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Readd CSceneCollisionManager with only the method we need
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include/ISceneCollisionManager.h
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38
include/ISceneCollisionManager.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#include "IReferenceCounted.h"
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#include "position2d.h"
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#include "line3d.h"
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namespace irr
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{
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namespace scene
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{
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class ICameraSceneNode;
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class ISceneCollisionManager : public virtual IReferenceCounted
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{
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public:
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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/** \param pos: Screen coordinates in pixels.
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\param camera: Camera from which the ray starts. If null, the
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active camera is used.
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\return Ray starting from the position of the camera and ending
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at a length of the far value of the camera at a position which
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would be behind the 2d screen coordinates. */
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virtual core::line3d<f32> getRayFromScreenCoordinates(
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const core::position2d<s32>& pos, const ICameraSceneNode* camera = 0) = 0;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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@ -106,6 +106,7 @@ namespace scene
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class IMesh;
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class IMeshBuffer;
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class IMeshCache;
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class ISceneCollisionManager;
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class IMeshLoader;
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class IMeshManipulator;
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class IMeshSceneNode;
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@ -578,6 +579,11 @@ namespace scene
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\return A pointer to the specified loader, 0 if the index is incorrect. */
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virtual ISceneLoader* getSceneLoader(u32 index) const = 0;
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//! Get pointer to the scene collision manager.
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/** \return Pointer to the collision manager
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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virtual ISceneCollisionManager* getSceneCollisionManager() = 0;
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//! Get pointer to the mesh manipulator.
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/** \return Pointer to the mesh manipulator
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This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
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@ -49,7 +49,6 @@
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#include "EMaterialTypes.h"
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#include "EMeshWriterEnums.h"
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#include "EMessageBoxFlags.h"
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// #include "ESceneNodeAnimatorTypes.h"
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#include "ESceneNodeTypes.h"
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#include "ETerrainElements.h"
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#include "fast_atof.h"
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@ -123,6 +122,7 @@
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#include "irrString.h"
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#include "irrTypes.h"
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#include "path.h"
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#include "ISceneCollisionManager.h"
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#include "ISceneLoader.h"
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#include "ISceneManager.h"
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#include "ISceneNode.h"
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@ -128,6 +128,7 @@ add_library(IRROBJ OBJECT
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CDummyTransformationSceneNode.cpp
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CEmptySceneNode.cpp
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CMeshManipulator.cpp
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CSceneCollisionManager.cpp
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CSceneManager.cpp
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CMeshCache.cpp
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CDefaultSceneNodeFactory.cpp
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76
source/Irrlicht/CSceneCollisionManager.cpp
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76
source/Irrlicht/CSceneCollisionManager.cpp
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CSceneCollisionManager.h"
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#include "ICameraSceneNode.h"
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#include "SViewFrustum.h"
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#include "os.h"
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#include "irrMath.h"
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namespace irr
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{
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namespace scene
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{
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//! constructor
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CSceneCollisionManager::CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver)
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: SceneManager(smanager), Driver(driver)
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{
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#ifdef _DEBUG
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setDebugName("CSceneCollisionManager");
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#endif
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if (Driver)
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Driver->grab();
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}
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//! destructor
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CSceneCollisionManager::~CSceneCollisionManager()
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{
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if (Driver)
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Driver->drop();
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}
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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core::line3d<f32> CSceneCollisionManager::getRayFromScreenCoordinates(
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const core::position2d<s32> & pos, const ICameraSceneNode* camera)
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{
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core::line3d<f32> ln(0,0,0,0,0,0);
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if (!SceneManager)
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return ln;
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if (!camera)
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camera = SceneManager->getActiveCamera();
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if (!camera)
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return ln;
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const scene::SViewFrustum* f = camera->getViewFrustum();
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core::vector3df farLeftUp = f->getFarLeftUp();
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core::vector3df lefttoright = f->getFarRightUp() - farLeftUp;
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core::vector3df uptodown = f->getFarLeftDown() - farLeftUp;
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const core::rect<s32>& viewPort = Driver->getViewPort();
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core::dimension2d<u32> screenSize(viewPort.getWidth(), viewPort.getHeight());
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f32 dx = pos.X / (f32)screenSize.Width;
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f32 dy = pos.Y / (f32)screenSize.Height;
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if (camera->isOrthogonal())
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ln.start = f->cameraPosition + (lefttoright * (dx-0.5f)) + (uptodown * (dy-0.5f));
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else
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ln.start = f->cameraPosition;
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ln.end = farLeftUp + (lefttoright * dx) + (uptodown * dy);
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return ln;
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}
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} // end namespace scene
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} // end namespace irr
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41
source/Irrlicht/CSceneCollisionManager.h
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41
source/Irrlicht/CSceneCollisionManager.h
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#ifndef __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#define __C_SCENE_COLLISION_MANAGER_H_INCLUDED__
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#include "ISceneCollisionManager.h"
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#include "ISceneManager.h"
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#include "IVideoDriver.h"
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namespace irr
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{
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namespace scene
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{
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class CSceneCollisionManager : public ISceneCollisionManager
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{
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public:
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//! constructor
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CSceneCollisionManager(ISceneManager* smanager, video::IVideoDriver* driver);
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//! destructor
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virtual ~CSceneCollisionManager();
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//! Returns a 3d ray which would go through the 2d screen coordinates.
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virtual core::line3d<f32> getRayFromScreenCoordinates(
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const core::position2d<s32> & pos, const ICameraSceneNode* camera = 0) _IRR_OVERRIDE_;
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private:
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ISceneManager* SceneManager;
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video::IVideoDriver* Driver;
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};
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} // end namespace scene
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} // end namespace irr
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#endif
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#include "CDefaultSceneNodeFactory.h"
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#include "CSceneCollisionManager.h"
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#include <locale.h>
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namespace irr
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@ -95,6 +97,9 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
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Parameters->setAttribute(DEBUG_NORMAL_LENGTH, 1.f);
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Parameters->setAttribute(DEBUG_NORMAL_COLOR, video::SColor(255, 34, 221, 221));
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// create collision manager
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CollisionManager = new CSceneCollisionManager(this, Driver);
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// add file format loaders. add the least commonly used ones first,
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// as these are checked last
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@ -154,6 +159,9 @@ CSceneManager::~CSceneManager()
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if (CursorControl)
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CursorControl->drop();
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if (CollisionManager)
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CollisionManager->drop();
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if (GUIEnvironment)
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GUIEnvironment->drop();
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@ -827,6 +835,12 @@ ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
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return 0;
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}
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//! Returns a pointer to the scene collision manager.
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ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
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{
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return CollisionManager;
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}
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//! Returns a pointer to the mesh manipulator.
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IMeshManipulator* CSceneManager::getMeshManipulator()
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//! Retrieve the given scene loader
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virtual ISceneLoader* getSceneLoader(u32 index) const _IRR_OVERRIDE_;
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//! Returns a pointer to the scene collision manager.
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virtual ISceneCollisionManager* getSceneCollisionManager() _IRR_OVERRIDE_;
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//! Returns a pointer to the mesh manipulator.
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virtual IMeshManipulator* getMeshManipulator() _IRR_OVERRIDE_;
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@ -329,6 +332,9 @@ namespace scene
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//! cursor control
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gui::ICursorControl* CursorControl;
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//! collision manager
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ISceneCollisionManager* CollisionManager;
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//! render pass lists
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core::array<ISceneNode*> CameraList;
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core::array<ISceneNode*> SkyBoxList;
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