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https://github.com/minetest/irrlicht.git
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Enable SDL to compile on macOS
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@ -23,7 +23,7 @@
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#endif
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#include <OpenGL/gl.h>
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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#include <GL/glext.h>
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#error glext.h missing on OSX
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#endif
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#elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_)
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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@ -34,8 +34,11 @@
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#include <SDL_video.h>
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#include <SDL_opengl.h>
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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// The SDL2 header doesn't cut it for extensions
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#ifdef __APPLE__
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#include <SDL_opengl_glext.h>
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#else
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#include <GL/glext.h>
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#endif
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#endif
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#else
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#if defined(_IRR_OPENGL_USE_EXTPOINTER_)
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