrix.config.arch }} ${{ matrix.sdl.label }}
runs-on: windows-2019

View File

@ -23,7 +23,7 @@
#endif
#include <OpenGL/gl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
#include <GL/glext.h>
#error glext.h missing on OSX
#endif
#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_)
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
@ -34,8 +34,11 @@
#include <SDL_video.h>
#include <SDL_opengl.h>
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
// The SDL2 header doesn't cut it for extensions
#ifdef __APPLE__
#include <SDL_opengl_glext.h>
#else
#include <GL/glext.h>
#endif
#endif
#else
#if defined(_IRR_OPENGL_USE_EXTPOINTER_)