Fix documentation of IMeshManipulator::transform

(I forgot normal update is certainly also needed on rotation)

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6420 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-08-26 14:23:18 +00:00
parent eafbe063be
commit ca7000aea8

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@ -151,9 +151,9 @@ namespace scene
\param m transformation matrix.
\param normalsUpdate When 0 - don't update normals.
When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix
should be set when the matrix has some non-uniform scaling
should be set when the matrix has rotation or non-uniform scaling
\param normalizeNormals When true it normalizes all normals again.
Usually makes sense to set this as well when normalsUpdate is 1
Recommended to set this when normalsUpdate is 1 and there is any scaling
*/
void transform(IMesh* mesh, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const
{
@ -179,9 +179,9 @@ namespace scene
\param m transformation matrix.
\param normalsUpdate When 0 - don't update normals.
When 1 - update normals with inner 3x3 matrix of the inverse transposed of the transformation matrix
should be set when the matrix has some non-uniform scaling
should be set when the matrix has rotation or non-uniform scaling
\param normalizeNormals When true it normalizes all normals again.
Usually makes sense to set this as well when normalsUpdate is 1
Recommended to set this when normalsUpdate is 1 and there is any scaling
*/
void transform(IMeshBuffer* buffer, const core::matrix4& m, u32 normalsUpdate = 0, bool normalizeNormals=false) const
{