Unify quad drawing

This commit is contained in:
numzero
2023-02-27 21:56:26 +03:00
parent 4fba496917
commit c5ce853148
2 changed files with 63 additions and 79 deletions

View File

@ -332,6 +332,10 @@ namespace video
//! Same as `CacheHandler->setViewport`, but also sets `ViewPort`
virtual void setViewPortRaw(u32 width, u32 height);
void drawQuad(const S3DVertex (&vertices)[4], bool textured);
void drawQuads(const S3DVertex *vertices, int quad_count, bool textured);
void drawArrays(GLenum type, const S3DVertex *vertices, int vertex_count, bool textured);
COpenGL3CacheHandler* CacheHandler;
core::stringw Name;
core::stringc VendorName;
@ -379,6 +383,9 @@ private:
IContextManager* ContextManager;
std::vector<u16> QuadsIndices;
void initQuadsIndices(int max_vertex_count = 65536);
void debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message);
static void APIENTRY debugCb(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
};