Use qualifed id instead of virtual function calls in CVertexBuffer constructors

Another find by cppcheck tool

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6448 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2023-01-19 23:26:20 +00:00 committed by sfan5
parent 939b3f7bfb
commit c5373262ca
1 changed files with 4 additions and 4 deletions

View File

@ -75,18 +75,18 @@ namespace scene
CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0), CVertexBuffer(video::E_VERTEX_TYPE vertexType) : Vertices(0),
MappingHint(EHM_NEVER), ChangedID(1) MappingHint(EHM_NEVER), ChangedID(1)
{ {
setType(vertexType); CVertexBuffer::setType(vertexType);
} }
CVertexBuffer(const IVertexBuffer &VertexBufferCopy) : CVertexBuffer(const IVertexBuffer &VertexBufferCopy) :
Vertices(0), MappingHint(EHM_NEVER), Vertices(0), MappingHint(EHM_NEVER),
ChangedID(1) ChangedID(1)
{ {
setType(VertexBufferCopy.getType()); CVertexBuffer::setType(VertexBufferCopy.getType());
reallocate(VertexBufferCopy.size()); CVertexBuffer::reallocate(VertexBufferCopy.size());
for (u32 n=0;n<VertexBufferCopy.size();++n) for (u32 n=0;n<VertexBufferCopy.size();++n)
push_back(VertexBufferCopy[n]); CVertexBuffer::push_back(VertexBufferCopy[n]);
} }
virtual ~CVertexBuffer() virtual ~CVertexBuffer()