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Do not distort images scaled by integer multiples
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@ -224,13 +224,29 @@ void CImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT fo
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// Similar for y.
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// As scaling is done without any antialiasing it doesn't matter too much which outermost pixels we use and keeping
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// border pixels intact is probably mostly better (with AA the other solution would be more correct).
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const f32 sourceXStep = width > 1 ? (f32)(Size.Width-1) / (f32)(width-1) : 0.f;
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const f32 sourceYStep = height > 1 ? (f32)(Size.Height-1) / (f32)(height-1) : 0.f;
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// This is however unnecessary (and unexpected) for scaling to integer multiples, so don't do it there.
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f32 sourceXStep, sourceYStep;
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f32 sourceXStart = 0.f, sourceYStart = 0.f;
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if (width % Size.Width == 0)
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sourceXStep = (f32)(Size.Width) / (f32)(width);
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else
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{
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sourceXStep = width > 1 ? (f32)(Size.Width-1) / (f32)(width-1) : 0.f;
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sourceXStart = 0.5f; // for rounding to nearest pixel
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}
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if (height % Size.Height == 0)
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sourceYStep = (f32)(Size.Height) / (f32)(height);
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else
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{
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sourceYStep = height > 1 ? (f32)(Size.Height-1) / (f32)(height-1) : 0.f;
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sourceYStart = 0.5f; // for rounding to nearest pixel
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}
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s32 yval=0, syval=0;
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f32 sy = 0.5f; // for rounding to nearest pixel
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f32 sy = sourceYStart;
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for (u32 y=0; y<height; ++y)
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{
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f32 sx = 0.5f; // for rounding to nearest pixel
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f32 sx = sourceXStart;
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for (u32 x=0; x<width; ++x)
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{
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CColorConverter::convert_viaFormat(Data+ syval + ((s32)sx)*BytesPerPixel, Format, 1, ((u8*)target)+ yval + (x*bpp), format);
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