Readd CSceneCollisionManager with only the method we need

This commit is contained in:
sfan5
2021-08-24 23:51:48 +02:00
parent f9078a6a12
commit da33f80bb8
8 changed files with 183 additions and 1 deletions

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@ -0,0 +1,38 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
#define __I_SCENE_COLLISION_MANAGER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "position2d.h"
#include "line3d.h"
namespace irr
{
namespace scene
{
class ICameraSceneNode;
class ISceneCollisionManager : public virtual IReferenceCounted
{
public:
//! Returns a 3d ray which would go through the 2d screen coordinates.
/** \param pos: Screen coordinates in pixels.
\param camera: Camera from which the ray starts. If null, the
active camera is used.
\return Ray starting from the position of the camera and ending
at a length of the far value of the camera at a position which
would be behind the 2d screen coordinates. */
virtual core::line3d<f32> getRayFromScreenCoordinates(
const core::position2d<s32>& pos, const ICameraSceneNode* camera = 0) = 0;
};
} // end namespace scene
} // end namespace irr
#endif

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@ -106,6 +106,7 @@ namespace scene
class IMesh;
class IMeshBuffer;
class IMeshCache;
class ISceneCollisionManager;
class IMeshLoader;
class IMeshManipulator;
class IMeshSceneNode;
@ -578,6 +579,11 @@ namespace scene
\return A pointer to the specified loader, 0 if the index is incorrect. */
virtual ISceneLoader* getSceneLoader(u32 index) const = 0;
//! Get pointer to the scene collision manager.
/** \return Pointer to the collision manager
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */
virtual ISceneCollisionManager* getSceneCollisionManager() = 0;
//! Get pointer to the mesh manipulator.
/** \return Pointer to the mesh manipulator
This pointer should not be dropped. See IReferenceCounted::drop() for more information. */

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@ -49,7 +49,6 @@
#include "EMaterialTypes.h"
#include "EMeshWriterEnums.h"
#include "EMessageBoxFlags.h"
// #include "ESceneNodeAnimatorTypes.h"
#include "ESceneNodeTypes.h"
#include "ETerrainElements.h"
#include "fast_atof.h"
@ -123,6 +122,7 @@
#include "irrString.h"
#include "irrTypes.h"
#include "path.h"
#include "ISceneCollisionManager.h"
#include "ISceneLoader.h"
#include "ISceneManager.h"
#include "ISceneNode.h"