Fix ifs clang-format didn’t get

This commit is contained in:
numzero
2023-10-04 21:10:58 +03:00
committed by Desour
parent 565c114f94
commit d5690cc43b
25 changed files with 69 additions and 138 deletions

View File

@ -458,15 +458,13 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
}
if (AnimatedVertices_VertexID[vertex_id[i]] != -1) {
if (AnimatedVertices_BufferID[vertex_id[i]] != (s32)meshBufferID) // If this vertex is linked in a different meshbuffer
{
if (AnimatedVertices_BufferID[vertex_id[i]] != (s32)meshBufferID) { // If this vertex is linked in a different meshbuffer
AnimatedVertices_VertexID[vertex_id[i]] = -1;
AnimatedVertices_BufferID[vertex_id[i]] = -1;
showVertexWarning = true;
}
}
if (AnimatedVertices_VertexID[vertex_id[i]] == -1) // If this vertex is not in the meshbuffer
{
if (AnimatedVertices_VertexID[vertex_id[i]] == -1) { // If this vertex is not in the meshbuffer
// Check for lightmapping:
if (BaseVertices[vertex_id[i]].TCoords2 != core::vector2df(0.f, 0.f))
meshBuffer->convertTo2TCoords(); // Will only affect the meshbuffer the first time this is called
@ -844,8 +842,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
// Fixes problems when the lightmap is on the first texture:
if (B3dMaterial.Textures[0] != 0) {
if (B3dMaterial.Textures[0]->Flags & 65536) // 65536 = secondary UV
{
if (B3dMaterial.Textures[0]->Flags & 65536) { // 65536 = secondary UV
SB3dTexture *TmpTexture;
TmpTexture = B3dMaterial.Textures[1];
B3dMaterial.Textures[1] = B3dMaterial.Textures[0];
@ -869,11 +866,9 @@ bool CB3DMeshFileLoader::readChunkBRUS()
if (B3dMaterial.Textures[1]) {
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
} else if (B3dMaterial.Textures[0]) // One texture:
{
} else if (B3dMaterial.Textures[0]) { // One texture:
// Flags & 0x1 is usual SOLID, 0x8 is mipmap (handled before)
if (B3dMaterial.Textures[0]->Flags & 0x2) //(Alpha mapped)
{
if (B3dMaterial.Textures[0]->Flags & 0x2) { // (Alpha mapped)
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
} else if (B3dMaterial.Textures[0]->Flags & 0x4) //(Masked)
@ -899,8 +894,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
//------ Material fx ------
if (B3dMaterial.fx & 1) // full-bright
{
if (B3dMaterial.fx & 1) { // full-bright
B3dMaterial.Material.AmbientColor = video::SColor(255, 255, 255, 255);
B3dMaterial.Material.Lighting = false;
} else
@ -915,8 +909,7 @@ bool CB3DMeshFileLoader::readChunkBRUS()
if (B3dMaterial.fx & 16) // disable backface culling
B3dMaterial.Material.BackfaceCulling = false;
if (B3dMaterial.fx & 32) // force vertex alpha-blending
{
if (B3dMaterial.fx & 32) { // force vertex alpha-blending
B3dMaterial.Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
B3dMaterial.Material.ZWriteEnable = video::EZW_OFF;
}